66 handle_(nullptr, &DestroyWindowHandle),
68 use_angle_(switches.use_angle) {
70#if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
71 angle_glesv2_ = dlopen(
"libGLESv2.dylib", RTLD_LAZY);
76 ::glfwDefaultWindowHints();
79 FML_CHECK(use_angle_) <<
"Must use Angle on macOS for OpenGL ES.";
80 ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
82 ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
83 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
84 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
85 ::glfwWindowHint(GLFW_RED_BITS, 8);
86 ::glfwWindowHint(GLFW_GREEN_BITS, 8);
87 ::glfwWindowHint(GLFW_BLUE_BITS, 8);
88 ::glfwWindowHint(GLFW_ALPHA_BITS, 8);
89 ::glfwWindowHint(GLFW_DEPTH_BITS, 32);
90 ::glfwWindowHint(GLFW_STENCIL_BITS, 8);
91 ::glfwWindowHint(GLFW_SAMPLES, 4);
95 auto window = ::glfwCreateWindow(1, 1,
"Test",
nullptr,
nullptr);
97 ::glfwMakeContextCurrent(
window);
98 worker_->SetReactionsAllowedOnCurrentThread(
true);
108 std::make_shared<fml::NonOwnedMapping>(
109 impeller_entity_shaders_gles_data,
110 impeller_entity_shaders_gles_length),
111 std::make_shared<fml::NonOwnedMapping>(
112 impeller_modern_shaders_gles_data,
113 impeller_modern_shaders_gles_length),
114 std::make_shared<fml::NonOwnedMapping>(
115 impeller_framebuffer_blend_shaders_gles_data,
116 impeller_framebuffer_blend_shaders_gles_length),
117 std::make_shared<fml::NonOwnedMapping>(
118 impeller_fixtures_shaders_gles_data,
119 impeller_fixtures_shaders_gles_length),
120 std::make_shared<fml::NonOwnedMapping>(
121 impeller_imgui_shaders_gles_data, impeller_imgui_shaders_gles_length),
122 std::make_shared<fml::NonOwnedMapping>(
123 impeller_scene_shaders_gles_data, impeller_scene_shaders_gles_length),
static std::shared_ptr< ContextGLES > Create(std::unique_ptr< ProcTableGLES > gl, const std::vector< std::shared_ptr< fml::Mapping > > &shader_libraries, bool enable_gpu_tracing)