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VertexFiller.cpp File Reference
#include "src/text/gpu/VertexFiller.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkTLogic.h"
#include "src/base/SkZip.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/gpu/AtlasTypes.h"
#include "src/text/gpu/Glyph.h"
#include "src/text/gpu/SubRunAllocator.h"
#include "src/text/gpu/SubRunContainer.h"
#include <cstdint>
#include <initializer_list>
#include <optional>

Go to the source code of this file.

Classes

struct  sktext::gpu::AtlasPt
 

Namespaces

namespace  sktext
 
namespace  sktext::gpu
 

Typedefs

using MaskFormat = skgpu::MaskFormat
 

Functions

static std::tuple< bool, SkVectorsktext::gpu::can_use_direct (const SkMatrix &creationMatrix, const SkMatrix &positionMatrix)
 

Typedef Documentation

◆ MaskFormat

Definition at line 33 of file VertexFiller.cpp.