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impeller::Snapshot Struct Reference

Represents a texture and its intended draw transform/sampler configuration. More...

#include <snapshot.h>

Public Member Functions

bool ShouldRasterizeForRuntimeEffects () const
 
std::optional< RectGetCoverage () const
 
std::optional< MatrixGetUVTransform () const
 Get the transform that converts screen space coordinates to the UV space of this snapshot.
 
std::optional< std::array< Point, 4 > > GetCoverageUVs (const Rect &coverage) const
 Map a coverage rect to this filter input's UV space. Result order: Top left, top right, bottom left, bottom right.
 

Public Attributes

std::shared_ptr< Texturetexture
 
Matrix transform
 The transform that should be applied to this texture for rendering.
 
SamplerDescriptor sampler_descriptor
 
Scalar opacity = 1.0f
 
bool needs_rasterization_for_runtime_effects = false
 Whether this snapshot needs to be re-rasterized when used as an input to a runtime effect.
 

Detailed Description

Represents a texture and its intended draw transform/sampler configuration.

Definition at line 24 of file snapshot.h.

Member Function Documentation

◆ GetCoverage()

std::optional< Rect > impeller::Snapshot::GetCoverage ( ) const

Definition at line 11 of file snapshot.cc.

11 {
12 if (!texture) {
13 return std::nullopt;
14 }
16}
Matrix transform
The transform that should be applied to this texture for rendering.
Definition snapshot.h:27
std::shared_ptr< Texture > texture
Definition snapshot.h:25
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition rect.h:472
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:150

References impeller::TRect< Scalar >::MakeSize(), texture, transform, and impeller::TRect< T >::TransformBounds().

◆ GetCoverageUVs()

std::optional< std::array< Point, 4 > > impeller::Snapshot::GetCoverageUVs ( const Rect coverage) const

Map a coverage rect to this filter input's UV space. Result order: Top left, top right, bottom left, bottom right.

Definition at line 26 of file snapshot.cc.

27 {
28 auto uv_transform = GetUVTransform();
29 if (!uv_transform.has_value()) {
30 return std::nullopt;
31 }
32 return coverage.GetTransformedPoints(uv_transform.value());
33}
std::optional< Matrix > GetUVTransform() const
Get the transform that converts screen space coordinates to the UV space of this snapshot.
Definition snapshot.cc:18

References impeller::TRect< T >::GetTransformedPoints(), and GetUVTransform().

◆ GetUVTransform()

std::optional< Matrix > impeller::Snapshot::GetUVTransform ( ) const

Get the transform that converts screen space coordinates to the UV space of this snapshot.

Definition at line 18 of file snapshot.cc.

18 {
19 if (!texture || texture->GetSize().IsEmpty()) {
20 return std::nullopt;
21 }
22 return Matrix::MakeScale(1 / Vector2(texture->GetSize())) *
24}
Point Vector2
Definition point.h:331
Matrix Invert() const
Definition matrix.cc:99
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104

References impeller::Matrix::Invert(), impeller::Matrix::MakeScale(), texture, and transform.

Referenced by GetCoverageUVs().

◆ ShouldRasterizeForRuntimeEffects()

bool impeller::Snapshot::ShouldRasterizeForRuntimeEffects ( ) const
inline

Any snapshot that is scaled should rerasterize because we should be performing the RuntimeEffect at the resolution of the screen, not the scaled up or scaled down version of the snapshot.

Definition at line 51 of file snapshot.h.

51 {
52 return !transform.IsTranslationOnly() ||
54 }
constexpr bool IsTranslationOnly() const
Returns true if the matrix has no entries other than translation components. Note that an identity ma...
Definition matrix.h:480
bool needs_rasterization_for_runtime_effects
Whether this snapshot needs to be re-rasterized when used as an input to a runtime effect.
Definition snapshot.h:46

References impeller::Matrix::IsTranslationOnly(), needs_rasterization_for_runtime_effects, and transform.

Member Data Documentation

◆ needs_rasterization_for_runtime_effects

bool impeller::Snapshot::needs_rasterization_for_runtime_effects = false

Whether this snapshot needs to be re-rasterized when used as an input to a runtime effect.

This is required because there is no good heuristic to determine if a Snapshot needs to be rerasterized before applying a RuntimeFilter. In particular the GaussianBlurContents will return a Snapshot that includes padding for the blur halo which is not possible for the RuntimeEffectContents to know about. This value will tell RuntimeEffectContents that the Snapshot will have to be rerasterized to capture the padding.

Definition at line 46 of file snapshot.h.

Referenced by impeller::Entity::FromSnapshot(), and ShouldRasterizeForRuntimeEffects().

◆ opacity

Scalar impeller::Snapshot::opacity = 1.0f

Definition at line 35 of file snapshot.h.

Referenced by impeller::Entity::FromSnapshot().

◆ sampler_descriptor

SamplerDescriptor impeller::Snapshot::sampler_descriptor
Initial value:
=
SamplerDescriptor("Default Snapshot Sampler",
@ kNearest
The nearst mipmap level is selected.

Definition at line 29 of file snapshot.h.

Referenced by impeller::Entity::FromSnapshot(), and impeller::Canvas::SaveLayer().

◆ texture

◆ transform

Matrix impeller::Snapshot::transform

The transform that should be applied to this texture for rendering.

Definition at line 27 of file snapshot.h.

Referenced by impeller::Entity::FromSnapshot(), GetCoverage(), GetUVTransform(), impeller::Canvas::SaveLayer(), and ShouldRasterizeForRuntimeEffects().


The documentation for this struct was generated from the following files: