bool operator==(const DawnTextureSpec &that) const
wgpu::TextureUsage fUsage
DawnTextureSpec(const DawnTextureInfo &info)
wgpu::TextureAspect fAspect
wgpu::TextureFormat getViewFormat() const
bool isCompatible(const DawnTextureSpec &that) const
wgpu::TextureFormat fFormat
DawnTextureSpec()=default
SkString toString() const
wgpu::TextureFormat fViewFormat