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Public Member Functions | List of all members
impeller::scene::UnskinnedVertexBufferGeometry Class Referencefinal

#include <geometry.h>

Inheritance diagram for impeller::scene::UnskinnedVertexBufferGeometry:
impeller::scene::Geometry

Public Member Functions

 UnskinnedVertexBufferGeometry ()
 
 ~UnskinnedVertexBufferGeometry () override
 
void SetVertexBuffer (VertexBuffer vertex_buffer)
 
GeometryType GetGeometryType () const override
 
VertexBuffer GetVertexBuffer (Allocator &allocator) const override
 
void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, const Matrix &transform, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::scene::Geometry
virtual ~Geometry ()
 
virtual void SetJointsTexture (const std::shared_ptr< Texture > &texture)
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::scene::Geometry
static std::shared_ptr< CuboidGeometryMakeCuboid (Vector3 size)
 
static std::shared_ptr< GeometryMakeVertexBuffer (VertexBuffer vertex_buffer, bool is_skinned)
 
static std::shared_ptr< GeometryMakeFromFlatbuffer (const fb::MeshPrimitive &mesh, Allocator &allocator)
 

Detailed Description

Definition at line 82 of file geometry.h.

Constructor & Destructor Documentation

◆ UnskinnedVertexBufferGeometry()

impeller::scene::UnskinnedVertexBufferGeometry::UnskinnedVertexBufferGeometry ( )
default

◆ ~UnskinnedVertexBufferGeometry()

impeller::scene::UnskinnedVertexBufferGeometry::~UnskinnedVertexBufferGeometry ( )
overridedefault

Member Function Documentation

◆ BindToCommand()

void impeller::scene::UnskinnedVertexBufferGeometry::BindToCommand ( const SceneContext scene_context,
HostBuffer buffer,
const Matrix transform,
RenderPass pass 
) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 200 of file geometry.cc.

204 {
205 pass.SetVertexBuffer(
206 GetVertexBuffer(*scene_context.GetContext()->GetResourceAllocator()));
207
208 UnskinnedVertexShader::FrameInfo info;
209 info.mvp = transform;
210 UnskinnedVertexShader::BindFrameInfo(pass, buffer.EmplaceUniform(info));
211}
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition DM.cpp:213
VertexBuffer GetVertexBuffer(Allocator &allocator) const override
Definition geometry.cc:194
static const uint8_t buffer[]
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition p3.cpp:47

◆ GetGeometryType()

GeometryType impeller::scene::UnskinnedVertexBufferGeometry::GetGeometryType ( ) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 189 of file geometry.cc.

◆ GetVertexBuffer()

VertexBuffer impeller::scene::UnskinnedVertexBufferGeometry::GetVertexBuffer ( Allocator allocator) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 194 of file geometry.cc.

195 {
196 return vertex_buffer_;
197}

◆ SetVertexBuffer()

void impeller::scene::UnskinnedVertexBufferGeometry::SetVertexBuffer ( VertexBuffer  vertex_buffer)

Definition at line 183 of file geometry.cc.

184 {
185 vertex_buffer_ = std::move(vertex_buffer);
186}

The documentation for this class was generated from the following files: