Flutter Engine
The Flutter Engine
Loading...
Searching...
No Matches
Classes | Public Member Functions | List of all members
impeller::ShaderArchive Class Reference

#include <shader_archive.h>

Public Member Functions

 ShaderArchive (ShaderArchive &&)
 
 ~ShaderArchive ()
 
bool IsValid () const
 
size_t GetShaderCount () const
 
std::shared_ptr< fml::MappingGetMapping (ArchiveShaderType type, std::string name) const
 
size_t IterateAllShaders (const std::function< bool(ArchiveShaderType type, const std::string &name, const std::shared_ptr< fml::Mapping > &mapping)> &) const
 

Detailed Description

Definition at line 21 of file shader_archive.h.

Constructor & Destructor Documentation

◆ ShaderArchive()

impeller::ShaderArchive::ShaderArchive ( ShaderArchive &&  )
default

◆ ~ShaderArchive()

impeller::ShaderArchive::~ShaderArchive ( )
default

Member Function Documentation

◆ GetMapping()

std::shared_ptr< fml::Mapping > impeller::ShaderArchive::GetMapping ( ArchiveShaderType  type,
std::string  name 
) const

Definition at line 74 of file shader_archive.cc.

76 {
77 ShaderKey key;
78 key.type = type;
79 key.name = std::move(name);
80 auto found = shaders_.find(key);
81 return found == shaders_.end() ? nullptr : found->second;
82}
const char * name
Definition fuchsia.cc:50

◆ GetShaderCount()

size_t impeller::ShaderArchive::GetShaderCount ( ) const

Definition at line 70 of file shader_archive.cc.

70 {
71 return shaders_.size();
72}

◆ IsValid()

bool impeller::ShaderArchive::IsValid ( ) const

Definition at line 66 of file shader_archive.cc.

66 {
67 return is_valid_;
68}

◆ IterateAllShaders()

size_t impeller::ShaderArchive::IterateAllShaders ( const std::function< bool(ArchiveShaderType type, const std::string &name, const std::shared_ptr< fml::Mapping > &mapping)> &  callback) const

Definition at line 84 of file shader_archive.cc.

88 {
89 if (!IsValid() || !callback) {
90 return 0u;
91 }
92 size_t count = 0u;
93 for (const auto& shader : shaders_) {
94 count++;
95 if (!callback(shader.first.type, shader.first.name, shader.second)) {
96 break;
97 }
98 }
99 return count;
100}
int count
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback

The documentation for this class was generated from the following files: