40 bool hasGeometry =
false;
41 for (; fVerbsIdx < fNumRemainingVerbs; ++fVerbsIdx) {
42 switch (fVerbs[fVerbsIdx]) {
51 if (fPoints[0] != fPoints[fPtsIdx - 1]) {
53 fMidpoint += fPoints[0];
72 fMidpoint += fPoints[fPtsIdx - 1];
76 if (hasGeometry && fPoints[0] != fPoints[fPtsIdx - 1]) {
78 fMidpoint += fPoints[0];