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shader_archive_writer.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
6#define FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
7
8#include <memory>
9#include <string>
10#include <vector>
11
12#include "flutter/fml/macros.h"
13#include "flutter/fml/mapping.h"
15
16namespace impeller {
17
19 public:
21
23
24 [[nodiscard]] bool AddShaderAtPath(const std::string& path);
25
26 [[nodiscard]] bool AddShader(ArchiveShaderType type,
27 std::string name,
28 std::shared_ptr<fml::Mapping> mapping);
29
30 std::shared_ptr<fml::Mapping> CreateMapping() const;
31
32 private:
33 struct ShaderDescription {
35 std::string name;
36 std::shared_ptr<fml::Mapping> mapping;
37 };
38
39 std::vector<ShaderDescription> shader_descriptions_;
40
42
43 ShaderArchiveWriter& operator=(const ShaderArchiveWriter&) = delete;
44};
45
46} // namespace impeller
47
48#endif // FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
bool AddShaderAtPath(const std::string &path)
bool AddShader(ArchiveShaderType type, std::string name, std::shared_ptr< fml::Mapping > mapping)
std::shared_ptr< fml::Mapping > CreateMapping() const
const char * name
Definition fuchsia.cc:50