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impeller
playground
switches.cc
Go to the documentation of this file.
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "
impeller/playground/switches.h
"
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#include <cstdlib>
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#include "flutter/fml/build_config.h"
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namespace
impeller
{
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PlaygroundSwitches::PlaygroundSwitches
() =
default
;
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PlaygroundSwitches::PlaygroundSwitches
(
const
fml::CommandLine
&
args
) {
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enable_playground
=
args
.HasOption(
"enable_playground"
);
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std::string timeout_str;
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if
(
args
.GetOptionValue(
"playground_timeout_ms"
, &timeout_str)) {
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timeout
= std::chrono::milliseconds(atoi(timeout_str.c_str()));
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// Specifying a playground timeout implies you want to enable playgrounds.
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enable_playground
=
true
;
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}
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enable_vulkan_validation
=
args
.HasOption(
"enable_vulkan_validation"
);
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use_swiftshader
=
args
.HasOption(
"use_swiftshader"
);
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use_angle
=
args
.HasOption(
"use_angle"
);
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#if FML_OS_MACOSX
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// OpenGL on macOS is busted and deprecated. Use Angle there by default.
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use_angle
=
true
;
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#endif
// FML_OS_MACOSX
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}
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}
// namespace impeller
fml::CommandLine
Definition:
command_line.h:56
args
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
Definition:
fl_event_channel.h:89
switches.h
impeller
Definition:
texture.h:18
impeller::PlaygroundSwitches::enable_playground
bool enable_playground
Definition:
switches.h:16
impeller::PlaygroundSwitches::use_swiftshader
bool use_swiftshader
Definition:
switches.h:27
impeller::PlaygroundSwitches::use_angle
bool use_angle
Definition:
switches.h:33
impeller::PlaygroundSwitches::PlaygroundSwitches
PlaygroundSwitches()
impeller::PlaygroundSwitches::timeout
std::optional< std::chrono::milliseconds > timeout
Definition:
switches.h:20
impeller::PlaygroundSwitches::enable_vulkan_validation
bool enable_vulkan_validation
Definition:
switches.h:21
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