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impeller::ColorSourceContents Class Reference

#include <color_source_contents.h>

Inheritance diagram for impeller::ColorSourceContents:
impeller::Contents impeller::CircleContents impeller::ConicalGradientContents impeller::FramebufferBlendContents impeller::LinearGradientContents impeller::RadialGradientContents impeller::RuntimeEffectContents impeller::SolidColorContents impeller::SweepGradientContents impeller::TiledTextureContents

Public Types

using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Public Member Functions

 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render.
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render.
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source.
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source.
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source.
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source.
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity.
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Static Public Member Functions

template<typename VertexShaderT >
static bool DrawGeometry (const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Protected Member Functions

bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage.
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 

Static Protected Member Functions

static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Detailed Description

Color sources are geometry-ignostic Contents capable of shading any area defined by an impeller::Geometry. Conceptually, impeller::ColorSourceContents implement a particular color shading behavior.

This separation of concerns between geometry and color source output allows Impeller to handle most possible draw combinations in a consistent way. For example: There are color sources for handling solid colors, gradients, textures, custom runtime effects, and even 3D scenes.

There are some special rendering exceptions that deviate from this pattern and cross geometry and color source concerns, such as text atlas and image atlas rendering. Special Contents exist for rendering these behaviors which don't implement ColorSourceContents.

See also
impeller::Geometry

Definition at line 38 of file color_source_contents.h.

Member Typedef Documentation

◆ BindFragmentCallback

Definition at line 40 of file color_source_contents.h.

◆ CreateGeometryCallback

using impeller::ColorSourceContents::CreateGeometryCallback = std::function<GeometryResult(const ContentContext& renderer, const Entity& entity, RenderPass& pass, const Geometry* geom)>

Definition at line 43 of file color_source_contents.h.

◆ PipelineBuilderCallback

Constructor & Destructor Documentation

◆ ColorSourceContents()

impeller::ColorSourceContents::ColorSourceContents ( )
default

◆ ~ColorSourceContents()

impeller::ColorSourceContents::~ColorSourceContents ( )
overridedefault

Member Function Documentation

◆ AppliesAlphaForStrokeCoverage()

bool impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage ( const Matrix transform) const
protected

Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage.

Definition at line 53 of file color_source_contents.cc.

54 {
56}
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:125

References impeller::Geometry::ComputeAlphaCoverage(), GetGeometry(), and transform.

Referenced by impeller::LinearGradientContents::IsOpaque(), impeller::RadialGradientContents::IsOpaque(), impeller::SolidColorContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), and impeller::TiledTextureContents::IsOpaque().

◆ DefaultCreateGeometryCallback()

static GeometryResult impeller::ColorSourceContents::DefaultCreateGeometryCallback ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const Geometry geom 
)
inlinestaticprotected

Definition at line 260 of file color_source_contents.h.

264 {
265 return geom->GetPositionBuffer(renderer, entity, pass);
266 }

References impeller::Geometry::GetPositionBuffer().

◆ DrawGeometry() [1/2]

template<typename VertexShaderT >
bool impeller::ColorSourceContents::DrawGeometry ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
) const
inlineprotected

Definition at line 273 of file color_source_contents.h.

281 {
282 //
283 return DrawGeometry<VertexShaderT>(this, //
284 GetGeometry(), //
285 renderer, //
286 entity, //
287 pass, //
288 pipeline_callback, //
289 frame_info, //
290 bind_fragment_callback, //
291 force_stencil, //
292 create_geom_callback);
293 }

References GetGeometry().

◆ DrawGeometry() [2/2]

template<typename VertexShaderT >
static bool impeller::ColorSourceContents::DrawGeometry ( const Contents contents,
const Geometry geometry,
const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
)
inlinestatic

Stencil preparation draw.

Cover draw.

Definition at line 113 of file color_source_contents.h.

123 {
124 auto options = OptionsFromPassAndEntity(pass, entity);
125
126 GeometryResult::Mode geometry_mode = geometry->GetResultMode();
127 bool do_cover_draw = false;
128 Rect cover_area = {};
129
130 bool is_stencil_then_cover =
131 geometry_mode == GeometryResult::Mode::kNonZero ||
132 geometry_mode == GeometryResult::Mode::kEvenOdd;
133 if (!is_stencil_then_cover && force_stencil) {
134 geometry_mode = GeometryResult::Mode::kNonZero;
135 is_stencil_then_cover = true;
136 }
137
138 if (is_stencil_then_cover) {
139 pass.SetStencilReference(0);
140
141 /// Stencil preparation draw.
142
143 GeometryResult stencil_geometry_result =
144 geometry->GetPositionBuffer(renderer, entity, pass);
145 if (stencil_geometry_result.vertex_buffer.vertex_count == 0u) {
146 return true;
147 }
148 pass.SetVertexBuffer(std::move(stencil_geometry_result.vertex_buffer));
149 options.primitive_type = stencil_geometry_result.type;
150
151 options.blend_mode = BlendMode::kDst;
152 switch (stencil_geometry_result.mode) {
154 pass.SetCommandLabel("Stencil preparation (NonZero)");
155 options.stencil_mode =
157 break;
159 pass.SetCommandLabel("Stencil preparation (EvenOdd)");
160 options.stencil_mode =
162 break;
163 default:
164 if (force_stencil) {
165 pass.SetCommandLabel("Stencil preparation (NonZero)");
166 options.stencil_mode =
168 break;
169 }
171 }
172 pass.SetPipeline(renderer.GetClipPipeline(options));
173 ClipPipeline::VertexShader::FrameInfo clip_frame_info;
174 clip_frame_info.depth = entity.GetShaderClipDepth();
175 clip_frame_info.mvp = stencil_geometry_result.transform;
176 ClipPipeline::VertexShader::BindFrameInfo(
177 pass,
178 renderer.GetTransientsDataBuffer().EmplaceUniform(clip_frame_info));
179
180 if (!pass.Draw().ok()) {
181 return false;
182 }
183
184 /// Cover draw.
185
186 options.blend_mode = entity.GetBlendMode();
188 std::optional<Rect> maybe_cover_area = geometry->GetCoverage({});
189 if (!maybe_cover_area.has_value()) {
190 return true;
191 }
192 do_cover_draw = true;
193 cover_area = maybe_cover_area.value();
194 }
195
196 GeometryResult geometry_result;
197 if (do_cover_draw) {
198 FillRectGeometry geom(cover_area);
199 geometry_result = create_geom_callback(renderer, entity, pass, &geom);
200 } else {
201 geometry_result = create_geom_callback(renderer, entity, pass, geometry);
202 }
203
204 if (geometry_result.vertex_buffer.vertex_count == 0u) {
205 return true;
206 }
207 pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
208 options.primitive_type = geometry_result.type;
209
210 // Enable depth writing for all opaque entities in order to allow
211 // reordering. Opaque entities are coerced to source blending by
212 // `EntityPass::AddEntity`.
213 options.depth_write_enabled = options.blend_mode == BlendMode::kSrc;
214
215 // Take the pre-populated vertex shader uniform struct and set managed
216 // values.
217 frame_info.mvp = geometry_result.transform;
218
219 // If overdraw prevention is enabled (like when drawing stroke paths), we
220 // increment the stencil buffer as we draw, preventing overlapping fragments
221 // from drawing. Afterwards, we need to append another draw call to clean up
222 // the stencil buffer (happens below in this method). This can be skipped
223 // for draws that are fully opaque or use src blend mode.
224 if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw &&
225 options.blend_mode != BlendMode::kSrc) {
226 options.stencil_mode =
228 }
229 pass.SetStencilReference(0);
230
231 VertexShaderT::BindFrameInfo(
232 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
233
234 // The reason we need to have a callback mechanism here is that this routine
235 // may insert draw calls before the main draw call below. For example, for
236 // sufficiently complex paths we may opt to use stencil-then-cover to avoid
237 // tessellation.
238 if (!bind_fragment_callback(pass)) {
239 return false;
240 }
241
242 pass.SetPipeline(pipeline_callback(options));
243
244 if (!pass.Draw().ok()) {
245 return false;
246 }
247
248 // If we performed overdraw prevention, a subsection of the clip heightmap
249 // was incremented by 1 in order to self-clip. So simply append a clip
250 // restore to clean it up.
251 if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw &&
252 options.blend_mode != BlendMode::kSrc) {
253 return RenderClipRestore(renderer, pass, entity.GetClipDepth(),
254 contents->GetCoverage(entity));
255 }
256 return true;
257 }
#define FML_UNREACHABLE()
Definition logging.h:128
TRect< Scalar > Rect
Definition rect.h:788
bool RenderClipRestore(const ContentContext &renderer, RenderPass &pass, uint32_t clip_depth, std::optional< Rect > restore_coverage)
Render a restore clip.
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34

References impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), FML_UNREACHABLE, impeller::Entity::GetBlendMode(), impeller::Entity::GetClipDepth(), impeller::ContentContext::GetClipPipeline(), impeller::Contents::GetCoverage(), impeller::Geometry::GetCoverage(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::GetResultMode(), impeller::Entity::GetShaderClipDepth(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::ContentContextOptions::kCoverCompare, impeller::kDst, impeller::GeometryResult::kEvenOdd, impeller::GeometryResult::kNonZero, impeller::ContentContextOptions::kOverdrawPreventionIncrement, impeller::GeometryResult::kPreventOverdraw, impeller::kSrc, impeller::ContentContextOptions::kStencilEvenOddFill, impeller::ContentContextOptions::kStencilNonZeroFill, impeller::GeometryResult::mode, fml::Status::ok(), impeller::OptionsFromPassAndEntity(), impeller::RenderClipRestore(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetStencilReference(), impeller::RenderPass::SetVertexBuffer(), impeller::GeometryResult::transform, impeller::GeometryResult::type, impeller::GeometryResult::vertex_buffer, and impeller::VertexBuffer::vertex_count.

◆ GetCoverage()

std::optional< Rect > impeller::ColorSourceContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Reimplemented in impeller::SolidColorContents.

Definition at line 44 of file color_source_contents.cc.

45 {
46 return geometry_->GetCoverage(entity.GetTransform());
47};
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0

References impeller::Geometry::GetCoverage(), and impeller::Entity::GetTransform().

Referenced by impeller::TiledTextureContents::RenderToSnapshot().

◆ GetGeometry()

const Geometry * impeller::ColorSourceContents::GetGeometry ( ) const

◆ GetInverseEffectTransform()

const Matrix & impeller::ColorSourceContents::GetInverseEffectTransform ( ) const

Set the inverted effect transform for this color source.

     When the effect transform is set via `SetEffectTransform`, the
     value is inverted upon storage. The reason for this is that most
     color sources internally use the inverted transform.
Returns
The inverse of the transform set by SetEffectTransform.
See also
SetEffectTransform

Definition at line 36 of file color_source_contents.cc.

36 {
37 return inverse_matrix_;
38}

Referenced by impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ GetOpacityFactor()

Scalar impeller::ColorSourceContents::GetOpacityFactor ( ) const

Get the opacity factor for this color source.

    This value is is factored into the output of the color source in
    addition to opacity information that may be supplied any other
    inputs.
Note
If set, the output of this method factors factors in the inherited opacity of this Contents.

Definition at line 28 of file color_source_contents.cc.

28 {
29 return opacity_ * inherited_opacity_;
30}

Referenced by impeller::SolidColorContents::GetColor(), impeller::LinearGradientContents::IsOpaque(), impeller::RadialGradientContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), impeller::TiledTextureContents::IsOpaque(), impeller::CircleContents::Render(), impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ IsSolidColor()

bool impeller::ColorSourceContents::IsSolidColor ( ) const
virtual

Reimplemented in impeller::SolidColorContents.

Definition at line 40 of file color_source_contents.cc.

40 {
41 return false;
42}

◆ SetEffectTransform()

void impeller::ColorSourceContents::SetEffectTransform ( Matrix  matrix)

Set the effect transform for this color source.

    The effect transform is a transform matrix that is applied to
    the shaded color output and does not impact geometry in any way.

    For example: With repeat tiling, any gradient or
    `TiledTextureContents` could be used with an effect transform to
    inexpensively draw an infinite scrolling background pattern.

Definition at line 32 of file color_source_contents.cc.

32 {
33 inverse_matrix_ = matrix.Invert();
34}
Matrix Invert() const
Definition matrix.cc:99

References impeller::Matrix::Invert().

◆ SetGeometry()

void impeller::ColorSourceContents::SetGeometry ( const Geometry geometry)

Set the geometry that this contents will use to render.

Definition at line 16 of file color_source_contents.cc.

16 {
17 geometry_ = geometry;
18}

Referenced by impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), and impeller::testing::TEST_P().

◆ SetInheritedOpacity()

void impeller::ColorSourceContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 49 of file color_source_contents.cc.

49 {
50 inherited_opacity_ = opacity;
51}

◆ SetOpacityFactor()

void impeller::ColorSourceContents::SetOpacityFactor ( Scalar  opacity)

Set the opacity factor for this color source.

Definition at line 24 of file color_source_contents.cc.

24 {
25 opacity_ = alpha;
26}

The documentation for this class was generated from the following files: