5#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_FILTERS_FILTER_CONTENTS_H_
6#define FLUTTER_IMPELLER_ENTITY_CONTENTS_FILTERS_FILTER_CONTENTS_H_
49 const Geometry* mask_geometry =
nullptr);
78 std::shared_ptr<Texture> y_texture,
79 std::shared_ptr<Texture> uv_texture,
84 std::shared_ptr<RuntimeStage> runtime_stage,
85 std::shared_ptr<std::vector<uint8_t>> uniforms,
86 std::vector<RuntimeEffectContents::TextureInput> texture_inputs);
111 const std::optional<Rect>& coverage_hint)
const;
158 const Rect& output_limit)
const;
176 virtual std::optional<Rect> GetFilterCoverage(
179 const Matrix& effect_transform)
const;
185 virtual std::optional<Rect> GetFilterSourceCoverage(
186 const Matrix& effect_transform,
187 const Rect& output_limit)
const = 0;
212 virtual std::optional<Entity> RenderFilter(
216 const Matrix& effect_transform,
217 const Rect& coverage,
218 const std::optional<Rect>& coverage_hint)
const = 0;
225 std::optional<Rect> GetLocalCoverage(
const Entity& local_entity)
const;
static const int32_t kBlurFilterRequiredMipCount
@ kNormal
Blurred inside and outside.
@ kOuter
Nothing inside, blurred outside.
@ kInner
Blurred inside, nothing outside.
@ kSolid
Solid inside, blurred outside.
std::optional< Entity > GetEntity(const ContentContext &renderer, const Entity &entity, const std::optional< Rect > &coverage_hint) const
Create an Entity that renders this filter's output.
static std::shared_ptr< FilterContents > MakeDirectionalMorphology(FilterInput::Ref input, Radius radius, Vector2 direction, MorphType morph_type)
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
~FilterContents() override
Matrix GetTransform(const Matrix &parent_transform) const
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
static std::shared_ptr< FilterContents > MakeMorphology(FilterInput::Ref input, Radius radius_x, Radius radius_y, MorphType morph_type)
static std::shared_ptr< FilterContents > MakeRuntimeEffect(FilterInput::Ref input, std::shared_ptr< RuntimeStage > runtime_stage, std::shared_ptr< std::vector< uint8_t > > uniforms, std::vector< RuntimeEffectContents::TextureInput > texture_inputs)
static std::shared_ptr< FilterContents > MakeBorderMaskBlur(FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
static std::shared_ptr< FilterContents > MakeLocalMatrixFilter(FilterInput::Ref input, const Matrix &matrix)
static std::shared_ptr< FilterContents > MakeGaussianBlur(const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, Entity::TileMode tile_mode=Entity::TileMode::kDecal, BlurStyle mask_blur_style=BlurStyle::kNormal, const Geometry *mask_geometry=nullptr)
std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const override
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
void SetInputs(FilterInput::Vector inputs)
The input texture sources for this filter. Each input's emitted texture is expected to have premultip...
virtual void SetRenderingMode(Entity::RenderingMode rendering_mode)
Marks this filter chain as applying in a subpass scenario.
std::optional< Rect > GetSourceCoverage(const Matrix &effect_transform, const Rect &output_limit) const
Determines the coverage of source pixels that will be needed to produce results for the specified |ou...
void SetEffectTransform(const Matrix &effect_transform)
Sets the transform which gets appended to the effect of this filter. Note that this is in addition to...
static std::shared_ptr< FilterContents > MakeMatrixFilter(FilterInput::Ref input, const Matrix &matrix, const SamplerDescriptor &desc)
static std::shared_ptr< FilterContents > MakeYUVToRGBFilter(std::shared_ptr< Texture > y_texture, std::shared_ptr< Texture > uv_texture, YUVColorSpace yuv_color_space)
virtual Matrix GetLocalTransform(const Matrix &parent_transform) const
Render passes encode render commands directed as one specific render target into an underlying comman...
A 4x4 matrix using column-major storage.
For convolution filters, the "radius" is the size of the convolution kernel to use on the local space...
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...