Flutter Engine
The Flutter Engine
flutter_project_bundle.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_PROJECT_BUNDLE_H_
6#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_PROJECT_BUNDLE_H_
7
8#include <filesystem>
9#include <string>
10#include <vector>
11
12#include "flutter/shell/platform/embedder/embedder.h"
13#include "flutter/shell/platform/windows/public/flutter_windows.h"
14
15namespace flutter {
16
18 std::unique_ptr<_FlutterEngineAOTData, FlutterEngineCollectAOTDataFnPtr>;
19
20// The data associated with a Flutter project needed to run it in an engine.
22 public:
23 // Creates a new project bundle from the given properties.
24 //
25 // Treats any relative paths as relative to the directory of this executable.
26 explicit FlutterProjectBundle(
27 const FlutterDesktopEngineProperties& properties);
28
30
31 // Whether or not the bundle is valid. This does not check that the paths
32 // exist, or contain valid data, just that paths were able to be constructed.
33 bool HasValidPaths();
34
35 // Returns the path to the assets directory.
36 const std::filesystem::path& assets_path() { return assets_path_; }
37
38 // Returns the path to the ICU data file.
39 const std::filesystem::path& icu_path() { return icu_path_; }
40
41 // Returns any switches that should be passed to the engine.
42 const std::vector<std::string> GetSwitches();
43
44 // Sets engine switches.
45 void SetSwitches(const std::vector<std::string>& switches);
46
47 // Attempts to load AOT data for this bundle. The returned data must be
48 // retained until any engine instance it is passed to has been shut down.
49 //
50 // Logs and returns nullptr on failure.
52
53 // Returns the Dart entrypoint.
54 const std::string& dart_entrypoint() const { return dart_entrypoint_; }
55
56 // Returns the command line arguments to be passed through to the Dart
57 // entrypoint.
58 const std::vector<std::string>& dart_entrypoint_arguments() const {
59 return dart_entrypoint_arguments_;
60 }
61
62 private:
63 std::filesystem::path assets_path_;
64 std::filesystem::path icu_path_;
65
66 // Path to the AOT library file, if any.
67 std::filesystem::path aot_library_path_;
68
69 // The Dart entrypoint to launch.
70 std::string dart_entrypoint_;
71
72 // Dart entrypoint arguments.
73 std::vector<std::string> dart_entrypoint_arguments_;
74
75 // Engine switches.
76 std::vector<std::string> engine_switches_;
77};
78
79} // namespace flutter
80
81#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_PROJECT_BUNDLE_H_
const std::filesystem::path & assets_path()
const std::vector< std::string > GetSwitches()
const std::string & dart_entrypoint() const
FlutterProjectBundle(const FlutterDesktopEngineProperties &properties)
const std::vector< std::string > & dart_entrypoint_arguments() const
UniqueAotDataPtr LoadAotData(const FlutterEngineProcTable &engine_procs)
const std::filesystem::path & icu_path()
void SetSwitches(const std::vector< std::string > &switches)
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir path
Definition: switches.h:57
std::unique_ptr< _FlutterEngineAOTData, FlutterEngineCollectAOTDataFnPtr > UniqueAotDataPtr
Function-pointer-based versions of the APIs above.
Definition: embedder.h:3319