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SkSGRenderNode.cpp
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1/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
16#include "include/core/SkRect.h"
21
22namespace sksg {
23
24namespace {
25
26enum Flags : uint8_t {
27 kInvisible_Flag = 1 << 0,
28};
29
30} // namespace
31
32RenderNode::RenderNode(uint32_t inval_traits) : INHERITED(inval_traits) {}
33
35 return !(fNodeFlags & kInvisible_Flag);
36}
37
39 if (v == this->isVisible()) {
40 return;
41 }
42
43 this->invalidate();
44 fNodeFlags = v ? (fNodeFlags & ~kInvisible_Flag)
45 : (fNodeFlags | kInvisible_Flag);
46}
47
48void RenderNode::render(SkCanvas* canvas, const RenderContext* ctx) const {
49 SkASSERT(!this->hasInval());
50 if (this->isVisible() && !this->bounds().isEmpty()) {
51 this->onRender(canvas, ctx);
52 }
53 SkASSERT(!this->hasInval());
54}
55
56const RenderNode* RenderNode::nodeAt(const SkPoint& p) const {
57 return this->bounds().contains(p.x(), p.y()) ? this->onNodeAt(p) : nullptr;
58}
59
60static SkAlpha ScaleAlpha(SkAlpha alpha, float opacity) {
61 return SkToU8(sk_float_round2int(alpha * opacity));
62}
63
65 const SkMatrix& base,
66 const SkMatrix& ctm) {
67 // Mask filters / shaders are declared to operate under a specific transform, but due to the
68 // deferral mechanism, other transformations might have been pushed to the state.
69 // We want to undo these transforms (T):
70 //
71 // baseCTM x T = ctm
72 //
73 // => T = Inv(baseCTM) x ctm
74 //
75 // => Inv(T) = Inv(Inv(baseCTM) x ctm)
76 //
77 // => Inv(T) = Inv(ctm) x baseCTM
78
79 SkMatrix lm;
80 if (base != ctm && ctm.invert(&lm)) {
81 lm.preConcat(base);
82 } else {
83 lm = SkMatrix::I();
84 }
85
86 // Note: this doesn't play ball with existing shader local matrices (what we really want is
87 // SkShader::makeWithPostLocalMatrix). Probably a good signal that the whole mechanism is
88 // contrived and should be redesigned (use SkCanvas::clipShader when available, drop shader
89 // "effects" completely, etc).
90 return shader->makeWithLocalMatrix(lm);
91}
92
94 // Note: fShader is never applied on isolation layers.
98 || fBlender;
99}
100
102 bool is_layer_paint) const {
103 paint->setAlpha(ScaleAlpha(paint->getAlpha(), fOpacity));
104 paint->setColorFilter(SkColorFilters::Compose(fColorFilter, paint->refColorFilter()));
105 if (fShader) {
106 paint->setShader(LocalShader(fShader, fShaderCTM, ctm));
107 }
108 if (fBlender) {
109 paint->setBlender(fBlender);
110 }
111
112 // Only apply the shader mask for regular paints. Isolation layers require
113 // special handling on restore.
114 if (!is_layer_paint && fMaskShader) {
115 paint->setShader(SkShaders::Blend(SkBlendMode::kSrcIn,
116 LocalShader(fMaskShader, fMaskCTM, ctm),
117 paint->refShader()));
118 }
119}
120
122 : fCanvas(canvas)
123 , fCtx(ctx ? *ctx : RenderContext())
124 , fRestoreCount(canvas->getSaveCount()) {}
125
127 if (fRestoreCount >= 0) {
128 if (fMaskShader) {
129 SkPaint mask_paint;
131 mask_paint.setShader(std::move(fMaskShader));
132 fCanvas->drawPaint(mask_paint);
133 }
134 fCanvas->restoreToCount(fRestoreCount);
135 }
136}
137
140 SkASSERT(opacity >= 0 && opacity <= 1);
141 fCtx.fOpacity *= opacity;
142 return std::move(*this);
143}
144
147 fCtx.fColorFilter = SkColorFilters::Compose(std::move(fCtx.fColorFilter), std::move(cf));
148 return std::move(*this);
149}
150
153 // Topmost shader takes precedence.
154 if (!fCtx.fShader) {
155 fCtx.fShader = std::move(sh);
156 fCtx.fShaderCTM = shader_ctm;
157 }
158
159 return std::move(*this);
160}
161
164 if (fCtx.fMaskShader) {
165 // As we compose mask filters, use the relative transform T for the inner mask:
166 //
167 // maskCTM x T = ctm
168 //
169 // => T = Inv(maskCTM) x ctm
170 //
171 SkMatrix invMaskCTM;
172 if (ms && fCtx.fMaskCTM.invert(&invMaskCTM)) {
173 const auto relative_transform = SkMatrix::Concat(invMaskCTM, ctm);
174 fCtx.fMaskShader = SkShaders::Blend(SkBlendMode::kSrcIn,
175 std::move(fCtx.fMaskShader),
176 ms->makeWithLocalMatrix(relative_transform));
177 }
178 } else {
179 fCtx.fMaskShader = std::move(ms);
180 fCtx.fMaskCTM = ctm;
181 }
182
183 return std::move(*this);
184}
185
188 fCtx.fBlender = std::move(blender);
189 return std::move(*this);
190}
191
194 bool isolation) {
195 if (isolation && fCtx.requiresIsolation()) {
196 SkPaint layer_paint;
197 fCtx.modulatePaint(ctm, &layer_paint, /*is_layer_paint = */true);
198 fCanvas->saveLayer(bounds, &layer_paint);
199
200 // Fetch the mask shader for restore.
201 if (fCtx.fMaskShader) {
202 fMaskShader = LocalShader(fCtx.fMaskShader, fCtx.fMaskCTM, ctm);
203 }
204
205 // Reset only the props applied via isolation layers.
206 fCtx.fColorFilter = nullptr;
207 fCtx.fMaskShader = nullptr;
208 fCtx.fBlender = nullptr;
209 fCtx.fOpacity = 1;
210 }
211
212 return std::move(*this);
213}
214
217 sk_sp<SkImageFilter> filter) {
218 if (filter) {
219 SkPaint layer_paint;
220 fCtx.modulatePaint(ctm, &layer_paint);
221
222 SkASSERT(!layer_paint.getImageFilter());
223 layer_paint.setImageFilter(std::move(filter));
224 fCanvas->saveLayer(bounds, &layer_paint);
225 fCtx = RenderContext();
226 }
227
228 return std::move(*this);
229}
230
232 : INHERITED(kOverrideDamage_Trait) // We cannot make any assumptions - override conservatively.
233 , fChildren(std::move(children)) {
234 for (const auto& child : fChildren) {
235 this->observeInval(child);
236 }
237}
238
240 for (const auto& child : fChildren) {
241 this->unobserveInval(child);
242 }
243}
244
246 for (const auto& child : fChildren) {
247 if (NodePriv::HasInval(child)) {
248 return true;
249 }
250 }
251
252 return false;
253}
254
255} // namespace sksg
#define SkASSERT(cond)
Definition SkAssert.h:116
@ kDstIn
r = d * sa
@ kSrcIn
r = s * da
uint8_t SkAlpha
Definition SkColor.h:26
constexpr SkAlpha SK_AlphaOPAQUE
Definition SkColor.h:94
#define sk_float_round2int(x)
constexpr uint8_t SkToU8(S x)
Definition SkTo.h:22
static sk_sp< SkColorFilter > Compose(const sk_sp< SkColorFilter > &outer, sk_sp< SkColorFilter > inner)
static SkMatrix Concat(const SkMatrix &a, const SkMatrix &b)
Definition SkMatrix.h:1775
bool invert(SkMatrix *inverse) const
Definition SkMatrix.h:1206
static const SkMatrix & I()
SkMatrix & preConcat(const SkMatrix &other)
Definition SkMatrix.cpp:674
void setImageFilter(sk_sp< SkImageFilter > imageFilter)
void setShader(sk_sp< SkShader > shader)
void setBlendMode(SkBlendMode mode)
Definition SkPaint.cpp:151
SkImageFilter * getImageFilter() const
Definition SkPaint.h:564
CustomRenderNode(std::vector< sk_sp< RenderNode > > &&children)
static bool HasInval(const sk_sp< Node > &node)
friend class RenderNode
Definition SkSGNode.h:94
void observeInval(const sk_sp< Node > &)
Definition SkSGNode.cpp:61
void unobserveInval(const sk_sp< Node > &)
Definition SkSGNode.cpp:84
const SkRect & bounds() const
Definition SkSGNode.h:55
bool hasInval() const
Definition SkSGNode.h:60
@ kOverrideDamage_Trait
Definition SkSGNode.h:49
void invalidate(bool damage=true)
Definition SkSGNode.cpp:113
ScopedRenderContext && setFilterIsolation(const SkRect &bounds, const SkMatrix &ctm, sk_sp< SkImageFilter >)
ScopedRenderContext && modulateOpacity(float opacity)
ScopedRenderContext && modulateMaskShader(sk_sp< SkShader >, const SkMatrix &ms_ctm)
ScopedRenderContext && setIsolation(const SkRect &bounds, const SkMatrix &ctm, bool do_isolate)
ScopedRenderContext(SkCanvas *, const RenderContext *)
ScopedRenderContext && modulateColorFilter(sk_sp< SkColorFilter >)
ScopedRenderContext && modulateBlender(sk_sp< SkBlender >)
ScopedRenderContext && modulateShader(sk_sp< SkShader >, const SkMatrix &shader_ctm)
void render(SkCanvas *, const RenderContext *=nullptr) const
virtual const RenderNode * onNodeAt(const SkPoint &p) const =0
bool isVisible() const
const RenderNode * nodeAt(const SkPoint &point) const
virtual void onRender(SkCanvas *, const RenderContext *) const =0
const Paint & paint
Definition Skottie.h:32
static sk_sp< SkShader > LocalShader(const sk_sp< SkShader > &shader, const SkMatrix &base, const SkMatrix &ctm)
static SkAlpha ScaleAlpha(SkAlpha alpha, float opacity)
Definition ref_ptr.h:256
constexpr float x() const
bool contains(SkScalar x, SkScalar y) const
Definition extension.cpp:19
sk_sp< SkColorFilter > fColorFilter
void modulatePaint(const SkMatrix &ctm, SkPaint *, bool is_layer_paint=false) const