Flutter Engine
The Flutter Engine
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#include "include/core/SkImageInfo.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "src/sksl/SkSLProgramKind.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "webgpu/webgpu_cpp.h"
Go to the source code of this file.
Namespaces | |
namespace | SkSL |
namespace | skgpu |
namespace | skgpu::graphite |
Functions | |
bool | skgpu::graphite::DawnFormatIsDepthOrStencil (wgpu::TextureFormat format) |
bool | skgpu::graphite::DawnFormatIsDepth (wgpu::TextureFormat format) |
bool | skgpu::graphite::DawnFormatIsStencil (wgpu::TextureFormat format) |
wgpu::TextureFormat | skgpu::graphite::DawnDepthStencilFlagsToFormat (SkEnumBitMask< DepthStencilFlags > mask) |
bool | skgpu::graphite::DawnCompileWGSLShaderModule (const DawnSharedContext *sharedContext, const char *label, const std::string &wgsl, wgpu::ShaderModule *module, ShaderErrorHandler *errorHandler) |