575 {
576 fPatch[0] = { 0, 0 };
577 fPatch[1] = { 100, 0 };
578 fPatch[2] = { 200, 0 };
579 fPatch[3] = { 300, 0 };
580 fPatch[4] = { 300, 100 };
581 fPatch[5] = { 300, 200 };
582 fPatch[6] = { 300, 300 };
583 fPatch[7] = { 200, 300 };
584 fPatch[8] = { 100, 300 };
585 fPatch[9] = { 0, 300 };
586 fPatch[10] = { 0, 200 };
587 fPatch[11] = { 0, 100 };
588
591 }
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
SkSamplingOptions(SkFilterMode::kLinear))