Flutter Engine
The Flutter Engine
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#include "src/gpu/ganesh/vk/GrVkCommandBuffer.h"
#include "include/core/SkRect.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/ganesh/vk/GrVkBuffer.h"
#include "src/gpu/ganesh/vk/GrVkCommandPool.h"
#include "src/gpu/ganesh/vk/GrVkFramebuffer.h"
#include "src/gpu/ganesh/vk/GrVkGpu.h"
#include "src/gpu/ganesh/vk/GrVkImage.h"
#include "src/gpu/ganesh/vk/GrVkImageView.h"
#include "src/gpu/ganesh/vk/GrVkPipeline.h"
#include "src/gpu/ganesh/vk/GrVkPipelineState.h"
#include "src/gpu/ganesh/vk/GrVkRenderPass.h"
#include "src/gpu/ganesh/vk/GrVkRenderTarget.h"
#include "src/gpu/ganesh/vk/GrVkUtil.h"
Go to the source code of this file.
Functions | |
static bool | submit_to_queue (GrVkGpu *gpu, VkQueue queue, VkFence fence, uint32_t waitCount, const VkSemaphore *waitSemaphores, const VkPipelineStageFlags *waitStages, uint32_t commandBufferCount, const VkCommandBuffer *commandBuffers, uint32_t signalCount, const VkSemaphore *signalSemaphores, GrProtected protectedContext) |
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Definition at line 542 of file GrVkCommandBuffer.cpp.