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SkPerlinNoiseShaderType.h
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1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#ifndef SkPerlinNoiseShaderType_DEFINED
8#define SkPerlinNoiseShaderType_DEFINED
9
10/**
11 * About the noise types : the difference between the first two is just minor tweaks to the
12 * algorithm; they're not two entirely different noises. The output looks different, but once the
13 * noise is generated in the [1, -1] range, the output is brought back in the [0, 1] range by doing:
14 * kFractalNoise : noise * 0.5 + 0.5
15 * kTurbulence : abs(noise)
16 * Very little differs between the two types, although you can tell the difference visually.
17 */
19
20#endif
SkPerlinNoiseShaderType