Flutter Engine
The Flutter Engine
Public Member Functions | List of all members
impeller::scene::AnimationPlayer Class Referencefinal

#include <animation_player.h>

Public Member Functions

 AnimationPlayer ()
 
 ~AnimationPlayer ()
 
 AnimationPlayer (AnimationPlayer &&)
 
AnimationPlayeroperator= (AnimationPlayer &&)
 
AnimationClipAddAnimation (const std::shared_ptr< Animation > &animation, Node *bind_target)
 
AnimationClipGetClip (const std::string &name) const
 
void Update ()
 Advanced all clips and updates animated properties in the scene. More...
 

Detailed Description

Definition at line 20 of file animation_player.h.

Constructor & Destructor Documentation

◆ AnimationPlayer() [1/2]

impeller::scene::AnimationPlayer::AnimationPlayer ( )
default

◆ ~AnimationPlayer()

impeller::scene::AnimationPlayer::~AnimationPlayer ( )
default

◆ AnimationPlayer() [2/2]

impeller::scene::AnimationPlayer::AnimationPlayer ( AnimationPlayer &&  )
default

Member Function Documentation

◆ AddAnimation()

AnimationClip * impeller::scene::AnimationPlayer::AddAnimation ( const std::shared_ptr< Animation > &  animation,
Node bind_target 
)

Definition at line 23 of file animation_player.cc.

25 {
26 if (!animation) {
27 VALIDATION_LOG << "Cannot add null animation.";
28 return nullptr;
29 }
30
31 AnimationClip clip(animation, bind_target);
32
33 // Record all of the unique default transforms that this AnimationClip
34 // will mutate.
35 for (const auto& binding : clip.bindings_) {
36 auto decomp = binding.node->GetLocalTransform().Decompose();
37 if (!decomp.has_value()) {
38 continue;
39 }
40 target_transforms_.insert(
41 {binding.node, AnimationTransforms{.bind_pose = decomp.value()}});
42 }
43
44 auto result = clips_.insert({animation->GetName(), std::move(clip)});
45 return &result.first->second;
46}
static SkPath clip(const SkPath &path, const SkHalfPlane &plane)
Definition: SkPath.cpp:3892
GAsyncResult * result
#define VALIDATION_LOG
Definition: validation.h:73

◆ GetClip()

AnimationClip * impeller::scene::AnimationPlayer::GetClip ( const std::string &  name) const

Definition at line 48 of file animation_player.cc.

48 {
49 auto result = clips_.find(name);
50 if (result == clips_.end()) {
51 return nullptr;
52 }
53 return const_cast<AnimationClip*>(&result->second);
54}
DEF_SWITCHES_START aot vmservice shared library name
Definition: switches.h:32

◆ operator=()

AnimationPlayer & impeller::scene::AnimationPlayer::operator= ( AnimationPlayer &&  )
default

◆ Update()

void impeller::scene::AnimationPlayer::Update ( )

Advanced all clips and updates animated properties in the scene.

Definition at line 56 of file animation_player.cc.

56 {
57 if (!previous_time_.has_value()) {
58 previous_time_ = Clock::now();
59 }
60 auto new_time = Clock::now();
61 auto delta_time = new_time - previous_time_.value();
62 previous_time_ = new_time;
63
64 // Reset the animated pose state.
65 for (auto& [node, transforms] : target_transforms_) {
66 transforms.animated_pose = transforms.bind_pose;
67 }
68
69 // Compute a weight multiplier for normalizing the animation.
70 Scalar total_weight = 0;
71 for (auto& [_, clip] : clips_) {
72 total_weight += clip.GetWeight();
73 }
74 Scalar weight_multiplier = total_weight > 1 ? 1 / total_weight : 1;
75
76 // Update and apply all clips to the animation pose state.
77 for (auto& [_, clip] : clips_) {
78 clip.Advance(delta_time);
79 clip.ApplyToBindings(target_transforms_, weight_multiplier);
80 }
81
82 // Apply the animated pose to the bound joints.
83 for (auto& [node, transforms] : target_transforms_) {
84 node->SetLocalTransform(Matrix(transforms.animated_pose));
85 }
86}
float Scalar
Definition: scalar.h:18
SK_API sk_sp< PrecompileColorFilter > Matrix()

The documentation for this class was generated from the following files: