#include <SkGradientBaseShader.h>
Definition at line 39 of file SkGradientBaseShader.h.
◆ Descriptor() [1/2]
SkGradientBaseShader::Descriptor::Descriptor |
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◆ ~Descriptor()
SkGradientBaseShader::Descriptor::~Descriptor |
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◆ Descriptor() [2/2]
Definition at line 1005 of file SkGradientBaseShader.cpp.
1018}
PODArray< SkColor > colors
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive mode
const SkColor4f * fColors
const SkScalar * fPositions
sk_sp< SkColorSpace > fColorSpace
Interpolation fInterpolation
◆ fColorCount
int SkGradientBaseShader::Descriptor::fColorCount |
◆ fColors
const SkColor4f* SkGradientBaseShader::Descriptor::fColors |
◆ fColorSpace
◆ fInterpolation
◆ fPositions
const SkScalar* SkGradientBaseShader::Descriptor::fPositions |
◆ fTileMode
SkTileMode SkGradientBaseShader::Descriptor::fTileMode |
The documentation for this struct was generated from the following files: