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multi_arch_shader_archive.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include "impeller/shader_archive/multi_arch_shader_archive_flatbuffers.h"
8
9namespace impeller {
10
12 fb::RenderingBackend backend) {
13 switch (backend) {
14 case fb::RenderingBackend::kOpenGLES:
16 case fb::RenderingBackend::kVulkan:
18 case fb::RenderingBackend::kMetal:
20 }
22}
23
25 const std::shared_ptr<const fml::Mapping>& mapping,
27 {
28 auto multi_archive = std::make_shared<MultiArchShaderArchive>(mapping);
29 if (multi_archive->IsValid()) {
30 return multi_archive->GetShaderArchive(backend);
31 }
32 }
33 {
34 auto single_archive =
35 std::shared_ptr<ShaderArchive>(new ShaderArchive(mapping));
36 if (single_archive->IsValid()) {
37 return single_archive;
38 }
39 }
40 return nullptr;
41}
42
44 const std::shared_ptr<const fml::Mapping>& mapping) {
45 if (!mapping) {
46 return;
47 }
48
49 if (!fb::MultiArchShaderArchiveBufferHasIdentifier(mapping->GetMapping())) {
50 return;
51 }
52
53 const auto* multi_arch = fb::GetMultiArchShaderArchive(mapping->GetMapping());
54
55 if (!multi_arch) {
56 return;
57 }
58
59 if (auto archives = multi_arch->items()) {
60 for (auto i = archives->begin(), end = archives->end(); i != end; i++) {
61 // This implementation is unable to handle multiple archives for the same
62 // backend.
63 backend_mappings_[ToArchiveRenderingBackend(i->rendering_backend())] =
64 std::make_shared<fml::NonOwnedMapping>(i->mapping()->Data(),
65 i->mapping()->size(),
66 [mapping](auto, auto) {
67 // Just hold the mapping.
68 });
69 }
70 }
71
72 is_valid_ = true;
73}
74
76
78 return is_valid_;
79}
80
81std::shared_ptr<const fml::Mapping> MultiArchShaderArchive::GetArchive(
82 ArchiveRenderingBackend backend) const {
83 auto found = backend_mappings_.find(backend);
84 if (found == backend_mappings_.end()) {
85 return nullptr;
86 }
87 return found->second;
88}
89
90std::shared_ptr<ShaderArchive> MultiArchShaderArchive::GetShaderArchive(
91 ArchiveRenderingBackend backend) const {
92 auto archive = GetArchive(backend);
93 if (!archive) {
94 return nullptr;
95 }
96 auto shader_archive =
97 std::shared_ptr<ShaderArchive>(new ShaderArchive(std::move(archive)));
98 if (!shader_archive->IsValid()) {
99 return nullptr;
100 }
101 return shader_archive;
102}
103
104} // namespace impeller
const char * backend
std::shared_ptr< ShaderArchive > GetShaderArchive(ArchiveRenderingBackend backend) const
MultiArchShaderArchive(const std::shared_ptr< const fml::Mapping > &mapping)
std::shared_ptr< const fml::Mapping > GetArchive(ArchiveRenderingBackend backend) const
static std::shared_ptr< ShaderArchive > CreateArchiveFromMapping(const std::shared_ptr< const fml::Mapping > &mapping, ArchiveRenderingBackend backend)
glong glong end
#define FML_UNREACHABLE()
Definition logging.h:109
constexpr ArchiveRenderingBackend ToArchiveRenderingBackend(fb::RenderingBackend backend)