11 canvas->
rotate(10 * 360 / 60);
14 canvas->
rotate((5 + 10.f/60) * 360 / 12);
REG_FIDDLE(Canvas_rotate, 256, 256, false, 0)
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void translate(SkScalar dx, SkScalar dy)
void drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint &paint)
void rotate(SkScalar degrees)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
@ kStroke_Style
set to stroke geometry