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playground_impl_gles.cc File Reference
#include "impeller/playground/backend/gles/playground_impl_gles.h"
#include "third_party/glfw/include/GLFW/glfw3.h"
#include "flutter/fml/build_config.h"
#include "impeller/entity/gles/entity_shaders_gles.h"
#include "impeller/entity/gles/framebuffer_blend_shaders_gles.h"
#include "impeller/entity/gles/modern_shaders_gles.h"
#include "impeller/fixtures/gles/fixtures_shaders_gles.h"
#include "impeller/playground/imgui/gles/imgui_shaders_gles.h"
#include "impeller/renderer/backend/gles/context_gles.h"
#include "impeller/renderer/backend/gles/surface_gles.h"
#include "impeller/scene/shaders/gles/scene_shaders_gles.h"

Go to the source code of this file.

Classes

class  impeller::PlaygroundImplGLES::ReactorWorker
 

Namespaces

namespace  impeller
 

Macros

#define IMPELLER_PLAYGROUND_SUPPORTS_ANGLE   FML_OS_MACOSX
 
#define GLFW_INCLUDE_NONE
 

Functions

static std::vector< std::shared_ptr< fml::Mapping > > impeller::ShaderLibraryMappingsForPlayground ()
 

Macro Definition Documentation

◆ GLFW_INCLUDE_NONE

#define GLFW_INCLUDE_NONE

Definition at line 13 of file playground_impl_gles.cc.

◆ IMPELLER_PLAYGROUND_SUPPORTS_ANGLE

#define IMPELLER_PLAYGROUND_SUPPORTS_ANGLE   FML_OS_MACOSX

Definition at line 7 of file playground_impl_gles.cc.