Flutter Engine
The Flutter Engine
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Path_transform.cpp
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1// Copyright 2019 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4// HASH=99761add116ce3b0730557224c1b0105
5REG_FIDDLE(Path_transform, 256, 200, false, 0) {
6void draw(SkCanvas* canvas) {
7 SkPath pattern;
8 pattern.moveTo(100, 100);
9 pattern.lineTo(100, 20);
10 pattern.lineTo(20, 100);
13 for (int i = 0; i < 10; i++) {
14 SkPath path;
15 SkMatrix matrix;
16 matrix.setRotate(36 * i, 100, 100);
17 pattern.transform(matrix, &path);
18 canvas->drawPath(path, paint);
19 }
20}
21} // END FIDDLE
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition aaclip.cpp:27
void drawPath(const SkPath &path, const SkPaint &paint)
@ kStroke_Style
set to stroke geometry
Definition SkPaint.h:194
SkPath & moveTo(SkScalar x, SkScalar y)
Definition SkPath.cpp:678
SkPath & lineTo(SkScalar x, SkScalar y)
Definition SkPath.cpp:718
void transform(const SkMatrix &matrix, SkPath *dst, SkApplyPerspectiveClip pc=SkApplyPerspectiveClip::kYes) const
Definition SkPath.cpp:1647
const Paint & paint
#define REG_FIDDLE(NAME, W, H, TEXT, I)
Definition examples.h:60