Flutter Engine
The Flutter Engine
working_directory.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include "flutter/fml/paths.h"
8
9namespace impeller {
10namespace testing {
11
12WorkingDirectory* WorkingDirectory::instance_ = nullptr;
13
14WorkingDirectory::WorkingDirectory() {}
15
17 if (!instance_) {
18 instance_ = new WorkingDirectory();
19 }
20 return instance_;
21}
22
24 const std::string& filename) const {
25 return fml::paths::JoinPaths({path_, filename});
26}
27
28void WorkingDirectory::SetPath(const std::string& path) {
29 FML_CHECK(did_set_ == false);
30 path_ = path;
31 did_set_ = true;
32}
33
34} // namespace testing
35} // namespace impeller
std::string GetFilenamePath(const std::string &filename) const
void SetPath(const std::string &path)
static WorkingDirectory * Instance()
#define FML_CHECK(condition)
Definition: logging.h:85
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir path
Definition: switches.h:57
std::string JoinPaths(std::initializer_list< std::string > components)
Definition: paths.cc:14