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RasterWindowContext_ios.mm
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2/*
3 * Copyright 2019 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
14#include "tools/ToolUtils.h"
18
19#import <OpenGLES/ES3/gl.h>
20#import <UIKit/UIKit.h>
21
25
26@interface RasterView : MainView
27@end
28
29@implementation RasterView
30+ (Class) layerClass {
31 return [CAEAGLLayer class];
32}
33@end
34
35namespace {
36
37// TODO: This still uses GL to handle the update rather than using a purely raster backend,
38// for historical reasons. Writing a pure raster backend would be better in the long run.
39
40class RasterWindowContext_ios : public GLWindowContext {
41public:
42 RasterWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
43
44 ~RasterWindowContext_ios() override;
45
46 sk_sp<SkSurface> getBackbufferSurface() override;
47
48 sk_sp<const GrGLInterface> onInitializeContext() override;
49 void onDestroyContext() override;
50
51 void resize(int w, int h) override;
52
53private:
54 void onSwapBuffers() override;
55
56 sk_app::Window_ios* fWindow;
57 UIViewController* fViewController;
58 RasterView* fRasterView;
59 EAGLContext* fGLContext;
60 GLuint fFramebuffer;
61 GLuint fRenderbuffer;
62 sk_sp<SkSurface> fBackbufferSurface;
63};
64
65RasterWindowContext_ios::RasterWindowContext_ios(const IOSWindowInfo& info,
66 const DisplayParams& params)
68 , fWindow(info.fWindow)
69 , fViewController(info.fViewController)
70 , fGLContext(nil) {
71
72 // any config code here (particularly for msaa)?
73
74 this->initializeContext();
75}
76
77RasterWindowContext_ios::~RasterWindowContext_ios() {
78 this->destroyContext();
79 [fRasterView removeFromSuperview];
80 [fRasterView release];
81}
82
83sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
84 SkASSERT(nil != fViewController);
85 SkASSERT(!fGLContext);
86
87 CGRect frameRect = [fViewController.view frame];
88 fRasterView = [[[RasterView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
89 [fViewController.view addSubview:fRasterView];
90
91 fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
92
93 if (!fGLContext)
94 {
95 SkDebugf("Could Not Create OpenGL ES Context\n");
96 return nullptr;
97 }
98
99 if (![EAGLContext setCurrentContext:fGLContext]) {
100 SkDebugf("Could Not Set OpenGL ES Context As Current\n");
101 this->onDestroyContext();
102 return nullptr;
103 }
104
105 // Set up EAGLLayer
106 CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fRasterView.layer;
107 eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO,
108 kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8 };
109 eaglLayer.opaque = YES;
110 eaglLayer.frame = frameRect;
111 eaglLayer.contentsGravity = kCAGravityTopLeft;
112
113 // Set up framebuffer
114 glGenFramebuffers(1, &fFramebuffer);
115 glBindFramebuffer(GL_FRAMEBUFFER, fFramebuffer);
116
117 glGenRenderbuffers(1, &fRenderbuffer);
118 glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer);
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fRenderbuffer);
120
121 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
122
123 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
124 if (status != GL_FRAMEBUFFER_COMPLETE) {
125 SkDebugf("Invalid Framebuffer\n");
126 this->onDestroyContext();
127 return nullptr;
128 }
129
130 glClearStencil(0);
131 glClearColor(0, 0, 0, 255);
132 glStencilMask(0xffffffff);
133 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
134
135 fStencilBits = 8;
136 fSampleCount = 1; // TODO: handle multisampling
137
138 fWidth = fViewController.view.frame.size.width;
139 fHeight = fViewController.view.frame.size.height;
140
141 glViewport(0, 0, fWidth, fHeight);
142
143 // make the offscreen image
144 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
145 kPremul_SkAlphaType, fDisplayParams.fColorSpace);
146 fBackbufferSurface = SkSurfaces::Raster(info);
148}
149
150void RasterWindowContext_ios::onDestroyContext() {
151 glDeleteFramebuffers(1, &fFramebuffer);
152 glDeleteRenderbuffers(1, &fRenderbuffer);
153 [EAGLContext setCurrentContext:nil];
154 [fGLContext release];
155 fGLContext = nil;
156}
157
158sk_sp<SkSurface> RasterWindowContext_ios::getBackbufferSurface() {
159 return fBackbufferSurface;
160}
161
162void RasterWindowContext_ios::onSwapBuffers() {
163 if (fBackbufferSurface) {
164 // We made/have an off-screen surface. Get the contents as an SkImage:
165 sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
166
167 sk_sp<SkSurface> gpuSurface = GLWindowContext::getBackbufferSurface();
168 SkCanvas* gpuCanvas = gpuSurface->getCanvas();
169 gpuCanvas->drawImage(snapshot, 0, 0);
170 auto dContext = GrAsDirectContext(gpuCanvas->recordingContext());
171 dContext->flushAndSubmit();
172
173 glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer);
174 [fGLContext presentRenderbuffer:GL_RENDERBUFFER];
175 }
176}
177
178void RasterWindowContext_ios::resize(int w, int h) {
179 // TODO: handle rotation
180 // [fGLContext update];
181 GLWindowContext::resize(w, h);
182}
183
184} // anonymous namespace
185
186namespace skwindow {
187
188std::unique_ptr<WindowContext> MakeRasterForIOS(const IOSWindowInfo& info,
189 const DisplayParams& params) {
190 std::unique_ptr<WindowContext> ctx(new RasterWindowContext_ios(info, params));
191 if (!ctx->isValid()) {
192 return nullptr;
193 }
194 return ctx;
195}
196
197} // namespace skwindow
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition: DM.cpp:213
static GrDirectContext * GrAsDirectContext(GrContext_Base *base)
@ kPremul_SkAlphaType
pixel components are premultiplied by alpha
Definition: SkAlphaType.h:29
#define SkASSERT(cond)
Definition: SkAssert.h:116
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
virtual GrRecordingContext * recordingContext() const
Definition: SkCanvas.cpp:1637
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
Definition: SkCanvas.h:1528
SkCanvas * getCanvas()
Definition: SkSurface.cpp:82
const EmbeddedViewParams * params
SK_API sk_sp< const GrGLInterface > MakeIOS()
SK_API sk_sp< SkSurface > Raster(const SkImageInfo &imageInfo, size_t rowBytes, const SkSurfaceProps *surfaceProps)
std::unique_ptr< WindowContext > MakeRasterForIOS(const IOSWindowInfo &info, const DisplayParams &params)
SkScalar w
SkScalar h
static SkImageInfo Make(int width, int height, SkColorType ct, SkAlphaType at)