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impeller::TextureContents Class Referencefinal

#include <texture_contents.h>

Inheritance diagram for impeller::TextureContents:
impeller::Contents

Public Member Functions

 TextureContents ()
 
 ~TextureContents () override
 
void SetLabel (std::string label)
 
void SetDestinationRect (Rect rect)
 
void SetTexture (std::shared_ptr< Texture > texture)
 
std::shared_ptr< TextureGetTexture () const
 
void SetSamplerDescriptor (SamplerDescriptor desc)
 
const SamplerDescriptorGetSamplerDescriptor () const
 
void SetSourceRect (const Rect &source_rect)
 
const RectGetSourceRect () const
 
void SetStrictSourceRect (bool strict)
 
bool GetStrictSourceRect () const
 
void SetOpacity (Scalar opacity)
 
Scalar GetOpacity () const
 
void SetStencilEnabled (bool enabled)
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Texture Snapshot") const override
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
bool CanInheritOpacity (const Entity &entity) const override
 Whether or not this contents can accept the opacity peephole optimization. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
void SetDeferApplyingOpacity (bool defer_applying_opacity)
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual void PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale)
 Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
virtual std::optional< RectGetCoverage (const Entity &entity) const =0
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque () const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
virtual bool ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual bool CanInheritOpacity (const Entity &entity) const
 Whether or not this contents can accept the opacity peephole optimization. More...
 
virtual void SetInheritedOpacity (Scalar opacity)
 Inherit the provided opacity. More...
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

static std::shared_ptr< TextureContentsMakeRect (Rect destination)
 A common case factory that marks the texture contents as having a destination rectangle. In this situation, a subpass can be avoided when image filters are applied. More...
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Detailed Description

Definition at line 17 of file texture_contents.h.

Constructor & Destructor Documentation

◆ TextureContents()

impeller::TextureContents::TextureContents ( )
default

◆ ~TextureContents()

impeller::TextureContents::~TextureContents ( )
overridedefault

Member Function Documentation

◆ CanInheritOpacity()

bool impeller::TextureContents::CanInheritOpacity ( const Entity entity) const
overridevirtual

Whether or not this contents can accept the opacity peephole optimization.

By default all contents return false. Contents are responsible for determining whether or not their own geometries intersect in a way that makes accepting opacity impossible. It is always safe to return false, especially if computing overlap would be computationally expensive.

Reimplemented from impeller::Contents.

Definition at line 57 of file texture_contents.cc.

57 {
58 return true;
59}

◆ GetCoverage()

std::optional< Rect > impeller::TextureContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 69 of file texture_contents.cc.

69 {
70 if (GetOpacity() == 0) {
71 return std::nullopt;
72 }
73 return destination_rect_.TransformBounds(entity.GetTransform());
74};
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition: rect.h:463

◆ GetOpacity()

Scalar impeller::TextureContents::GetOpacity ( ) const

Definition at line 65 of file texture_contents.cc.

65 {
66 return opacity_ * inherited_opacity_;
67}

◆ GetSamplerDescriptor()

const SamplerDescriptor & impeller::TextureContents::GetSamplerDescriptor ( ) const

Definition at line 210 of file texture_contents.cc.

210 {
211 return sampler_descriptor_;
212}

◆ GetSourceRect()

const Rect & impeller::TextureContents::GetSourceRect ( ) const

Definition at line 194 of file texture_contents.cc.

194 {
195 return source_rect_;
196}

◆ GetStrictSourceRect()

bool impeller::TextureContents::GetStrictSourceRect ( ) const

Definition at line 202 of file texture_contents.cc.

202 {
203 return strict_source_rect_enabled_;
204}

◆ GetTexture()

std::shared_ptr< Texture > impeller::TextureContents::GetTexture ( ) const

Definition at line 45 of file texture_contents.cc.

45 {
46 return texture_;
47}

◆ MakeRect()

std::shared_ptr< TextureContents > impeller::TextureContents::MakeRect ( Rect  destination)
static

A common case factory that marks the texture contents as having a destination rectangle. In this situation, a subpass can be avoided when image filters are applied.

Definition at line 27 of file texture_contents.cc.

27 {
28 auto contents = std::make_shared<TextureContents>();
29 contents->destination_rect_ = destination;
30 return contents;
31}

◆ Render()

bool impeller::TextureContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 109 of file texture_contents.cc.

111 {
112 using VS = TextureFillVertexShader;
113 using FS = TextureFillFragmentShader;
114 using FSStrict = TextureFillStrictSrcFragmentShader;
115
116 if (destination_rect_.IsEmpty() || source_rect_.IsEmpty() ||
117 texture_ == nullptr || texture_->GetSize().IsEmpty()) {
118 return true; // Nothing to render.
119 }
120
121 [[maybe_unused]] bool is_external_texture =
122 texture_->GetTextureDescriptor().type == TextureType::kTextureExternalOES;
123 FML_DCHECK(!is_external_texture);
124
125 auto texture_coords =
126 Rect::MakeSize(texture_->GetSize()).Project(source_rect_);
127
128 VertexBufferBuilder<VS::PerVertexData> vertex_builder;
129 vertex_builder.AddVertices({
130 {destination_rect_.GetLeftTop(), texture_coords.GetLeftTop()},
131 {destination_rect_.GetRightTop(), texture_coords.GetRightTop()},
132 {destination_rect_.GetLeftBottom(), texture_coords.GetLeftBottom()},
133 {destination_rect_.GetRightBottom(), texture_coords.GetRightBottom()},
134 });
135
136 auto& host_buffer = renderer.GetTransientsBuffer();
137
138 VS::FrameInfo frame_info;
139 frame_info.mvp = entity.GetShaderTransform(pass);
140 frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
141
142#ifdef IMPELLER_DEBUG
143 if (label_.empty()) {
144 pass.SetCommandLabel("Texture Fill");
145 } else {
146 pass.SetCommandLabel("Texture Fill: " + label_);
147 }
148#endif // IMPELLER_DEBUG
149
150 auto pipeline_options = OptionsFromPassAndEntity(pass, entity);
151 if (!stencil_enabled_) {
152 pipeline_options.stencil_mode = ContentContextOptions::StencilMode::kIgnore;
153 }
154 pipeline_options.primitive_type = PrimitiveType::kTriangleStrip;
155
156 pass.SetPipeline(strict_source_rect_enabled_
157 ? renderer.GetTextureStrictSrcPipeline(pipeline_options)
158 : renderer.GetTexturePipeline(pipeline_options));
159
160 pass.SetVertexBuffer(vertex_builder.CreateVertexBuffer(host_buffer));
161 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
162
163 if (strict_source_rect_enabled_) {
164 // For a strict source rect, shrink the texture coordinate range by half a
165 // texel to ensure that linear filtering does not sample anything outside
166 // the source rect bounds.
167 auto strict_texture_coords =
168 Rect::MakeSize(texture_->GetSize()).Project(source_rect_.Expand(-0.5));
169
170 FSStrict::FragInfo frag_info;
171 frag_info.source_rect = Vector4(strict_texture_coords.GetLTRB());
172 frag_info.alpha = GetOpacity();
173 FSStrict::BindFragInfo(pass, host_buffer.EmplaceUniform((frag_info)));
174 FSStrict::BindTextureSampler(
175 pass, texture_,
176 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
177 sampler_descriptor_));
178 } else {
179 FS::FragInfo frag_info;
180 frag_info.alpha = GetOpacity();
181 FS::BindFragInfo(pass, host_buffer.EmplaceUniform((frag_info)));
182 FS::BindTextureSampler(
183 pass, texture_,
184 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
185 sampler_descriptor_));
186 }
187 return pass.Draw().ok();
188}
#define FML_DCHECK(condition)
Definition: logging.h:103
SolidFillVertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
constexpr TRect< T > Project(TRect< T > source) const
Returns a new rectangle that represents the projection of the source rectangle onto this rectangle....
Definition: rect.h:656
constexpr bool IsEmpty() const
Returns true if either of the width or height are 0, negative, or NaN.
Definition: rect.h:287
constexpr TPoint< T > GetLeftTop() const
Definition: rect.h:349
constexpr TPoint< T > GetRightBottom() const
Definition: rect.h:361
constexpr TPoint< T > GetLeftBottom() const
Definition: rect.h:357
static constexpr TRect MakeSize(const TSize< U > &size)
Definition: rect.h:146
constexpr TPoint< T > GetRightTop() const
Definition: rect.h:353
constexpr TRect< T > Expand(T left, T top, T right, T bottom) const
Returns a rectangle with expanded edges. Negative expansion results in shrinking.
Definition: rect.h:605

◆ RenderToSnapshot()

std::optional< Snapshot > impeller::TextureContents::RenderToSnapshot ( const ContentContext renderer,
const Entity entity,
std::optional< Rect coverage_limit = std::nullopt,
const std::optional< SamplerDescriptor > &  sampler_descriptor = std::nullopt,
bool  msaa_enabled = true,
int32_t  mip_count = 1,
const std::string &  label = "Texture Snapshot" 
) const
overridevirtual

Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).

Reimplemented from impeller::Contents.

Definition at line 76 of file texture_contents.cc.

83 {
84 // Passthrough textures that have simple rectangle paths and complete source
85 // rects.
86 auto bounds = destination_rect_;
87 auto opacity = GetOpacity();
88 if (source_rect_ == Rect::MakeSize(texture_->GetSize()) &&
89 (opacity >= 1 - kEhCloseEnough || defer_applying_opacity_)) {
90 auto scale = Vector2(bounds.GetSize() / Size(texture_->GetSize()));
91 return Snapshot{
92 .texture = texture_,
93 .transform = entity.GetTransform() *
94 Matrix::MakeTranslation(bounds.GetOrigin()) *
96 .sampler_descriptor = sampler_descriptor.value_or(sampler_descriptor_),
97 .opacity = opacity};
98 }
100 renderer, // renderer
101 entity, // entity
102 std::nullopt, // coverage_limit
103 sampler_descriptor.value_or(sampler_descriptor_), // sampler_descriptor
104 true, // msaa_enabled
105 /*mip_count=*/mip_count,
106 label); // label
107}
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
Definition: contents.cc:63
Optional< SkRect > bounds
Definition: SkRecords.h:189
Point Vector2
Definition: point.h:326
constexpr float kEhCloseEnough
Definition: constants.h:56
TSize< Scalar > Size
Definition: size.h:137
const Scalar scale
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104

◆ SetDeferApplyingOpacity()

void impeller::TextureContents::SetDeferApplyingOpacity ( bool  defer_applying_opacity)

Definition at line 214 of file texture_contents.cc.

214 {
215 defer_applying_opacity_ = defer_applying_opacity;
216}

◆ SetDestinationRect()

void impeller::TextureContents::SetDestinationRect ( Rect  rect)

Definition at line 37 of file texture_contents.cc.

37 {
38 destination_rect_ = rect;
39}
sk_sp< SkBlender > blender SkRect rect
Definition: SkRecords.h:350

◆ SetInheritedOpacity()

void impeller::TextureContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 61 of file texture_contents.cc.

61 {
62 inherited_opacity_ = opacity;
63}

◆ SetLabel()

void impeller::TextureContents::SetLabel ( std::string  label)

Definition at line 33 of file texture_contents.cc.

33 {
34 label_ = std::move(label);
35}

◆ SetOpacity()

void impeller::TextureContents::SetOpacity ( Scalar  opacity)

Definition at line 49 of file texture_contents.cc.

49 {
50 opacity_ = opacity;
51}

◆ SetSamplerDescriptor()

void impeller::TextureContents::SetSamplerDescriptor ( SamplerDescriptor  desc)

Definition at line 206 of file texture_contents.cc.

206 {
207 sampler_descriptor_ = std::move(desc);
208}

◆ SetSourceRect()

void impeller::TextureContents::SetSourceRect ( const Rect source_rect)

Definition at line 190 of file texture_contents.cc.

190 {
191 source_rect_ = source_rect;
192}

◆ SetStencilEnabled()

void impeller::TextureContents::SetStencilEnabled ( bool  enabled)

Definition at line 53 of file texture_contents.cc.

53 {
54 stencil_enabled_ = enabled;
55}

◆ SetStrictSourceRect()

void impeller::TextureContents::SetStrictSourceRect ( bool  strict)

Definition at line 198 of file texture_contents.cc.

198 {
199 strict_source_rect_enabled_ = strict;
200}

◆ SetTexture()

void impeller::TextureContents::SetTexture ( std::shared_ptr< Texture texture)

Definition at line 41 of file texture_contents.cc.

41 {
42 texture_ = std::move(texture);
43}
FlTexture * texture

The documentation for this class was generated from the following files: