4REG_FIDDLE(getLocalBounds_working, 256, 256,
true, 0) {
9 SkDebugf(
"left:%g top:%g right:%g bottom:%g\n", bounds.fLeft, bounds.fTop, bounds.fRight,
11 SkPoint clipPoints[] = {{30, 130}, {120, 130}, {120, 230}};
13 clipPath.addPoly(clipPoints, std::size(clipPoints),
true);
16 SkDebugf(
"left:%g top:%g right:%g bottom:%g\n", bounds.fLeft, bounds.fTop, bounds.fRight,