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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_Initialize (Dart_Handle wrapper) |
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| FLUTTER_GPU_EXPORT Dart_Handle | InternalFlutterGpu_RenderPass_SetColorAttachment (flutter::gpu::RenderPass *wrapper, flutter::gpu::Context *context, int color_attachment_index, int load_action, int store_action, float clear_color_r, float clear_color_g, float clear_color_b, float clear_color_a, flutter::gpu::Texture *texture, Dart_Handle resolve_texture_wrapper) |
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| FLUTTER_GPU_EXPORT Dart_Handle | InternalFlutterGpu_RenderPass_SetDepthStencilAttachment (flutter::gpu::RenderPass *wrapper, int depth_load_action, int depth_store_action, float depth_clear_value, int stencil_load_action, int stencil_store_action, int stencil_clear_value, flutter::gpu::Texture *texture) |
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| FLUTTER_GPU_EXPORT Dart_Handle | InternalFlutterGpu_RenderPass_Begin (flutter::gpu::RenderPass *wrapper, flutter::gpu::CommandBuffer *command_buffer) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_BindPipeline (flutter::gpu::RenderPass *wrapper, flutter::gpu::RenderPipeline *pipeline) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_BindVertexBufferDevice (flutter::gpu::RenderPass *wrapper, flutter::gpu::DeviceBuffer *device_buffer, int offset_in_bytes, int length_in_bytes, int vertex_count) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_BindIndexBufferDevice (flutter::gpu::RenderPass *wrapper, flutter::gpu::DeviceBuffer *device_buffer, int offset_in_bytes, int length_in_bytes, int index_type, int index_count) |
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| FLUTTER_GPU_EXPORT bool | InternalFlutterGpu_RenderPass_BindUniformDevice (flutter::gpu::RenderPass *wrapper, flutter::gpu::Shader *shader, Dart_Handle uniform_name_handle, flutter::gpu::DeviceBuffer *device_buffer, int offset_in_bytes, int length_in_bytes) |
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| FLUTTER_GPU_EXPORT bool | InternalFlutterGpu_RenderPass_BindTexture (flutter::gpu::RenderPass *wrapper, flutter::gpu::Shader *shader, Dart_Handle uniform_name_handle, flutter::gpu::Texture *texture, int min_filter, int mag_filter, int mip_filter, int width_address_mode, int height_address_mode) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_ClearBindings (flutter::gpu::RenderPass *wrapper) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetColorBlendEnable (flutter::gpu::RenderPass *wrapper, int color_attachment_index, bool enable) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetColorBlendEquation (flutter::gpu::RenderPass *wrapper, int color_attachment_index, int color_blend_operation, int source_color_blend_factor, int destination_color_blend_factor, int alpha_blend_operation, int source_alpha_blend_factor, int destination_alpha_blend_factor) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetDepthWriteEnable (flutter::gpu::RenderPass *wrapper, bool enable) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetDepthCompareOperation (flutter::gpu::RenderPass *wrapper, int compare_operation) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetStencilReference (flutter::gpu::RenderPass *wrapper, int stencil_reference) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetStencilConfig (flutter::gpu::RenderPass *wrapper, int stencil_compare_operation, int stencil_fail_operation, int depth_fail_operation, int depth_stencil_pass_operation, int read_mask, int write_mask, int target) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetScissor (flutter::gpu::RenderPass *wrapper, int x, int y, int width, int height) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetViewport (flutter::gpu::RenderPass *wrapper, int x, int y, int width, int height, float z_near, float z_far) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetCullMode (flutter::gpu::RenderPass *wrapper, int cull_mode) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetPrimitiveType (flutter::gpu::RenderPass *wrapper, int primitive_type) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetWindingOrder (flutter::gpu::RenderPass *wrapper, int winding_order) |
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| FLUTTER_GPU_EXPORT void | InternalFlutterGpu_RenderPass_SetPolygonMode (flutter::gpu::RenderPass *wrapper, int polygon_mode) |
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| FLUTTER_GPU_EXPORT bool | InternalFlutterGpu_RenderPass_Draw (flutter::gpu::RenderPass *wrapper) |
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