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impeller::compiler::testing Namespace Reference

Classes

class  CompilerTest
 
class  CompilerTestBase
 
class  CompilerTestRuntime
 
class  CompilerTestSkSL
 

Functions

static std::string GetIntermediatesPath ()
 
static std::string ReflectionHeaderName (const char *fixture_name)
 
static std::string ReflectionCCName (const char *fixture_name)
 
static std::string ReflectionJSONName (const char *fixture_name)
 
static std::string SPIRVFileName (const char *fixture_name)
 
static std::string SLFileName (const char *fixture_name, TargetPlatform platform)
 
 TEST (CompilerTest, Defines)
 
 TEST (CompilerTest, ShaderKindMatchingIsSuccessful)
 
 TEST_P (CompilerTest, CanCompile)
 
 TEST_P (CompilerTest, CanCompileHLSL)
 
 TEST_P (CompilerTest, CanCompileHLSLWithMultipleStages)
 
 TEST_P (CompilerTest, CanCompileComputeShader)
 
 TEST_P (CompilerTest, MustFailDueToExceedingResourcesLimit)
 
 TEST_P (CompilerTest, MustFailDueToMultipleLocationPerStructMember)
 
 TEST_P (CompilerTest, BindingBaseForFragShader)
 
 TEST_P (CompilerTestRuntime, UniformsAppearInJson)
 
 TEST_P (CompilerTestRuntime, PositionedUniformsAppearInJson)
 
 TEST_P (CompilerTest, UniformsHaveBindingAndSet)
 
 TEST_P (CompilerTestSkSL, SkSLTextureLookUpOrderOfOperations)
 
 TEST_P (CompilerTestSkSL, CanCompileStructs)
 
 INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P (CompilerSuite)
 
 INSTANTIATE_RUNTIME_TARGET_PLATFORM_TEST_SUITE_P (CompilerSuite)
 
 INSTANTIATE_SKSL_TARGET_PLATFORM_TEST_SUITE_P (CompilerSuite)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidJSON)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsWhenEntryNotObject)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingFile)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingType)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidType)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidLanguage)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigReturnsExpectedConfig)
 
template<typename T >
const T * FindByName (const std::vector< std::unique_ptr< T > > &collection, const std::string &name)
 
 TEST (ShaderBundleTest, GenerateShaderBundleFlatbufferProducesCorrectResult)
 
Switches MakeSwitchesDesktopGL (std::initializer_list< const char * > additional_options={})
 
 TEST (SwitchesTest, DoesntMangleUnicodeIncludes)
 
 TEST (SwitchesTest, SourceLanguageDefaultsToGLSL)
 
 TEST (SwitchesTest, SourceLanguageCanBeSetToHLSL)
 
 TEST (SwitchesTest, DefaultEntryPointIsMain)
 
 TEST (SwitchesTest, EntryPointCanBeSetForHLSL)
 
 TEST (SwitchesTEst, ConvertToEntrypointName)
 
 TEST (SwitchesTest, ShaderBundleModeValid)
 
 TEST (SwitchesTest, EntryPointPrefixIsApplied)
 
 TEST (SwitchesTest, CommandLinePathUtf8)
 

Variables

const std::string kUnlitFragmentBundleConfig
 
const std::string kUnlitVertexBundleConfig
 

Function Documentation

◆ FindByName()

template<typename T >
const T * impeller::compiler::testing::FindByName ( const std::vector< std::unique_ptr< T > > &  collection,
const std::string &  name 
)

Definition at line 119 of file shader_bundle_unittests.cc.

120 {
121 const auto maybe = std::find_if(
122 collection.begin(), collection.end(),
123 [&name](const std::unique_ptr<T>& value) { return value->name == name; });
124 if (maybe == collection.end()) {
125 return nullptr;
126 }
127 return maybe->get();
128}
const char * name
Definition fuchsia.cc:49

References name, and value.

Referenced by TEST().

◆ GetIntermediatesPath()

static std::string impeller::compiler::testing::GetIntermediatesPath ( )
static

Definition at line 16 of file compiler_test.cc.

16 {
17 auto test_name = flutter::testing::GetCurrentTestName();
18 std::replace(test_name.begin(), test_name.end(), '/', '_');
19 std::replace(test_name.begin(), test_name.end(), '.', '_');
20 std::stringstream dir_name;
21 dir_name << test_name << "_" << std::to_string(fml::GetCurrentProcId());
23 {flutter::testing::GetFixturesPath(), dir_name.str()});
24}
std::string GetCurrentTestName()
Gets the name of the currently running test. This is useful in generating logs or assets based on tes...
Definition testing.cc:14
const char * GetFixturesPath()
Returns the directory containing the test fixture for the target if this target has fixtures configur...
std::string JoinPaths(std::initializer_list< std::string > components)
Definition paths.cc:14
int GetCurrentProcId()

References fml::GetCurrentProcId(), flutter::testing::GetCurrentTestName(), flutter::testing::GetFixturesPath(), and fml::paths::JoinPaths().

◆ INSTANTIATE_RUNTIME_TARGET_PLATFORM_TEST_SUITE_P()

impeller::compiler::testing::INSTANTIATE_RUNTIME_TARGET_PLATFORM_TEST_SUITE_P ( CompilerSuite  )

◆ INSTANTIATE_SKSL_TARGET_PLATFORM_TEST_SUITE_P()

impeller::compiler::testing::INSTANTIATE_SKSL_TARGET_PLATFORM_TEST_SUITE_P ( CompilerSuite  )

◆ INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P()

impeller::compiler::testing::INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P ( CompilerSuite  )

◆ MakeSwitchesDesktopGL()

Switches impeller::compiler::testing::MakeSwitchesDesktopGL ( std::initializer_list< const char * >  additional_options = {})

Definition at line 19 of file switches_unittests.cc.

20 {}) {
21 std::vector<const char*> options = {"--opengl-desktop", "--input=input.vert",
22 "--sl=output.vert",
23 "--spirv=output.spirv"};
24 options.insert(options.end(), additional_options.begin(),
25 additional_options.end());
26
27 auto cl = fml::CommandLineFromIteratorsWithArgv0("impellerc", options.begin(),
28 options.end());
29 return Switches(cl);
30}
CommandLine CommandLineFromIteratorsWithArgv0(const std::string &argv0, InputIterator first, InputIterator last)

Referenced by TEST(), TEST(), TEST(), TEST(), TEST(), TEST(), and TEST().

◆ ReflectionCCName()

static std::string impeller::compiler::testing::ReflectionCCName ( const char *  fixture_name)
static

Definition at line 47 of file compiler_test.cc.

47 {
48 std::stringstream stream;
49 stream << fixture_name << ".cc";
50 return stream.str();
51}

Referenced by impeller::compiler::testing::CompilerTestBase::CanCompileAndReflect().

◆ ReflectionHeaderName()

static std::string impeller::compiler::testing::ReflectionHeaderName ( const char *  fixture_name)
static

Definition at line 41 of file compiler_test.cc.

41 {
42 std::stringstream stream;
43 stream << fixture_name << ".h";
44 return stream.str();
45}

Referenced by impeller::compiler::testing::CompilerTestBase::CanCompileAndReflect().

◆ ReflectionJSONName()

static std::string impeller::compiler::testing::ReflectionJSONName ( const char *  fixture_name)
static

Definition at line 53 of file compiler_test.cc.

53 {
54 std::stringstream stream;
55 stream << fixture_name << ".json";
56 return stream.str();
57}

Referenced by impeller::compiler::testing::CompilerTestBase::CanCompileAndReflect(), and impeller::compiler::testing::CompilerTestBase::GetReflectionJson().

◆ SLFileName()

static std::string impeller::compiler::testing::SLFileName ( const char *  fixture_name,
TargetPlatform  platform 
)
static

Definition at line 65 of file compiler_test.cc.

66 {
67 std::stringstream stream;
68 stream << fixture_name << "." << TargetPlatformSLExtension(platform);
69 return stream.str();
70}
std::string TargetPlatformSLExtension(TargetPlatform platform)
Definition types.cc:237

References impeller::compiler::TargetPlatformSLExtension().

Referenced by impeller::compiler::testing::CompilerTestBase::CanCompileAndReflect(), and impeller::compiler::testing::CompilerTestBase::GetShaderFile().

◆ SPIRVFileName()

static std::string impeller::compiler::testing::SPIRVFileName ( const char *  fixture_name)
static

Definition at line 59 of file compiler_test.cc.

59 {
60 std::stringstream stream;
61 stream << fixture_name << ".spv";
62 return stream.str();
63}

Referenced by impeller::compiler::testing::CompilerTestBase::CanCompileAndReflect().

◆ TEST() [1/19]

impeller::compiler::testing::TEST ( CompilerTest  ,
Defines   
)

Definition at line 18 of file compiler_unittests.cc.

18 {
19 std::shared_ptr<const fml::Mapping> fixture =
20 flutter::testing::OpenFixtureAsMapping("check_gles_definition.frag");
21
22 SourceOptions options;
23 options.source_language = SourceLanguage::kGLSL;
24 options.target_platform = TargetPlatform::kRuntimeStageGLES;
25 options.entry_point_name = "main";
26 options.type = SourceType::kFragmentShader;
27
28 Reflector::Options reflector_options;
29 reflector_options.target_platform = TargetPlatform::kRuntimeStageGLES;
30 Compiler compiler = Compiler(fixture, options, reflector_options);
31
32 // Should fail as the shader has a compilation error in it.
33 EXPECT_EQ(compiler.GetSPIRVAssembly(), nullptr);
34
35 // Should succeed as the compilation error is ifdef'd out.
36 options.target_platform = TargetPlatform::kRuntimeStageVulkan;
37 reflector_options.target_platform = TargetPlatform::kRuntimeStageVulkan;
38 Compiler compiler_2 = Compiler(fixture, options, reflector_options);
39 EXPECT_NE(compiler_2.GetSPIRVAssembly(), nullptr);
40}
std::shared_ptr< fml::Mapping > GetSPIRVAssembly() const
Definition compiler.cc:486
std::unique_ptr< fml::Mapping > OpenFixtureAsMapping(const std::string &fixture_name)
Opens a fixture of the given file name and returns a mapping to its contents.
Definition testing.cc:58

References impeller::compiler::SourceOptions::entry_point_name, impeller::compiler::Compiler::GetSPIRVAssembly(), impeller::compiler::kFragmentShader, impeller::compiler::kGLSL, impeller::compiler::kRuntimeStageGLES, impeller::compiler::kRuntimeStageVulkan, flutter::testing::OpenFixtureAsMapping(), impeller::compiler::SourceOptions::source_language, impeller::compiler::Reflector::Options::target_platform, impeller::compiler::SourceOptions::target_platform, and impeller::compiler::SourceOptions::type.

◆ TEST() [2/19]

impeller::compiler::testing::TEST ( CompilerTest  ,
ShaderKindMatchingIsSuccessful   
)

Definition at line 42 of file compiler_unittests.cc.

42 {
43 ASSERT_EQ(SourceTypeFromFileName("hello.vert"), SourceType::kVertexShader);
44 ASSERT_EQ(SourceTypeFromFileName("hello.frag"), SourceType::kFragmentShader);
45 ASSERT_EQ(SourceTypeFromFileName("hello.comp"), SourceType::kComputeShader);
46 ASSERT_EQ(SourceTypeFromFileName("hello.msl"), SourceType::kUnknown);
47 ASSERT_EQ(SourceTypeFromFileName("hello.glsl"), SourceType::kUnknown);
48}
SourceType SourceTypeFromFileName(const std::filesystem::path &file_name)
Definition types.cc:17

References impeller::compiler::kComputeShader, impeller::compiler::kFragmentShader, impeller::compiler::kUnknown, impeller::compiler::kVertexShader, and impeller::compiler::SourceTypeFromFileName().

◆ TEST() [3/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
GenerateShaderBundleFlatbufferProducesCorrectResult   
)

Verify vertex shader.

Verify fragment shader.

Definition at line 130 of file shader_bundle_unittests.cc.

130 {
131 std::string fixtures_path = flutter::testing::GetFixturesPath();
132 std::string config =
133 "{\"UnlitFragment\": {\"type\": \"fragment\", \"file\": \"" +
134 fixtures_path +
135 "/flutter_gpu_unlit.frag\"}, \"UnlitVertex\": {\"type\": "
136 "\"vertex\", \"file\": \"" +
137 fixtures_path + "/flutter_gpu_unlit.vert\"}}";
138
139 SourceOptions options;
140 options.target_platform = TargetPlatform::kRuntimeStageMetal;
141 options.source_language = SourceLanguage::kGLSL;
142
143 std::optional<fb::shaderbundle::ShaderBundleT> bundle =
144 GenerateShaderBundleFlatbuffer(config, options);
145 ASSERT_TRUE(bundle.has_value());
146
147 // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
148 const auto& shaders = bundle->shaders;
149 const auto* vertex = FindByName(shaders, "UnlitVertex");
150 const auto* fragment = FindByName(shaders, "UnlitFragment");
151 ASSERT_NE(vertex, nullptr);
152 ASSERT_NE(fragment, nullptr);
153
154 // --------------------------------------------------------------------------
155 /// Verify vertex shader.
156 ///
157
158 EXPECT_STREQ(vertex->metal_desktop->entrypoint.c_str(),
159 "flutter_gpu_unlit_vertex_main");
160 EXPECT_EQ(vertex->metal_desktop->stage,
161 fb::shaderbundle::ShaderStage::kVertex);
162
163 // Inputs.
164 ASSERT_EQ(vertex->metal_desktop->inputs.size(), 1u);
165 const auto& v_in_position = vertex->metal_desktop->inputs[0];
166 EXPECT_STREQ(v_in_position->name.c_str(), "position");
167 EXPECT_EQ(v_in_position->location, 0u);
168 EXPECT_EQ(v_in_position->set, 0u);
169 EXPECT_EQ(v_in_position->binding, 0u);
170 EXPECT_EQ(v_in_position->type, fb::shaderbundle::InputDataType::kFloat);
171 EXPECT_EQ(v_in_position->bit_width, 32u);
172 EXPECT_EQ(v_in_position->vec_size, 2u);
173 EXPECT_EQ(v_in_position->columns, 1u);
174 EXPECT_EQ(v_in_position->offset, 0u);
175
176 // Uniforms.
177 ASSERT_EQ(vertex->metal_desktop->uniform_structs.size(), 1u);
178 const auto* vert_info =
179 FindByName(vertex->metal_desktop->uniform_structs, "VertInfo");
180 ASSERT_NE(vert_info, nullptr);
181 EXPECT_EQ(vert_info->ext_res_0, 0u);
182 EXPECT_EQ(vert_info->set, 0u);
183 EXPECT_EQ(vert_info->binding, 0u);
184 ASSERT_EQ(vert_info->fields.size(), 2u);
185 const auto& mvp = vert_info->fields[0];
186 EXPECT_STREQ(mvp->name.c_str(), "mvp");
187 EXPECT_EQ(mvp->type, fb::shaderbundle::UniformDataType::kFloat);
188 EXPECT_EQ(mvp->offset_in_bytes, 0u);
189 EXPECT_EQ(mvp->element_size_in_bytes, 64u);
190 EXPECT_EQ(mvp->total_size_in_bytes, 64u);
191 EXPECT_EQ(mvp->array_elements, 0u);
192 const auto& color = vert_info->fields[1];
193 EXPECT_STREQ(color->name.c_str(), "color");
194 EXPECT_EQ(color->type, fb::shaderbundle::UniformDataType::kFloat);
195 EXPECT_EQ(color->offset_in_bytes, 64u);
196 EXPECT_EQ(color->element_size_in_bytes, 16u);
197 EXPECT_EQ(color->total_size_in_bytes, 16u);
198 EXPECT_EQ(color->array_elements, 0u);
199
200 // --------------------------------------------------------------------------
201 /// Verify fragment shader.
202 ///
203
204 EXPECT_STREQ(fragment->metal_desktop->entrypoint.c_str(),
205 "flutter_gpu_unlit_fragment_main");
206 EXPECT_EQ(fragment->metal_desktop->stage,
207 fb::shaderbundle::ShaderStage::kFragment);
208
209 // Inputs (not recorded for fragment shaders).
210 ASSERT_EQ(fragment->metal_desktop->inputs.size(), 0u);
211
212 // Uniforms.
213 ASSERT_EQ(fragment->metal_desktop->inputs.size(), 0u);
214}
const T * FindByName(const std::vector< std::unique_ptr< T > > &collection, const std::string &name)
std::optional< fb::shaderbundle::ShaderBundleT > GenerateShaderBundleFlatbuffer(const std::string &bundle_config_json, const SourceOptions &options)
Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shad...

References FindByName(), impeller::compiler::GenerateShaderBundleFlatbuffer(), flutter::testing::GetFixturesPath(), impeller::compiler::kGLSL, impeller::compiler::kRuntimeStageMetal, impeller::compiler::SourceOptions::source_language, and impeller::compiler::SourceOptions::target_platform.

◆ TEST() [4/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsForInvalidJSON   
)

Definition at line 24 of file shader_bundle_unittests.cc.

24 {
25 std::string bundle = "";
26 std::stringstream error;
27 auto result = ParseShaderBundleConfig(bundle, error);
28 ASSERT_FALSE(result.has_value());
29 ASSERT_STREQ(error.str().c_str(),
30 "The shader bundle is not a valid JSON object.\n");
31}
const uint8_t uint32_t uint32_t GError ** error
std::optional< ShaderBundleConfig > ParseShaderBundleConfig(const std::string &bundle_config_json, std::ostream &error_stream)
Parse a shader bundle configuration from a given JSON string.

References error, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [5/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsForInvalidLanguage   
)

Definition at line 76 of file shader_bundle_unittests.cc.

76 {
77 std::string bundle =
78 "{\"UnlitVertex\": {\"type\": \"vertex\", \"language\": \"invalid\", "
79 "\"file\": \"shaders/flutter_gpu_unlit.vert\"}}";
80 std::stringstream error;
81 auto result = ParseShaderBundleConfig(bundle, error);
82 ASSERT_FALSE(result.has_value());
83 ASSERT_STREQ(error.str().c_str(),
84 "Invalid shader entry \"UnlitVertex\": Unknown language type "
85 "\"invalid\".\n");
86}

References error, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [6/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsForInvalidType   
)

Definition at line 64 of file shader_bundle_unittests.cc.

64 {
65 std::string bundle =
66 "{\"UnlitVertex\": {\"type\": \"invalid\", \"file\": "
67 "\"shaders/flutter_gpu_unlit.vert\"}}";
68 std::stringstream error;
69 auto result = ParseShaderBundleConfig(bundle, error);
70 ASSERT_FALSE(result.has_value());
71 ASSERT_STREQ(error.str().c_str(),
72 "Invalid shader entry \"UnlitVertex\": Shader type "
73 "\"invalid\" is unknown.\n");
74}

References error, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [7/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsWhenEntryNotObject   
)

Definition at line 33 of file shader_bundle_unittests.cc.

33 {
34 std::string bundle = "{\"UnlitVertex\": []}";
35 std::stringstream error;
36 auto result = ParseShaderBundleConfig(bundle, error);
37 ASSERT_FALSE(result.has_value());
38 ASSERT_STREQ(
39 error.str().c_str(),
40 "Invalid shader entry \"UnlitVertex\": Entry is not a JSON object.\n");
41}

References error, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [8/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsWhenMissingFile   
)

Definition at line 43 of file shader_bundle_unittests.cc.

43 {
44 std::string bundle = "{\"UnlitVertex\": {\"type\": \"vertex\"}}";
45 std::stringstream error;
46 auto result = ParseShaderBundleConfig(bundle, error);
47 ASSERT_FALSE(result.has_value());
48 ASSERT_STREQ(error.str().c_str(),
49 "Invalid shader entry \"UnlitVertex\": Missing required "
50 "\"file\" field.\n");
51}

References error, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [9/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsWhenMissingType   
)

Definition at line 53 of file shader_bundle_unittests.cc.

53 {
54 std::string bundle =
55 "{\"UnlitVertex\": {\"file\": \"shaders/flutter_gpu_unlit.vert\"}}";
56 std::stringstream error;
57 auto result = ParseShaderBundleConfig(bundle, error);
58 ASSERT_FALSE(result.has_value());
59 ASSERT_STREQ(error.str().c_str(),
60 "Invalid shader entry \"UnlitVertex\": Missing required "
61 "\"type\" field.\n");
62}

References error, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [10/19]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigReturnsExpectedConfig   
)

Definition at line 88 of file shader_bundle_unittests.cc.

88 {
89 std::string bundle =
91 std::stringstream error;
92 auto result = ParseShaderBundleConfig(bundle, error);
93 ASSERT_TRUE(result.has_value());
94 ASSERT_STREQ(error.str().c_str(), "");
95
96 // NOLINTBEGIN(bugprone-unchecked-optional-access)
97 auto maybe_vertex = result->find("UnlitVertex");
98 auto maybe_fragment = result->find("UnlitFragment");
99 ASSERT_TRUE(maybe_vertex != result->end());
100 ASSERT_TRUE(maybe_fragment != result->end());
101 auto vertex = maybe_vertex->second;
102 auto fragment = maybe_fragment->second;
103 // NOLINTEND(bugprone-unchecked-optional-access)
104
105 EXPECT_EQ(vertex.type, SourceType::kVertexShader);
106 EXPECT_EQ(vertex.language, SourceLanguage::kGLSL);
107 EXPECT_STREQ(vertex.entry_point.c_str(), "main");
108 EXPECT_STREQ(vertex.source_file_name.c_str(),
109 "shaders/flutter_gpu_unlit.vert");
110
111 EXPECT_EQ(fragment.type, SourceType::kFragmentShader);
112 EXPECT_EQ(fragment.language, SourceLanguage::kGLSL);
113 EXPECT_STREQ(fragment.entry_point.c_str(), "main");
114 EXPECT_STREQ(fragment.source_file_name.c_str(),
115 "shaders/flutter_gpu_unlit.frag");
116}

References error, impeller::compiler::kFragmentShader, impeller::compiler::kGLSL, kUnlitFragmentBundleConfig, kUnlitVertexBundleConfig, impeller::compiler::kVertexShader, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [11/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
CommandLinePathUtf8   
)

Definition at line 108 of file switches_unittests.cc.

108 {
109 std::u16string filename = u"test\u1234";
110 std::string input_flag = "--input=" + fml::Utf16ToUtf8(filename);
111 Switches switches = MakeSwitchesDesktopGL({input_flag.c_str()});
112 ASSERT_TRUE(switches.AreValid(std::cout));
113 ASSERT_EQ(switches.source_file_name, filename);
114}
bool AreValid(std::ostream &explain) const
Definition switches.cc:252
std::filesystem::path source_file_name
Definition switches.h:26
std::string Utf16ToUtf8(const std::u16string_view string)
Switches MakeSwitchesDesktopGL(std::initializer_list< const char * > additional_options={})

References impeller::compiler::Switches::AreValid(), MakeSwitchesDesktopGL(), impeller::compiler::Switches::source_file_name, and fml::Utf16ToUtf8().

◆ TEST() [12/19]

impeller::compiler::testing::TEST ( SwitchesTEst  ,
ConvertToEntrypointName   
)

Definition at line 73 of file switches_unittests.cc.

73 {
74 ASSERT_EQ(ConvertToEntrypointName("mandelbrot_unrolled"),
75 "mandelbrot_unrolled");
76 ASSERT_EQ(ConvertToEntrypointName("mandelbrot-unrolled"),
77 "mandelbrotunrolled");
78 ASSERT_EQ(ConvertToEntrypointName("7_"), "i_7_");
79 ASSERT_EQ(ConvertToEntrypointName("415"), "i_415");
80 ASSERT_EQ(ConvertToEntrypointName("#$%"), "i_");
81 ASSERT_EQ(ConvertToEntrypointName(""), "");
82}
std::string ConvertToEntrypointName(std::string_view string)
Ensure that the entrypoint name is a valid identifier in the target language.
Definition utilities.cc:68

References impeller::compiler::ConvertToEntrypointName().

◆ TEST() [13/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
DefaultEntryPointIsMain   
)

Definition at line 61 of file switches_unittests.cc.

61 {
62 Switches switches = MakeSwitchesDesktopGL({});
63 ASSERT_TRUE(switches.AreValid(std::cout));
64 ASSERT_EQ(switches.entry_point, "main");
65}

References impeller::compiler::Switches::AreValid(), impeller::compiler::Switches::entry_point, and MakeSwitchesDesktopGL().

◆ TEST() [14/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
DoesntMangleUnicodeIncludes   
)

Definition at line 32 of file switches_unittests.cc.

32 {
33 const char* directory_name = "test_shader_include_�";
35 {directory_name}, fml::FilePermission::kRead);
36
37 auto include_path =
38 std::string(flutter::testing::GetFixturesPath()) + "/" + directory_name;
39 auto include_option = "--include=" + include_path;
40
41 Switches switches = MakeSwitchesDesktopGL({include_option.c_str()});
42
43 ASSERT_TRUE(switches.AreValid(std::cout));
44 ASSERT_EQ(switches.include_directories.size(), 1u);
45 ASSERT_NE(switches.include_directories[0].dir, nullptr);
46 ASSERT_EQ(switches.include_directories[0].name, include_path);
47}
std::vector< IncludeDir > include_directories
Definition switches.h:25
fml::UniqueFD OpenFixturesDirectory()
Opens the fixtures directory for the unit-test harness.
Definition testing.cc:22
static fml::UniqueFD CreateDirectory(const fml::UniqueFD &base_directory, const std::vector< std::string > &components, FilePermission permission, size_t index)
Definition file.cc:12

References impeller::compiler::Switches::AreValid(), fml::CreateDirectory(), flutter::testing::GetFixturesPath(), impeller::compiler::Switches::include_directories, fml::kRead, MakeSwitchesDesktopGL(), and flutter::testing::OpenFixturesDirectory().

◆ TEST() [15/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
EntryPointCanBeSetForHLSL   
)

Definition at line 67 of file switches_unittests.cc.

67 {
68 Switches switches = MakeSwitchesDesktopGL({"--entry-point=CustomEntryPoint"});
69 ASSERT_TRUE(switches.AreValid(std::cout));
70 ASSERT_EQ(switches.entry_point, "CustomEntryPoint");
71}

References impeller::compiler::Switches::AreValid(), impeller::compiler::Switches::entry_point, and MakeSwitchesDesktopGL().

◆ TEST() [16/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
EntryPointPrefixIsApplied   
)

Definition at line 97 of file switches_unittests.cc.

97 {
98 Switches switches =
99 MakeSwitchesDesktopGL({"--entry-point-prefix=my_prefix_"});
100 ASSERT_TRUE(switches.AreValid(std::cout));
101 EXPECT_EQ(switches.entry_point_prefix, "my_prefix_");
102
103 switches.source_file_name = "test.frag";
104 auto options = switches.CreateSourceOptions();
105 EXPECT_EQ(options.entry_point_name, "my_prefix_test_fragment_main");
106}
std::string entry_point_prefix
Definition switches.h:45
SourceOptions CreateSourceOptions(std::optional< TargetPlatform > target_platform=std::nullopt) const
Definition switches.cc:320

References impeller::compiler::Switches::AreValid(), impeller::compiler::Switches::CreateSourceOptions(), impeller::compiler::Switches::entry_point_prefix, MakeSwitchesDesktopGL(), and impeller::compiler::Switches::source_file_name.

◆ TEST() [17/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
ShaderBundleModeValid   
)

Definition at line 84 of file switches_unittests.cc.

84 {
85 // Shader bundles process multiple shaders, and so the single-file input/spirv
86 // flags are not required.
87 std::vector<const char*> options = {
88 "--shader-bundle={}", "--sl=test.shaderbundle", "--runtime-stage-metal"};
89
90 auto cl = fml::CommandLineFromIteratorsWithArgv0("impellerc", options.begin(),
91 options.end());
92 Switches switches(cl);
93 ASSERT_TRUE(switches.AreValid(std::cout));
94 ASSERT_EQ(switches.shader_bundle, "{}");
95}

References impeller::compiler::Switches::AreValid(), fml::CommandLineFromIteratorsWithArgv0(), and impeller::compiler::Switches::shader_bundle.

◆ TEST() [18/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
SourceLanguageCanBeSetToHLSL   
)

Definition at line 55 of file switches_unittests.cc.

55 {
56 Switches switches = MakeSwitchesDesktopGL({"--source-language=hLsL"});
57 ASSERT_TRUE(switches.AreValid(std::cout));
58 ASSERT_EQ(switches.source_language, SourceLanguage::kHLSL);
59}
SourceLanguage source_language
Definition switches.h:41

References impeller::compiler::Switches::AreValid(), impeller::compiler::kHLSL, MakeSwitchesDesktopGL(), and impeller::compiler::Switches::source_language.

◆ TEST() [19/19]

impeller::compiler::testing::TEST ( SwitchesTest  ,
SourceLanguageDefaultsToGLSL   
)

Definition at line 49 of file switches_unittests.cc.

49 {
51 ASSERT_TRUE(switches.AreValid(std::cout));
52 ASSERT_EQ(switches.source_language, SourceLanguage::kGLSL);
53}

References impeller::compiler::Switches::AreValid(), impeller::compiler::kGLSL, MakeSwitchesDesktopGL(), and impeller::compiler::Switches::source_language.

◆ TEST_P() [1/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
BindingBaseForFragShader   
)

Definition at line 106 of file compiler_unittests.cc.

106 {
107 if (!TargetPlatformIsVulkan(GetParam())) {
108 GTEST_SKIP();
109 }
110
111 ASSERT_TRUE(CanCompileAndReflect("sample.vert", SourceType::kVertexShader));
112 ASSERT_TRUE(CanCompileAndReflect("sample.frag", SourceType::kFragmentShader));
113
114 auto get_binding = [&](const char* fixture) -> uint32_t {
115 auto json_fd = GetReflectionJson(fixture);
116 nlohmann::json shader_json = nlohmann::json::parse(json_fd->GetMapping());
117 return shader_json["buffers"][0]["binding"].get<uint32_t>();
118 };
119
120 auto vert_uniform_binding = get_binding("sample.vert");
121 auto frag_uniform_binding = get_binding("sample.frag");
122
123 ASSERT_GT(frag_uniform_binding, vert_uniform_binding);
124}
bool TargetPlatformIsVulkan(TargetPlatform platform)
Definition types.cc:296

References impeller::compiler::kFragmentShader, impeller::compiler::kVertexShader, and impeller::compiler::TargetPlatformIsVulkan().

◆ TEST_P() [2/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompile   
)

Definition at line 50 of file compiler_unittests.cc.

50 {
51 if (GetParam() == TargetPlatform::kSkSL) {
52 GTEST_SKIP() << "Not supported with SkSL";
53 }
54 ASSERT_TRUE(CanCompileAndReflect("sample.vert"));
55 ASSERT_TRUE(CanCompileAndReflect("sample.vert", SourceType::kVertexShader));
56 ASSERT_TRUE(CanCompileAndReflect("sample.vert", SourceType::kVertexShader,
57 SourceLanguage::kGLSL));
58}

References impeller::compiler::kGLSL, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [3/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompileComputeShader   
)

Definition at line 80 of file compiler_unittests.cc.

80 {
81 if (!TargetPlatformIsMetal(GetParam())) {
82 GTEST_SKIP()
83 << "Only enabled on Metal backends till ES 3.2 support is added.";
84 }
85 ASSERT_TRUE(CanCompileAndReflect("sample.comp"));
86 ASSERT_TRUE(CanCompileAndReflect("sample.comp", SourceType::kComputeShader));
87}
bool TargetPlatformIsMetal(TargetPlatform platform)
Definition types.cc:277

References impeller::compiler::kComputeShader, and impeller::compiler::TargetPlatformIsMetal().

◆ TEST_P() [4/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompileHLSL   
)

Definition at line 60 of file compiler_unittests.cc.

60 {
61 if (GetParam() == TargetPlatform::kSkSL) {
62 GTEST_SKIP() << "Not supported with SkSL";
63 }
64 ASSERT_TRUE(CanCompileAndReflect(
65 "simple.vert.hlsl", SourceType::kVertexShader, SourceLanguage::kHLSL));
66}

References impeller::compiler::kHLSL, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [5/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompileHLSLWithMultipleStages   
)

Definition at line 68 of file compiler_unittests.cc.

68 {
69 if (GetParam() == TargetPlatform::kSkSL) {
70 GTEST_SKIP() << "Not supported with SkSL";
71 }
72 ASSERT_TRUE(CanCompileAndReflect("multiple_stages.hlsl",
73 SourceType::kVertexShader,
74 SourceLanguage::kHLSL, "VertexShader"));
75 ASSERT_TRUE(CanCompileAndReflect("multiple_stages.hlsl",
76 SourceType::kFragmentShader,
77 SourceLanguage::kHLSL, "FragmentShader"));
78}

References impeller::compiler::kFragmentShader, impeller::compiler::kHLSL, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [6/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
MustFailDueToExceedingResourcesLimit   
)

Definition at line 89 of file compiler_unittests.cc.

89 {
90 if (GetParam() == TargetPlatform::kSkSL) {
91 GTEST_SKIP() << "Not supported with SkSL";
92 }
93 ScopedValidationDisable disable_validation;
94 ASSERT_FALSE(
95 CanCompileAndReflect("resources_limit.vert", SourceType::kVertexShader));
96}

References impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [7/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
MustFailDueToMultipleLocationPerStructMember   
)

Definition at line 98 of file compiler_unittests.cc.

98 {
99 if (GetParam() == TargetPlatform::kSkSL) {
100 GTEST_SKIP() << "Not supported with SkSL";
101 }
102 ScopedValidationDisable disable_validation;
103 ASSERT_FALSE(CanCompileAndReflect("struct_def_bug.vert"));
104}

References impeller::compiler::kSkSL.

◆ TEST_P() [8/12]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
UniformsHaveBindingAndSet   
)

Definition at line 298 of file compiler_unittests.cc.

298 {
299 if (GetParam() == TargetPlatform::kSkSL) {
300 GTEST_SKIP() << "Not supported with SkSL";
301 }
302 ASSERT_TRUE(CanCompileAndReflect("sample_with_binding.vert",
303 SourceType::kVertexShader));
304 ASSERT_TRUE(CanCompileAndReflect("sample.frag", SourceType::kFragmentShader));
305
306 struct binding_and_set {
307 uint32_t binding;
308 uint32_t set;
309 };
310
311 auto get_binding = [&](const char* fixture) -> binding_and_set {
312 auto json_fd = GetReflectionJson(fixture);
313 nlohmann::json shader_json = nlohmann::json::parse(json_fd->GetMapping());
314 uint32_t binding = shader_json["buffers"][0]["binding"].get<uint32_t>();
315 uint32_t set = shader_json["buffers"][0]["set"].get<uint32_t>();
316 return {binding, set};
317 };
318
319 auto vert_uniform_binding = get_binding("sample_with_binding.vert");
320 auto frag_uniform_binding = get_binding("sample.frag");
321
322 ASSERT_EQ(frag_uniform_binding.set, 0u);
323 ASSERT_EQ(vert_uniform_binding.set, 3u);
324 ASSERT_EQ(vert_uniform_binding.binding, 17u);
325}

References impeller::compiler::kFragmentShader, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [9/12]

impeller::compiler::testing::TEST_P ( CompilerTestRuntime  ,
PositionedUniformsAppearInJson   
)

Definition at line 250 of file compiler_unittests.cc.

250 {
251 ASSERT_TRUE(CanCompileAndReflect("sample_with_positioned_uniforms.frag",
252 SourceType::kFragmentShader,
253 SourceLanguage::kGLSL));
254
255 auto json_fd = GetReflectionJson("sample_with_positioned_uniforms.frag");
256 ASSERT_TRUE(json_fd);
257 nlohmann::json shader_json = nlohmann::json::parse(json_fd->GetMapping());
258 auto sampler_list = shader_json["sampled_images"];
259 auto float_list = shader_json["uniforms"];
260 ASSERT_EQ(sampler_list.size(), 3u);
261 ASSERT_EQ(float_list.size(), 7u);
262
263 {
264 // clang-format off
265 std::array expected_infos = {
266 UniformInfo::Sampler("uSamplerNotPositioned1", 1u),
267 UniformInfo::Sampler("uSampler", 0u),
268 UniformInfo::Sampler("uSamplerNotPositioned2", 3u),
269 };
270 // clang-format on
271 ASSERT_EQ(sampler_list.size(), expected_infos.size());
272 for (size_t i = 0; i < expected_infos.size(); i++) {
273 EXPECT_EQ(UniformInfo::fromJson(sampler_list[i]), expected_infos[i])
274 << "index: " << i;
275 }
276 }
277
278 {
279 // clang-format off
280 std::array expected_infos = {
281 UniformInfo::Float("uFloatNotPositioned1", 0u),
282 UniformInfo::Float("uFloat", 6u),
283 UniformInfo::Vec2("uVec2", 5u),
284 UniformInfo::Vec3("uVec3", 3u),
285 UniformInfo::Vec4("uVec4", 2u),
286 UniformInfo::Mat4("uMat4", 1u),
287 UniformInfo::Float("uFloatNotPositioned2", 2u),
288 };
289 // clang-format on
290 ASSERT_EQ(float_list.size(), expected_infos.size());
291 for (size_t i = 0; i < expected_infos.size(); i++) {
292 EXPECT_EQ(UniformInfo::fromJson(float_list[i]), expected_infos[i])
293 << "index: " << i;
294 }
295 }
296}

References i, impeller::compiler::kFragmentShader, and impeller::compiler::kGLSL.

◆ TEST_P() [10/12]

impeller::compiler::testing::TEST_P ( CompilerTestRuntime  ,
UniformsAppearInJson   
)

Definition at line 204 of file compiler_unittests.cc.

204 {
205 ASSERT_TRUE(CanCompileAndReflect("sample_with_uniforms.frag",
206 SourceType::kFragmentShader,
207 SourceLanguage::kGLSL));
208
209 auto json_fd = GetReflectionJson("sample_with_uniforms.frag");
210 ASSERT_TRUE(json_fd);
211 nlohmann::json shader_json = nlohmann::json::parse(json_fd->GetMapping());
212 auto sampler_list = shader_json["sampled_images"];
213 auto float_list = shader_json["uniforms"];
214 ASSERT_EQ(sampler_list.size(), 2u);
215 ASSERT_EQ(float_list.size(), 6u);
216
217 {
218 // clang-format off
219 std::array expected_infos = {
220 UniformInfo::Sampler("uFirstSampler", 1u),
221 UniformInfo::Sampler("uSampler", 7u),
222 };
223 // clang-format on
224 ASSERT_EQ(sampler_list.size(), expected_infos.size());
225 for (size_t i = 0; i < expected_infos.size(); i++) {
226 EXPECT_EQ(UniformInfo::fromJson(sampler_list[i]), expected_infos[i])
227 << "index: " << i;
228 }
229 }
230
231 {
232 // clang-format off
233 std::array expected_infos = {
234 UniformInfo::Float("uFirstFloat", 0u),
235 UniformInfo::Float("uFloat", 2u),
236 UniformInfo::Vec2("uVec2", 3u),
237 UniformInfo::Vec3("uVec3", 4u),
238 UniformInfo::Vec4("uVec4", 5u),
239 UniformInfo::Mat4("uMat4", 6u),
240 };
241 // clang-format on
242 ASSERT_EQ(float_list.size(), expected_infos.size());
243 for (size_t i = 0; i < expected_infos.size(); i++) {
244 EXPECT_EQ(UniformInfo::fromJson(float_list[i]), expected_infos[i])
245 << "index: " << i;
246 }
247 }
248}

References i, impeller::compiler::kFragmentShader, and impeller::compiler::kGLSL.

◆ TEST_P() [11/12]

impeller::compiler::testing::TEST_P ( CompilerTestSkSL  ,
CanCompileStructs   
)

Definition at line 341 of file compiler_unittests.cc.

341 {
342 ASSERT_TRUE(CanCompileAndReflect("struct_internal.frag",
343 SourceType::kFragmentShader));
344}

References impeller::compiler::kFragmentShader.

◆ TEST_P() [12/12]

impeller::compiler::testing::TEST_P ( CompilerTestSkSL  ,
SkSLTextureLookUpOrderOfOperations   
)

Definition at line 327 of file compiler_unittests.cc.

327 {
328 ASSERT_TRUE(
329 CanCompileAndReflect("texture_lookup.frag", SourceType::kFragmentShader));
330
331 auto shader = GetShaderFile("texture_lookup.frag", GetParam());
332 std::string_view shader_mapping(
333 reinterpret_cast<const char*>(shader->GetMapping()), shader->GetSize());
334
335 constexpr std::string_view expected =
336 "textureA.eval(textureA_size * ( vec2(1.0) + flutter_FragCoord.xy));";
337
338 EXPECT_NE(shader_mapping.find(expected), std::string::npos);
339}

References impeller::compiler::kFragmentShader.

Variable Documentation

◆ kUnlitFragmentBundleConfig

const std::string impeller::compiler::testing::kUnlitFragmentBundleConfig
Initial value:
=
"\"UnlitFragment\": {\"type\": \"fragment\", \"file\": "
"\"shaders/flutter_gpu_unlit.frag\"}"

Definition at line 17 of file shader_bundle_unittests.cc.

Referenced by TEST().

◆ kUnlitVertexBundleConfig

const std::string impeller::compiler::testing::kUnlitVertexBundleConfig
Initial value:
=
"\"UnlitVertex\": {\"type\": \"vertex\", \"file\": "
"\"shaders/flutter_gpu_unlit.vert\"}"

Definition at line 20 of file shader_bundle_unittests.cc.

Referenced by TEST().