Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/pipeline_library_gles.h"
#include <sstream>
#include <string>
#include "flutter/fml/container.h"
#include "flutter/fml/trace_event.h"
#include "fml/closure.h"
#include "impeller/base/promise.h"
#include "impeller/renderer/backend/gles/pipeline_gles.h"
#include "impeller/renderer/backend/gles/shader_function_gles.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static std::string | impeller::GetShaderInfoLog (const ProcTableGLES &gl, GLuint shader) |
static std::string | impeller::GetShaderSource (const ProcTableGLES &gl, GLuint shader) |
static void | impeller::LogShaderCompilationFailure (const ProcTableGLES &gl, GLuint shader, const std::string &name, const fml::Mapping &source_mapping, ShaderStage stage) |
static bool | impeller::LinkProgram (const ReactorGLES &reactor, const std::shared_ptr< PipelineGLES > &pipeline, const std::shared_ptr< const ShaderFunction > &vert_function, const std::shared_ptr< const ShaderFunction > &frag_function) |