8#ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
9#define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
29 bool fInfinitySupport;
void writeUniformsAndTextures(const DrawParams &, PipelineDataGatherer *) const override
std::string vertexSkSL() const override
~TessellateStrokesRenderStep() override
void writeVertices(DrawWriter *, const DrawParams &, skvx::ushort2 ssboIndices) const override
TessellateStrokesRenderStep(bool infinitySupport)