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EdgeAAQuad.h
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1/*
2 * Copyright 2023 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef skgpu_graphite_geom_EdgeAAQuad_DEFINED
9#define skgpu_graphite_geom_EdgeAAQuad_DEFINED
10
11#include "include/core/SkRect.h"
13#include "src/base/SkVx.h"
15
16namespace skgpu::graphite {
17
18/**
19 * EdgeAAQuad contains (x,y) coordinates for the four corners of a quadrilateral, assumed to be
20 * convex and in a consistent winding (CW vs. CCW is fine). Locally, the vertices are ordered
21 * "top-left", "top-right", "bottom-right", "bottom-left". The edges are in order left (p0-p3),
22 * top (p1-p0), right (p2-p1), and bottom (p3-p2).
23 */
25public:
26 // SkEnumBitMask<Flags> is a typesafe equivalent to SkCanvas::QuadAAFlags.
27 enum class Flags : uint8_t {
28 kLeft = 0b0001,
29 kTop = 0b0010,
30 kRight = 0b0100,
31 kBottom = 0b1000,
32
33 kNone = 0b0000,
34 kAll = 0b1111,
35 };
36
37 EdgeAAQuad() = delete;
38
40 : fXs{rect.fLeft, rect.fRight, rect.fRight, rect.fLeft}
41 , fYs{rect.fTop, rect.fTop, rect.fBottom, rect.fBottom}
42 , fEdgeFlags(edgeFlags)
43 , fIsRect(true) {}
45 : fXs{skvx::shuffle<0,2,2,0>(rect.ltrb())}
46 , fYs{skvx::shuffle<1,1,3,3>(rect.ltrb())}
47 , fEdgeFlags(edgeFlags)
48 , fIsRect(true) {}
50 : fXs{points[0].fX, points[1].fX, points[2].fX, points[3].fX}
51 , fYs{points[0].fY, points[1].fY, points[2].fY, points[3].fY}
52 , fEdgeFlags(edgeFlags)
53 , fIsRect(false) {}
55 : fXs(xs)
56 , fYs(ys)
57 , fEdgeFlags(edgeFlags)
58 , fIsRect(false) {}
59
60 // The bounding box of the quadrilateral (not counting any outsetting for anti-aliasing).
61 Rect bounds() const {
62 if (fIsRect) {
63 return Rect({fXs[0], fYs[0]}, {fXs[2], fYs[2]});
64 }
65
66 Rect p0p1 = Rect::LTRB(skvx::shuffle<0,2,1,3>(skvx::float4(fXs.lo, fYs.lo))).makeSorted();
67 Rect p2p3 = Rect::LTRB(skvx::shuffle<0,2,1,3>(skvx::float4(fXs.hi, fYs.hi))).makeSorted();
68 return p0p1.makeJoin(p2p3);
69 }
70
71 // Access the individual elements of the quad data.
72 const skvx::float4& xs() const { return fXs; }
73 const skvx::float4& ys() const { return fYs; }
74 SkEnumBitMask<Flags> edgeFlags() const { return fEdgeFlags; }
75
76 bool isRect() const { return fIsRect; }
77
78private:
79 skvx::float4 fXs;
80 skvx::float4 fYs;
81 SkEnumBitMask<Flags> fEdgeFlags;
82 bool fIsRect;
83};
84
86
87} // namespace skgpu::graphite
88
89#endif // skgpu_graphite_geom_EdgeAAQuad_DEFINED
static const int points[]
#define SK_MAKE_BITMASK_OPS(E)
EdgeAAQuad(const Rect &rect, SkEnumBitMask< Flags > edgeFlags)
Definition EdgeAAQuad.h:44
const skvx::float4 & ys() const
Definition EdgeAAQuad.h:73
EdgeAAQuad(const SkPoint points[4], SkEnumBitMask< Flags > edgeFlags)
Definition EdgeAAQuad.h:49
EdgeAAQuad(const SkRect &rect, SkEnumBitMask< Flags > edgeFlags)
Definition EdgeAAQuad.h:39
const skvx::float4 & xs() const
Definition EdgeAAQuad.h:72
SkEnumBitMask< Flags > edgeFlags() const
Definition EdgeAAQuad.h:74
EdgeAAQuad(const skvx::float4 &xs, const skvx::float4 &ys, SkEnumBitMask< Flags > edgeFlags)
Definition EdgeAAQuad.h:54
static AI Rect LTRB(float4 ltrb)
Definition Rect.h:36
AI Rect makeSorted() const
Definition Rect.h:141
AI Rect makeJoin(Rect rect) const
Definition Rect.h:139
Definition SkVx.h:73
Vec< N/2, T > hi
Definition SkVx.h:117
Vec< N/2, T > lo
Definition SkVx.h:117