24 VALIDATION_LOG <<
"EntityPassTarget Flip should never be called for a "
32 if (supports_read_from_resolve_) {
40 if (!secondary_color_texture_) {
46 secondary_color_texture_ =
target.GetRenderTargetTexture();
48 if (!secondary_color_texture_) {
55 if (supports_implicit_msaa_) {
58 color0.
texture = secondary_color_texture_;
59 secondary_color_texture_ = new_secondary;
68 return secondary_color_texture_;
const std::shared_ptr< RenderTargetAllocator > & GetRenderTargetCache() const
std::shared_ptr< Context > GetContext() const
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...