13 for (
int i = 0; i < 10; i++) {
16 matrix.setRotate(36 * i, 100, 100);
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPath(const SkPath &path, const SkPaint &paint)
@ kStroke_Style
set to stroke geometry
SkPath & moveTo(SkScalar x, SkScalar y)
SkPath & lineTo(SkScalar x, SkScalar y)
void transform(const SkMatrix &matrix, SkPath *dst, SkApplyPerspectiveClip pc=SkApplyPerspectiveClip::kYes) const
#define REG_FIDDLE(NAME, W, H, TEXT, I)