#include <multi_arch_shader_archive.h>
Definition at line 18 of file multi_arch_shader_archive.h.
◆ MultiArchShaderArchive()
impeller::MultiArchShaderArchive::MultiArchShaderArchive |
( |
const std::shared_ptr< const fml::Mapping > & |
mapping | ) |
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explicit |
Definition at line 43 of file multi_arch_shader_archive.cc.
44 {
45 if (!mapping) {
46 return;
47 }
48
49 if (!fb::MultiArchShaderArchiveBufferHasIdentifier(mapping->GetMapping())) {
50 return;
51 }
52
53 const auto* multi_arch = fb::GetMultiArchShaderArchive(mapping->GetMapping());
54
55 if (!multi_arch) {
56 return;
57 }
58
59 if (auto archives = multi_arch->items()) {
60 for (
auto i = archives->begin(),
end = archives->end(); i !=
end; i++) {
61
62
64 std::make_shared<fml::NonOwnedMapping>(i->mapping()->Data(),
65 i->mapping()->size(),
66 [mapping](auto, auto) {
67
68 });
69 }
70 }
71
72 is_valid_ = true;
73}
constexpr ArchiveRenderingBackend ToArchiveRenderingBackend(fb::RenderingBackend backend)
◆ ~MultiArchShaderArchive()
impeller::MultiArchShaderArchive::~MultiArchShaderArchive |
( |
| ) |
|
|
default |
◆ CreateArchiveFromMapping()
Definition at line 24 of file multi_arch_shader_archive.cc.
26 {
27 {
28 auto multi_archive = std::make_shared<MultiArchShaderArchive>(mapping);
29 if (multi_archive->IsValid()) {
30 return multi_archive->GetShaderArchive(backend);
31 }
32 }
33 {
34 auto single_archive =
35 std::shared_ptr<ShaderArchive>(new ShaderArchive(mapping));
36 if (single_archive->IsValid()) {
37 return single_archive;
38 }
39 }
40 return nullptr;
41}
◆ GetArchive()
Definition at line 81 of file multi_arch_shader_archive.cc.
82 {
83 auto found = backend_mappings_.find(backend);
84 if (found == backend_mappings_.end()) {
85 return nullptr;
86 }
87 return found->second;
88}
◆ GetShaderArchive()
Definition at line 90 of file multi_arch_shader_archive.cc.
91 {
93 if (!archive) {
94 return nullptr;
95 }
96 auto shader_archive =
97 std::shared_ptr<ShaderArchive>(new ShaderArchive(std::move(archive)));
98 if (!shader_archive->IsValid()) {
99 return nullptr;
100 }
101 return shader_archive;
102}
std::shared_ptr< const fml::Mapping > GetArchive(ArchiveRenderingBackend backend) const
◆ IsValid()
bool impeller::MultiArchShaderArchive::IsValid |
( |
| ) |
const |
The documentation for this class was generated from the following files: