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SkMatrixConvolutionImageFilter.h
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1/*
2 * Copyright 2024 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkMatrixConvolutionImageFilter_DEFINED
9#define SkMatrixConvolutionImageFilter_DEFINED
10
12
13// The matrix convolution image filter applies the convolution naively, it does not use any DFT to
14// convert the input images into the frequency domain. As such, kernels can quickly become too
15// slow to run in a reasonable amount of time (and anyone using a giant kernel should not be
16// relying on Skia to perform the calculations). 256 as a limit on the kernel size is somewhat
17// arbitrary but should, hopefully, not cause existing clients/websites to fail when historically
18// there was no upper limit.
19// Note: SkSL balks (w/ a "program is too large" error) whenever the number of kernel values
20// is >= 2048 (e.g., 8x256, 16x128, ...) so that should be a pretty good upper limit for what
21// is being seen in the wild.
22static constexpr int kLargeKernelSize = 256;
23
24// The texture-based implementation has two levels: a small size version and one at the
25// maximum kernel size. In either case, the texture is a 1D array that can hold any
26// width/height combination that fits within it.
27static constexpr int kSmallKernelSize = 64;
28
29// The uniform-based kernel shader can store 28 values in any order layout (28x1, 1x25, 5x5, and
30// smaller orders like 3x3 or 5x4, etc.), but must be a multiple of 4 for better packing in std140.
31static constexpr int kMaxUniformKernelSize = 28;
32
33} // namespace MatrixConvolutionImageFilter
34
35#endif // SkMatrixConvolutionImageFilter_DEFINED