Flutter Engine
 
Loading...
Searching...
No Matches
tiled_texture_contents.cc
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include "fml/logging.h"
10#include "impeller/entity/tiled_texture_fill.frag.h"
11#include "impeller/entity/tiled_texture_fill_external.frag.h"
13
14namespace impeller {
15
16static std::optional<SamplerAddressMode> TileModeToAddressMode(
17 Entity::TileMode tile_mode,
18 const Capabilities& capabilities) {
19 switch (tile_mode) {
22 break;
25 break;
28 break;
30 if (capabilities.SupportsDecalSamplerAddressMode()) {
32 }
33 return std::nullopt;
34 }
35}
36
38
40
41void TiledTextureContents::SetTexture(std::shared_ptr<Texture> texture) {
42 texture_ = std::move(texture);
43}
44
46 Entity::TileMode y_tile_mode) {
47 x_tile_mode_ = x_tile_mode;
48 y_tile_mode_ = y_tile_mode;
49}
50
52 sampler_descriptor_ = desc;
53}
54
56 color_filter_ = std::move(color_filter);
57}
58
59std::shared_ptr<Texture> TiledTextureContents::CreateFilterTexture(
60 const ContentContext& renderer) const {
61 if (!color_filter_) {
62 return nullptr;
63 }
64 auto color_filter_contents = color_filter_(FilterInput::Make(texture_));
65 auto snapshot = color_filter_contents->RenderToSnapshot(
66 /*renderer=*/renderer,
67 /*entity=*/Entity(),
68 /*options=*/
69 {.coverage_limit = std::nullopt,
70 .sampler_descriptor = std::nullopt,
71 .msaa_enabled = true,
72 .mip_count = 1,
73 .label = "TiledTextureContents Snapshot"});
74 if (snapshot.has_value()) {
75 return snapshot.value().texture;
76 }
77 return nullptr;
78}
79
80SamplerDescriptor TiledTextureContents::CreateSamplerDescriptor(
81 const Capabilities& capabilities) const {
82 SamplerDescriptor descriptor = sampler_descriptor_;
83 auto width_mode = TileModeToAddressMode(x_tile_mode_, capabilities);
84 auto height_mode = TileModeToAddressMode(y_tile_mode_, capabilities);
85 if (width_mode.has_value()) {
86 descriptor.width_address_mode = width_mode.value();
87 }
88 if (height_mode.has_value()) {
89 descriptor.height_address_mode = height_mode.value();
90 }
91 return descriptor;
92}
93
94bool TiledTextureContents::UsesEmulatedTileMode(
95 const Capabilities& capabilities) const {
96 return !TileModeToAddressMode(x_tile_mode_, capabilities).has_value() ||
97 !TileModeToAddressMode(y_tile_mode_, capabilities).has_value();
98}
99
100// |Contents|
102 if (GetOpacityFactor() < 1 || x_tile_mode_ == Entity::TileMode::kDecal ||
103 y_tile_mode_ == Entity::TileMode::kDecal) {
104 return false;
105 }
106 if (color_filter_) {
107 return false;
108 }
109 return texture_->IsOpaque() && !AppliesAlphaForStrokeCoverage(transform);
110}
111
113 const Entity& entity,
114 RenderPass& pass) const {
115 if (texture_ == nullptr) {
116 return true;
117 }
118
119 using VS = TextureUvFillVertexShader;
120 using FS = TiledTextureFillFragmentShader;
121
122 const auto texture_size = texture_->GetSize();
123 if (texture_size.IsEmpty()) {
124 return true;
125 }
126
127 VS::FrameInfo frame_info;
128 frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
129 frame_info.uv_transform =
132
133#ifdef IMPELLER_ENABLE_OPENGLES
134 using FSExternal = TiledTextureFillExternalFragmentShader;
135 if (texture_->GetTextureDescriptor().type ==
137 return ColorSourceContents::DrawGeometry<VS>(
138 renderer, entity, pass,
139 [&renderer](ContentContextOptions options) {
140 return renderer.GetTiledTextureUvExternalPipeline(options);
141 },
142 frame_info,
143 [this, &renderer](RenderPass& pass) {
144 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
145#ifdef IMPELLER_DEBUG
146 pass.SetCommandLabel("TextureFill External");
147#endif // IMPELLER_DEBUG
148
149 FML_DCHECK(!color_filter_);
150 FSExternal::FragInfo frag_info;
151 frag_info.x_tile_mode =
152 static_cast<Scalar>(sampler_descriptor_.width_address_mode);
153 frag_info.y_tile_mode =
154 static_cast<Scalar>(sampler_descriptor_.height_address_mode);
155 frag_info.alpha = GetOpacityFactor();
156 FSExternal::BindFragInfo(pass,
157 data_host_buffer.EmplaceUniform(frag_info));
158
159 SamplerDescriptor sampler_desc;
160 // OES_EGL_image_external states that only CLAMP_TO_EDGE is valid,
161 // so we emulate all other tile modes here by remapping the texture
162 // coordinates.
165 sampler_desc.min_filter = sampler_descriptor_.min_filter;
166 sampler_desc.mag_filter = sampler_descriptor_.mag_filter;
167 sampler_desc.mip_filter = MipFilter::kBase;
168
169 FSExternal::BindSAMPLEREXTERNALOESTextureSampler(
170 pass, texture_,
171 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
172 sampler_desc));
173 return true;
174 });
175 }
176#endif // IMPELLER_ENABLE_OPENGLES
177
178 PipelineBuilderCallback pipeline_callback =
179 [&renderer](ContentContextOptions options) {
180 return renderer.GetTiledTexturePipeline(options);
181 };
182 return ColorSourceContents::DrawGeometry<VS>(
183 renderer, entity, pass, pipeline_callback, frame_info,
184 [this, &renderer, &entity](RenderPass& pass) {
185 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
186#ifdef IMPELLER_DEBUG
187 pass.SetCommandLabel("TextureFill");
188#endif // IMPELLER_DEBUG
189
190 FS::FragInfo frag_info;
191 frag_info.x_tile_mode = static_cast<Scalar>(x_tile_mode_);
192 frag_info.y_tile_mode = static_cast<Scalar>(y_tile_mode_);
193 frag_info.alpha =
196 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
197
198 if (color_filter_) {
199 auto filtered_texture = CreateFilterTexture(renderer);
200 if (!filtered_texture) {
201 return false;
202 }
203 FS::BindTextureSampler(
204 pass, filtered_texture,
205 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
206 CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
207 } else {
208 FS::BindTextureSampler(
209 pass, texture_,
210 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
211 CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
212 }
213
214 return true;
215 });
216}
217
219 const ContentContext& renderer,
220 const Entity& entity,
221 const SnapshotOptions& options) const {
222 std::optional<Rect> geometry_coverage = GetGeometry()->GetCoverage({});
223 if (GetInverseEffectTransform().IsIdentity() &&
224 GetGeometry()->IsAxisAlignedRect() &&
225 (!geometry_coverage.has_value() ||
226 Rect::MakeSize(texture_->GetSize())
227 .Contains(geometry_coverage.value()))) {
228 auto coverage = GetCoverage(entity);
229 if (!coverage.has_value()) {
230 return std::nullopt;
231 }
232 auto scale = Vector2(coverage->GetSize() / Size(texture_->GetSize()));
233
234 return Snapshot{
235 .texture = texture_,
236 .transform = Matrix::MakeTranslation(coverage->GetOrigin()) *
237 Matrix::MakeScale(scale),
238 .sampler_descriptor =
239 options.sampler_descriptor.value_or(sampler_descriptor_),
240 .opacity = GetOpacityFactor(),
241 };
242 }
243
245 renderer, entity,
246 {.coverage_limit = std::nullopt,
247 .sampler_descriptor =
248 options.sampler_descriptor.value_or(sampler_descriptor_),
249 .msaa_enabled = true,
250 .mip_count = 1,
251 .label = options.label});
252}
253
254} // namespace impeller
virtual bool SupportsDecalSamplerAddressMode() const =0
Whether the context backend supports SamplerAddressMode::Decal.
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
PipelineRef GetTiledTexturePipeline(ContentContextOptions opts) const
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const Capabilities & GetDeviceCapabilities() const
std::shared_ptr< Context > GetContext() const
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
Definition contents.cc:56
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:44
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:125
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const override
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
void SetSamplerDescriptor(const SamplerDescriptor &desc)
void SetColorFilter(ColorFilterProc color_filter)
Set a color filter to apply directly to this tiled texture.
void SetTileModes(Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode)
std::function< std::shared_ptr< ColorFilterContents >(FilterInput::Ref)> ColorFilterProc
void SetTexture(std::shared_ptr< Texture > texture)
#define FML_DCHECK(condition)
Definition logging.h:122
FlTexture * texture
Point Vector2
Definition point.h:331
float Scalar
Definition scalar.h:19
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...
LinePipeline::FragmentShader FS
@ kBase
The texture is sampled as if it only had a single mipmap level.
static std::optional< SamplerAddressMode > TileModeToAddressMode(Entity::TileMode tile_mode, const Capabilities &capabilities)
LinePipeline::VertexShader VS
const std::optional< SamplerDescriptor > & sampler_descriptor
Definition contents.h:87
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
SamplerAddressMode width_address_mode
SamplerAddressMode height_address_mode
Represents a texture and its intended draw transform/sampler configuration.
Definition snapshot.h:24
std::shared_ptr< Texture > texture
Definition snapshot.h:25
constexpr bool Contains(const TPoint< Type > &p) const
Returns true iff the provided point |p| is inside the half-open interior of this rectangle.
Definition rect.h:231
constexpr Matrix GetNormalizingTransform() const
Constructs a Matrix that will map all points in the coordinate space of the rectangle into a new norm...
Definition rect.h:491
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:150