Flutter Engine
The Flutter Engine
Loading...
Searching...
No Matches
Namespaces | Functions
shader_bundle.cc File Reference
#include "impeller/compiler/shader_bundle.h"
#include "impeller/compiler/compiler.h"
#include "impeller/compiler/reflector.h"
#include "impeller/compiler/source_options.h"
#include "impeller/compiler/types.h"
#include "impeller/compiler/utilities.h"
#include "impeller/runtime_stage/runtime_stage.h"
#include "impeller/shader_bundle/shader_bundle_flatbuffers.h"
#include "third_party/json/include/nlohmann/json.hpp"

Go to the source code of this file.

Namespaces

namespace  impeller
 
namespace  impeller::compiler
 

Functions

std::optional< ShaderBundleConfigimpeller::compiler::ParseShaderBundleConfig (const std::string &bundle_config_json, std::ostream &error_stream)
 Parse a shader bundle configuration from a given JSON string.
 
static std::unique_ptr< fb::shaderbundle::BackendShaderT > impeller::compiler::GenerateShaderBackendFB (TargetPlatform target_platform, SourceOptions &options, const std::string &shader_name, const ShaderConfig &shader_config)
 
static std::unique_ptr< fb::shaderbundle::ShaderT > impeller::compiler::GenerateShaderFB (SourceOptions options, const std::string &shader_name, const ShaderConfig &shader_config)
 
std::optional< fb::shaderbundle::ShaderBundleT > impeller::compiler::GenerateShaderBundleFlatbuffer (const std::string &bundle_config_json, const SourceOptions &options)
 Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shader bundle flatbuffer.
 
bool impeller::compiler::GenerateShaderBundle (Switches &switches)
 Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shader bundle flatbuffer, which is then output to the sl file.