Flutter Engine
The Flutter Engine
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#include "flutter/shell/platform/embedder/embedder.h"
#include "flutter/shell/platform/linux/public/flutter_linux/fl_texture_gl.h"
#include "flutter/shell/platform/linux/public/flutter_linux/fl_texture_registrar.h"
Go to the source code of this file.
Functions | |
G_BEGIN_DECLS gboolean | fl_texture_gl_populate (FlTextureGL *texture, uint32_t width, uint32_t height, FlutterOpenGLTexture *opengl_texture, GError **error) |
G_BEGIN_DECLS gboolean fl_texture_gl_populate | ( | FlTextureGL * | texture, |
uint32_t | width, | ||
uint32_t | height, | ||
FlutterOpenGLTexture * | opengl_texture, | ||
GError ** | error | ||
) |
fl_texture_gl_populate: @texture: an #FlTextureGL. @width: width of the texture. @height: height of the texture. @opengl_texture: (out): return an FlutterOpenGLTexture. @error: (allow-none): #GError location to store the error occurring, or NULL to ignore.
Attempts to populate the specified @opengl_texture with texture details such as the name, width, height and the pixel format.
Returns: TRUE on success.
Definition at line 50 of file fl_texture_gl.cc.