60 {
62 static const bool kDoAA = true;
63
64 {
71 kSampling, &localMat));
72
74 }
75
76 {
78
82
84 }
85
86 {
88
94 kSampling, &localMat));
95
97 }
98 }
constexpr SkColor SK_ColorWHITE
void drawRect(const SkRect &rect, const SkPaint &paint)
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
void setScaleTranslate(SkScalar sx, SkScalar sy, SkScalar tx, SkScalar ty)
void setColor(SkColor color)
void setAntiAlias(bool aa)
void setShader(sk_sp< SkShader > shader)
static constexpr SkCubicResampler Mitchell()
static constexpr SkRect MakeXYWH(float x, float y, float w, float h)