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impeller::Paint::MaskBlurDescriptor Struct Reference

#include <paint.h>

Public Member Functions

std::shared_ptr< FilterContentsCreateMaskBlur (std::shared_ptr< TextureContents > texture_contents, FillRectGeometry *rect_geom) const
 
std::shared_ptr< FilterContentsCreateMaskBlur (const FilterInput::Ref &input, bool is_solid_color, const Matrix &ctm) const
 
std::shared_ptr< ContentsCreateMaskBlur (const Paint &paint, const ContentContext &renderer, const Geometry *geometry, std::shared_ptr< ColorSourceContents > contents, bool needs_color_filter, FillRectGeometry *out_geom) const
 

Public Attributes

FilterContents::BlurStyle style
 
Sigma sigma
 
bool respect_ctm = true
 

Detailed Description

Definition at line 54 of file paint.h.

Member Function Documentation

◆ CreateMaskBlur() [1/3]

std::shared_ptr< FilterContents > impeller::Paint::MaskBlurDescriptor::CreateMaskBlur ( const FilterInput::Ref input,
bool  is_solid_color,
const Matrix ctm 
) const

Definition at line 462 of file paint.cc.

465 {
466 Vector2 blur_sigma(sigma.sigma, sigma.sigma);
467 if (!respect_ctm) {
468 blur_sigma /=
469 Vector2(ctm.GetBasisX().GetLength(), ctm.GetBasisY().GetLength());
470 }
471 if (is_solid_color) {
473 input, Sigma(blur_sigma.x), Sigma(blur_sigma.y),
474 Entity::TileMode::kDecal, /*bounds=*/std::nullopt, style);
475 }
476 return FilterContents::MakeBorderMaskBlur(input, Sigma(blur_sigma.x),
477 Sigma(blur_sigma.y), style);
478}
static std::shared_ptr< FilterContents > MakeGaussianBlur(const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, Entity::TileMode tile_mode=Entity::TileMode::kDecal, std::optional< Rect > bounds=std::nullopt, BlurStyle mask_blur_style=BlurStyle::kNormal, const Geometry *mask_geometry=nullptr)
static std::shared_ptr< FilterContents > MakeBorderMaskBlur(FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
static int input(yyscan_t yyscanner)
Point Vector2
Definition point.h:430
FilterContents::BlurStyle style
Definition paint.h:55
Scalar sigma
Definition sigma.h:33

References impeller::Matrix::GetBasisX(), impeller::Matrix::GetBasisY(), impeller::Vector3::GetLength(), input(), impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

◆ CreateMaskBlur() [2/3]

std::shared_ptr< Contents > impeller::Paint::MaskBlurDescriptor::CreateMaskBlur ( const Paint paint,
const ContentContext renderer,
const Geometry geometry,
std::shared_ptr< ColorSourceContents contents,
bool  needs_color_filter,
FillRectGeometry out_geom 
) const
  1. Create an opaque white mask of the original geometry.
  1. Blur the mask.
  1. Replace the geometry of the original color source with a rectangle that covers the full region of the blurred mask. Note that geometry is in local bounds.
  1. Apply the user set color filter on the GPU, if applicable.
  1. Composite the color source with the blurred mask.

Definition at line 405 of file paint.cc.

411 {
412 // If it's a solid color then we can just get away with doing one Gaussian
413 // blur. The color filter will always be applied on the CPU.
414 if (contents->IsSolidColor()) {
417 /*bounds=*/std::nullopt, style, geometry);
418 }
419
420 /// 1. Create an opaque white mask of the original geometry.
421 auto mask = std::make_shared<SolidColorContents>(geometry);
422 mask->SetColor(Color::White());
423
424 /// 2. Blur the mask.
425 auto blurred_mask = FilterContents::MakeGaussianBlur(
427 /*bounds=*/std::nullopt, style, geometry);
428
429 /// 3. Replace the geometry of the original color source with a rectangle that
430 /// covers the full region of the blurred mask. Note that geometry is in
431 /// local bounds.
432 std::optional<Rect> expanded_local_bounds = blurred_mask->GetCoverage({});
433 if (!expanded_local_bounds.has_value()) {
434 expanded_local_bounds = Rect();
435 }
436 *out_geom = FillRectGeometry(expanded_local_bounds.value());
437
438 std::shared_ptr<ColorSourceContents> expanded_contents =
439 paint.CreateContents(renderer, out_geom);
440 std::shared_ptr<Contents> final_contents = expanded_contents;
441
442 /// 4. Apply the user set color filter on the GPU, if applicable.
443 if (needs_color_filter) {
444 if (paint.color_filter) {
445 final_contents = WrapWithGPUColorFilter(
446 paint.color_filter, FilterInput::Make(std::move(final_contents)),
448 }
449 if (paint.invert_colors) {
450 final_contents =
451 WrapWithInvertColors(FilterInput::Make(std::move(final_contents)),
453 }
454 }
455
456 /// 5. Composite the color source with the blurred mask.
459 {FilterInput::Make(blurred_mask), FilterInput::Make(final_contents)});
460}
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
std::shared_ptr< ColorFilterContents > WrapWithGPUColorFilter(const flutter::DlColorFilter *filter, const std::shared_ptr< FilterInput > &input, ColorFilterContents::AbsorbOpacity absorb_opacity)
std::shared_ptr< ColorFilterContents > WrapWithInvertColors(const std::shared_ptr< FilterInput > &input, ColorFilterContents::AbsorbOpacity absorb_opacity)
TRect< Scalar > Rect
Definition rect.h:857
static constexpr Color White()
Definition color.h:269

References impeller::Paint::color_filter, impeller::Paint::CreateContents(), impeller::Paint::invert_colors, impeller::WrapWithGPUColorFilter(), and impeller::WrapWithInvertColors().

◆ CreateMaskBlur() [3/3]

std::shared_ptr< FilterContents > impeller::Paint::MaskBlurDescriptor::CreateMaskBlur ( std::shared_ptr< TextureContents texture_contents,
FillRectGeometry rect_geom 
) const

Definition at line 376 of file paint.cc.

378 {
381 texture_contents->SetSourceRect(
382 texture_contents->GetSourceRect().Expand(expand_amount, expand_amount));
383 std::optional<Rect> coverage = texture_contents->GetCoverage({});
384 Geometry* geometry = nullptr;
385 if (coverage) {
386 texture_contents->SetDestinationRect(
387 coverage.value().Expand(expand_amount, expand_amount));
388 *rect_geom = FillRectGeometry(coverage.value());
389 geometry = rect_geom;
390 }
391 auto mask = std::make_shared<SolidColorContents>(geometry);
392 mask->SetColor(Color::White());
393 auto descriptor = texture_contents->GetSamplerDescriptor();
394 texture_contents->SetSamplerDescriptor(descriptor);
395 std::shared_ptr<FilterContents> blurred_mask =
398 /*bounds=*/std::nullopt, style, geometry);
399
402 {FilterInput::Make(blurred_mask), FilterInput::Make(texture_contents)});
403}
float Scalar
Definition scalar.h:19

Member Data Documentation

◆ respect_ctm

bool impeller::Paint::MaskBlurDescriptor::respect_ctm = true

Text mask blurs need to not apply the CTM to the blur kernel. See: https://github.com/flutter/flutter/issues/115112

Definition at line 59 of file paint.h.

◆ sigma

Sigma impeller::Paint::MaskBlurDescriptor::sigma

Definition at line 56 of file paint.h.

Referenced by impeller::testing::TEST_P().

◆ style

FilterContents::BlurStyle impeller::Paint::MaskBlurDescriptor::style

Definition at line 55 of file paint.h.

Referenced by impeller::DlDispatcherBase::drawShadow().


The documentation for this struct was generated from the following files: