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impeller::scene::CuboidGeometry Class Referencefinal

#include <geometry.h>

Inheritance diagram for impeller::scene::CuboidGeometry:
impeller::scene::Geometry

Public Member Functions

 CuboidGeometry ()
 
 ~CuboidGeometry () override
 
void SetSize (Vector3 size)
 
GeometryType GetGeometryType () const override
 
VertexBuffer GetVertexBuffer (Allocator &allocator) const override
 
void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, const Matrix &transform, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::scene::Geometry
virtual ~Geometry ()
 
virtual GeometryType GetGeometryType () const =0
 
virtual VertexBuffer GetVertexBuffer (Allocator &allocator) const =0
 
virtual void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, const Matrix &transform, RenderPass &pass) const =0
 
virtual void SetJointsTexture (const std::shared_ptr< Texture > &texture)
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::scene::Geometry
static std::shared_ptr< CuboidGeometryMakeCuboid (Vector3 size)
 
static std::shared_ptr< GeometryMakeVertexBuffer (VertexBuffer vertex_buffer, bool is_skinned)
 
static std::shared_ptr< GeometryMakeFromFlatbuffer (const fb::MeshPrimitive &mesh, Allocator &allocator)
 

Detailed Description

Definition at line 51 of file geometry.h.

Constructor & Destructor Documentation

◆ CuboidGeometry()

impeller::scene::CuboidGeometry::CuboidGeometry ( )
default

◆ ~CuboidGeometry()

impeller::scene::CuboidGeometry::~CuboidGeometry ( )
overridedefault

Member Function Documentation

◆ BindToCommand()

void impeller::scene::CuboidGeometry::BindToCommand ( const SceneContext scene_context,
HostBuffer buffer,
const Matrix transform,
RenderPass pass 
) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 163 of file geometry.cc.

166 {
167 pass.SetVertexBuffer(
168 GetVertexBuffer(*scene_context.GetContext()->GetResourceAllocator()));
169
170 UnskinnedVertexShader::FrameInfo info;
171 info.mvp = transform;
172 UnskinnedVertexShader::BindFrameInfo(pass, buffer.EmplaceUniform(info));
173}
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition: DM.cpp:213
VertexBuffer GetVertexBuffer(Allocator &allocator) const override
Definition: geometry.cc:141
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
Definition: switches.h:126
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition: p3.cpp:47

◆ GetGeometryType()

GeometryType impeller::scene::CuboidGeometry::GetGeometryType ( ) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 136 of file geometry.cc.

◆ GetVertexBuffer()

VertexBuffer impeller::scene::CuboidGeometry::GetVertexBuffer ( Allocator allocator) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 141 of file geometry.cc.

141 {
142 VertexBufferBuilder<UnskinnedVertexShader::PerVertexData, uint16_t> builder;
143 // Layout: position, normal, tangent, uv
144 builder.AddVertices({
145 // Front.
146 {Vector3(0, 0, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(0, 0),
147 Color::White()},
148 {Vector3(1, 0, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(1, 0),
149 Color::White()},
150 {Vector3(1, 1, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(1, 1),
151 Color::White()},
152 {Vector3(1, 1, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(1, 1),
153 Color::White()},
154 {Vector3(0, 1, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(0, 1),
155 Color::White()},
156 {Vector3(0, 0, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(0, 0),
157 Color::White()},
158 });
159 return builder.CreateVertexBuffer(allocator);
160}
TPoint< Scalar > Point
Definition: point.h:322
static constexpr Color White()
Definition: color.h:266

◆ SetSize()

void impeller::scene::CuboidGeometry::SetSize ( Vector3  size)

Definition at line 131 of file geometry.cc.

131 {
132 size_ = size;
133}
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
Definition: switches.h:259

The documentation for this class was generated from the following files: