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Public Member Functions | List of all members
impeller::scene::CuboidGeometry Class Referencefinal

#include <geometry.h>

Inheritance diagram for impeller::scene::CuboidGeometry:
impeller::scene::Geometry

Public Member Functions

 CuboidGeometry ()
 
 ~CuboidGeometry () override
 
void SetSize (Vector3 size)
 
GeometryType GetGeometryType () const override
 
VertexBuffer GetVertexBuffer (Allocator &allocator) const override
 
void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, const Matrix &transform, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::scene::Geometry
virtual ~Geometry ()
 
virtual void SetJointsTexture (const std::shared_ptr< Texture > &texture)
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::scene::Geometry
static std::shared_ptr< CuboidGeometryMakeCuboid (Vector3 size)
 
static std::shared_ptr< GeometryMakeVertexBuffer (VertexBuffer vertex_buffer, bool is_skinned)
 
static std::shared_ptr< GeometryMakeFromFlatbuffer (const fb::MeshPrimitive &mesh, Allocator &allocator)
 

Detailed Description

Definition at line 54 of file geometry.h.

Constructor & Destructor Documentation

◆ CuboidGeometry()

impeller::scene::CuboidGeometry::CuboidGeometry ( )
default

◆ ~CuboidGeometry()

impeller::scene::CuboidGeometry::~CuboidGeometry ( )
overridedefault

Member Function Documentation

◆ BindToCommand()

void impeller::scene::CuboidGeometry::BindToCommand ( const SceneContext scene_context,
HostBuffer buffer,
const Matrix transform,
RenderPass pass 
) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 163 of file geometry.cc.

166 {
167 pass.SetVertexBuffer(
168 GetVertexBuffer(*scene_context.GetContext()->GetResourceAllocator()));
169
170 UnskinnedVertexShader::FrameInfo info;
171 info.mvp = transform;
172 UnskinnedVertexShader::BindFrameInfo(pass, buffer.EmplaceUniform(info));
173}
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition DM.cpp:213
VertexBuffer GetVertexBuffer(Allocator &allocator) const override
Definition geometry.cc:141
static const uint8_t buffer[]
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition p3.cpp:47

◆ GetGeometryType()

GeometryType impeller::scene::CuboidGeometry::GetGeometryType ( ) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 136 of file geometry.cc.

◆ GetVertexBuffer()

VertexBuffer impeller::scene::CuboidGeometry::GetVertexBuffer ( Allocator allocator) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 141 of file geometry.cc.

141 {
142 VertexBufferBuilder<UnskinnedVertexShader::PerVertexData, uint16_t> builder;
143 // Layout: position, normal, tangent, uv
144 builder.AddVertices({
145 // Front.
146 {Vector3(0, 0, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(0, 0),
147 Color::White()},
148 {Vector3(1, 0, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(1, 0),
149 Color::White()},
150 {Vector3(1, 1, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(1, 1),
151 Color::White()},
152 {Vector3(1, 1, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(1, 1),
153 Color::White()},
154 {Vector3(0, 1, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(0, 1),
155 Color::White()},
156 {Vector3(0, 0, 0), Vector3(0, 0, -1), Vector3(1, 0, 0), Point(0, 0),
157 Color::White()},
158 });
159 return builder.CreateVertexBuffer(allocator);
160}
TPoint< Scalar > Point
Definition point.h:316
static constexpr Color White()
Definition color.h:256

◆ SetSize()

void impeller::scene::CuboidGeometry::SetSize ( Vector3  size)

Definition at line 131 of file geometry.cc.

131 {
132 size_ = size;
133}
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Definition switches.h:259

The documentation for this class was generated from the following files: