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fl_texture_gl.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_SHELL_PLATFORM_LINUX_PUBLIC_FLUTTER_LINUX_FL_TEXTURE_GL_H_
6#define FLUTTER_SHELL_PLATFORM_LINUX_PUBLIC_FLUTTER_LINUX_FL_TEXTURE_GL_H_
7
8#if !defined(__FLUTTER_LINUX_INSIDE__) && !defined(FLUTTER_LINUX_COMPILATION)
9#error "Only <flutter_linux/flutter_linux.h> can be included directly."
10#endif
11
12#include <glib-object.h>
13#include <gmodule.h>
14#include <stdint.h>
15#include "fl_texture.h"
16
17G_BEGIN_DECLS
18
19G_MODULE_EXPORT
20G_DECLARE_DERIVABLE_TYPE(FlTextureGL, fl_texture_gl, FL, TEXTURE_GL, GObject)
21
22/**
23 * FlTextureGL:
24 *
25 * #FlTextureGL is an abstract class that represents an OpenGL texture.
26 *
27 * If you want to render textures in other OpenGL context, create and use the
28 * #GdkGLContext by calling gdk_window_create_gl_context () with the #GdkWindow
29 * of #FlView. The context will be shared with the one used by Flutter.
30 *
31 * The following example shows how to implement an #FlTextureGL.
32 * ![<!-- language="C" -->
33 * #include <epoxy/gl.h>
34 *
35 * struct _MyTextureGL {
36 * FlTextureGL parent_instance;
37 *
38 * GLuint texture_id;
39 * };
40 *
41 * G_DEFINE_TYPE(MyTextureGL,
42 * my_texture_gl,
43 * fl_texture_gl_get_type ())
44 *
45 * static gboolean
46 * my_texture_gl_populate (FlTextureGL *texture,
47 * uint32_t *target,
48 * uint32_t *name,
49 * uint32_t *width,
50 * uint32_t *height,
51 * GError **error) {
52 * MyTextureGL *self = MY_TEXTURE_GL (texture);
53 * if (self->texture_id == 0) {
54 * glGenTextures (1, &self->texture_id);
55 * glBindTexture (GL_TEXTURE_2D, self->texture_id);
56 * // further configuration here.
57 * } else {
58 * glBindTexture (GL_TEXTURE_2D, self->texture_id);
59 * }
60 *
61 * // For example, we render pixel buffer here.
62 * // Note that Flutter only accepts textures in GL_RGBA8 format.
63 * static char buffer[] = { 0x1f, 0x2f, 0x3f, 0x4f }; // 1x1 pixel.
64 * glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA,
65 * GL_UNSIGNED_BYTE, buffer);
66 *
67 * *target = GL_TEXTURE_2D;
68 * *name = self->texture_id;
69 * *width = 1;
70 * *height = 1;
71 *
72 * return TRUE;
73 * }
74 *
75 * static void my_texture_class_init(MyTextureClass* klass) {
76 * FL_TEXTURE_GL_CLASS(klass)->populate = my_texture_gl_populate;
77 * }
78 *
79 * static void my_texture_init(MyTexture* self) {}
80 * ]|
81 */
82
84 GObjectClass parent_class;
85
86 /**
87 * Virtual method called when Flutter populates this texture. The OpenGL
88 * context used by Flutter has been already set.
89 * @texture: an #FlTexture.
90 * @target: texture target (example GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE).
91 * @name: (out): name of texture.
92 * @width: (inout): width of the texture in pixels.
93 * @height: (inout): height of the texture in pixels.
94 * @error: (allow-none): #GError location to store the error occurring, or
95 * %NULL to ignore.
96 *
97 * Returns: %TRUE on success.
98 */
99 gboolean (*populate)(FlTextureGL* texture,
100 uint32_t* target,
101 uint32_t* name,
102 uint32_t* width,
103 uint32_t* height,
104 GError** error);
105};
106
107G_END_DECLS
108
109#endif // FLUTTER_SHELL_PLATFORM_LINUX_PUBLIC_FLUTTER_LINUX_FL_TEXTURE_GL_H_
G_DECLARE_DERIVABLE_TYPE(FlAccessibleNode, fl_accessible_node, FL, ACCESSIBLE_NODE, AtkObject)
const uint8_t uint32_t uint32_t GError ** error
uint32_t * target
const char * name
Definition fuchsia.cc:50
FlTexture * texture
int32_t height
int32_t width
GObjectClass parent_class