8#ifndef SkottieTransform_DEFINED
9#define SkottieTransform_DEFINED
27class AnimationBuilder;
30 sksg::Matrix<SkMatrix>> {
39 bool auto_orient =
false);
65 void onSync()
override;
69 fScale = { 100, 100 };
75 using INHERITED = DiscardableAdapterBase<TransformAdapter2D, sksg::Matrix<SkMatrix>>;
96 fScale = { 100, 100, 100 };