Flutter Engine
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ContextFactory.cpp
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1/*
2 * Copyright 2021 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
13
14#ifdef SK_DAWN
16#endif
17#ifdef SK_METAL
19#endif
20#ifdef SK_VULKAN
22#endif
23
24namespace skiatest::graphite {
25
26ContextFactory::OwnedContextInfo::OwnedContextInfo() = default;
27
28ContextFactory::OwnedContextInfo::OwnedContextInfo(
30 std::unique_ptr<GraphiteTestContext> testContext,
31 std::unique_ptr<skgpu::graphite::Context> context)
32 : fType(type), fTestContext(std::move(testContext)), fContext(std::move(context)) {}
33
34ContextFactory::OwnedContextInfo::~OwnedContextInfo() {
35 // If we created a non-syncing Context then we have to wait for GPU work to finish before
36 // destroying the Context.
37 if (fContext && !fContext->priv().caps()->allowCpuSync() && fContext->hasUnfinishedGpuWork()) {
38 fTestContext->syncedSubmit(fContext.get());
39 SkASSERT(!fContext->hasUnfinishedGpuWork());
40 }
41}
42
43ContextFactory::OwnedContextInfo::OwnedContextInfo(OwnedContextInfo&&) = default;
44ContextFactory::OwnedContextInfo& ContextFactory::OwnedContextInfo::operator=(OwnedContextInfo&&) =
45 default;
46
47ContextFactory::ContextFactory(const TestOptions& options)
48 : fOptions(options) {}
49
50ContextInfo ContextFactory::AsContextInfo(const OwnedContextInfo& owned) {
51 return ContextInfo{owned.fTestContext.get(), owned.fContext.get()};
52}
53
56 return {};
57 }
58
59 // Look for an existing ContextInfo that we can re-use.
60 for (const OwnedContextInfo& ctxInfo : fContexts) {
61 if (ctxInfo.fType == type) {
62 return AsContextInfo(ctxInfo);
63 }
64 }
65
66 // Create a new ContextInfo from this context type.
67 std::unique_ptr<GraphiteTestContext> testCtx;
68
69 switch (type) {
71#ifdef SK_METAL
73#endif
74 } break;
76#ifdef SK_VULKAN
78#endif
79 } break;
80#ifdef SK_DAWN
81
82#define CASE(TYPE) \
83 case skgpu::ContextType::kDawn_##TYPE: \
84 testCtx = graphite::DawnTestContext::Make(wgpu::BackendType::TYPE); \
85 break;
86#else
87#define CASE(TYPE) \
88 case skgpu::ContextType::kDawn_##TYPE: \
89 break;
90#endif // SK_DAWN
91 CASE(D3D11)
92 CASE(D3D12)
93 CASE(Metal)
94 CASE(Vulkan)
95 CASE(OpenGL)
96 CASE(OpenGLES)
97#undef CASE
98
99 default:
100 break;
101 }
102
103 if (!testCtx) {
104 return ContextInfo{};
105 }
106
107 std::unique_ptr<skgpu::graphite::Context> context = testCtx->makeContext(fOptions);
108 if (!context) {
109 return ContextInfo{};
110 }
111
112 fContexts.push_back({type, std::move(testCtx), std::move(context)});
113 return AsContextInfo(fContexts.back());
114}
115
116} // namespace skiatest::graphite
const char * options
#define CASE(TYPE)
#define SkASSERT(cond)
Definition: SkAssert.h:116
const Context & fContext
GLenum type
ContextInfo getContextInfo(skgpu::ContextType)
static std::unique_ptr< GraphiteTestContext > Make()
static std::unique_ptr< GraphiteTestContext > Make()
bool IsDawnBackend(skgpu::ContextType type)
Definition: ContextType.cpp:73
ContextType
Definition: ContextType.h:19
@ kVulkan
ANGLE on Metal ES 3 context.
Definition: ref_ptr.h:256
GraphiteTestContext * fTestContext