28 canvas->drawRect(r, p);
31 canvas->translate(0, 120);
39 canvas->drawRRect(rr, p);
@ kNormal_SkBlurStyle
fuzzy inside and outside
static sk_sp< SkMaskFilter > MakeBlur(SkBlurStyle style, SkScalar sigma, bool respectCTM=true)
static SkRRect MakeRectXY(const SkRect &rect, SkScalar xRad, SkScalar yRad)
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H)
static constexpr SkRect MakeXYWH(float x, float y, float w, float h)