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impeller::TiledTextureContents Class Referencefinal

#include <tiled_texture_contents.h>

Inheritance diagram for impeller::TiledTextureContents:
impeller::ColorSourceContents impeller::Contents

Public Types

using ColorFilterProc = std::function< std::shared_ptr< ColorFilterContents >(FilterInput::Ref)>
 
- Public Types inherited from impeller::ColorSourceContents
using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Public Member Functions

 TiledTextureContents ()
 
 ~TiledTextureContents () override
 
bool IsOpaque (const Matrix &transform) const override
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
void SetTexture (std::shared_ptr< Texture > texture)
 
void SetTileModes (Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode)
 
void SetSamplerDescriptor (const SamplerDescriptor &desc)
 
void SetColorFilter (ColorFilterProc color_filter)
 Set a color filter to apply directly to this tiled texture.
 
std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const override
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
- Public Member Functions inherited from impeller::ColorSourceContents
 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render.
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render.
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source.
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source.
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source.
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source.
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity.
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::ColorSourceContents
template<typename VertexShaderT >
static bool DrawGeometry (const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 
- Protected Member Functions inherited from impeller::ColorSourceContents
bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage.
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 
- Static Protected Member Functions inherited from impeller::ColorSourceContents
static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Detailed Description

Definition at line 19 of file tiled_texture_contents.h.

Member Typedef Documentation

◆ ColorFilterProc

Definition at line 25 of file tiled_texture_contents.h.

Constructor & Destructor Documentation

◆ TiledTextureContents()

impeller::TiledTextureContents::TiledTextureContents ( )
default

◆ ~TiledTextureContents()

impeller::TiledTextureContents::~TiledTextureContents ( )
overridedefault

Member Function Documentation

◆ IsOpaque()

bool impeller::TiledTextureContents::IsOpaque ( const Matrix transform) const
overridevirtual

Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.

Parameters
transformThe current transform matrix of the entity that will render this contents.

Reimplemented from impeller::Contents.

Definition at line 101 of file tiled_texture_contents.cc.

101 {
102 if (GetOpacityFactor() < 1 || x_tile_mode_ == Entity::TileMode::kDecal ||
103 y_tile_mode_ == Entity::TileMode::kDecal) {
104 return false;
105 }
106 if (color_filter_) {
107 return false;
108 }
109 return texture_->IsOpaque() && !AppliesAlphaForStrokeCoverage(transform);
110}
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...

References impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage(), impeller::ColorSourceContents::GetOpacityFactor(), impeller::Entity::kDecal, and transform.

Referenced by impeller::testing::TEST_P().

◆ Render()

bool impeller::TiledTextureContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 112 of file tiled_texture_contents.cc.

114 {
115 if (texture_ == nullptr) {
116 return true;
117 }
118
119 using VS = TextureUvFillVertexShader;
120 using FS = TiledTextureFillFragmentShader;
121
122 const auto texture_size = texture_->GetSize();
123 if (texture_size.IsEmpty()) {
124 return true;
125 }
126
127 VS::FrameInfo frame_info;
128 frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
129 frame_info.uv_transform =
132
133#ifdef IMPELLER_ENABLE_OPENGLES
134 using FSExternal = TiledTextureFillExternalFragmentShader;
135 if (texture_->GetTextureDescriptor().type ==
137 return ColorSourceContents::DrawGeometry<VS>(
138 renderer, entity, pass,
139 [&renderer](ContentContextOptions options) {
140 return renderer.GetTiledTextureUvExternalPipeline(options);
141 },
142 frame_info,
143 [this, &renderer](RenderPass& pass) {
144 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
145#ifdef IMPELLER_DEBUG
146 pass.SetCommandLabel("TextureFill External");
147#endif // IMPELLER_DEBUG
148
149 FML_DCHECK(!color_filter_);
150 FSExternal::FragInfo frag_info;
151 frag_info.x_tile_mode =
152 static_cast<Scalar>(sampler_descriptor_.width_address_mode);
153 frag_info.y_tile_mode =
154 static_cast<Scalar>(sampler_descriptor_.height_address_mode);
155 frag_info.alpha = GetOpacityFactor();
156 FSExternal::BindFragInfo(pass,
157 data_host_buffer.EmplaceUniform(frag_info));
158
159 SamplerDescriptor sampler_desc;
160 // OES_EGL_image_external states that only CLAMP_TO_EDGE is valid,
161 // so we emulate all other tile modes here by remapping the texture
162 // coordinates.
163 sampler_desc.width_address_mode = SamplerAddressMode::kClampToEdge;
164 sampler_desc.height_address_mode = SamplerAddressMode::kClampToEdge;
165 sampler_desc.min_filter = sampler_descriptor_.min_filter;
166 sampler_desc.mag_filter = sampler_descriptor_.mag_filter;
167 sampler_desc.mip_filter = MipFilter::kBase;
168
169 FSExternal::BindSAMPLEREXTERNALOESTextureSampler(
170 pass, texture_,
171 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
172 sampler_desc));
173 return true;
174 });
175 }
176#endif // IMPELLER_ENABLE_OPENGLES
177
178 PipelineBuilderCallback pipeline_callback =
179 [&renderer](ContentContextOptions options) {
180 return renderer.GetTiledTexturePipeline(options);
181 };
182 return ColorSourceContents::DrawGeometry<VS>(
183 renderer, entity, pass, pipeline_callback, frame_info,
184 [this, &renderer, &entity](RenderPass& pass) {
185 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
186#ifdef IMPELLER_DEBUG
187 pass.SetCommandLabel("TextureFill");
188#endif // IMPELLER_DEBUG
189
190 FS::FragInfo frag_info;
191 frag_info.x_tile_mode = static_cast<Scalar>(x_tile_mode_);
192 frag_info.y_tile_mode = static_cast<Scalar>(y_tile_mode_);
193 frag_info.alpha =
195 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
196 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
197
198 if (color_filter_) {
199 auto filtered_texture = CreateFilterTexture(renderer);
200 if (!filtered_texture) {
201 return false;
202 }
203 FS::BindTextureSampler(
204 pass, filtered_texture,
205 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
206 CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
207 } else {
208 FS::BindTextureSampler(
209 pass, texture_,
210 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
211 CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
212 }
213
214 return true;
215 });
216}
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:125
#define FML_DCHECK(condition)
Definition logging.h:122
float Scalar
Definition scalar.h:19
LinePipeline::FragmentShader FS
@ kBase
The texture is sampled as if it only had a single mipmap level.
LinePipeline::VertexShader VS
SamplerAddressMode width_address_mode
SamplerAddressMode height_address_mode
constexpr Matrix GetNormalizingTransform() const
Constructs a Matrix that will map all points in the coordinate space of the rectangle into a new norm...
Definition rect.h:491
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:150

References impeller::Geometry::ComputeAlphaCoverage(), FML_DCHECK, impeller::ContentContext::GetContext(), impeller::ContentContext::GetDeviceCapabilities(), impeller::ColorSourceContents::GetGeometry(), impeller::ColorSourceContents::GetInverseEffectTransform(), impeller::TRect< T >::GetNormalizingTransform(), impeller::ColorSourceContents::GetOpacityFactor(), impeller::ContentContext::GetTiledTexturePipeline(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::SamplerDescriptor::height_address_mode, impeller::kBase, impeller::kClampToEdge, impeller::kTextureExternalOES, impeller::SamplerDescriptor::mag_filter, impeller::TRect< Scalar >::MakeSize(), impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, impeller::RenderPass::SetCommandLabel(), and impeller::SamplerDescriptor::width_address_mode.

Referenced by impeller::testing::TEST_P().

◆ RenderToSnapshot()

std::optional< Snapshot > impeller::TiledTextureContents::RenderToSnapshot ( const ContentContext renderer,
const Entity entity,
const SnapshotOptions options 
) const
overridevirtual

Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).

Reimplemented from impeller::Contents.

Definition at line 218 of file tiled_texture_contents.cc.

221 {
222 std::optional<Rect> geometry_coverage = GetGeometry()->GetCoverage({});
223 if (GetInverseEffectTransform().IsIdentity() &&
224 GetGeometry()->IsAxisAlignedRect() &&
225 (!geometry_coverage.has_value() ||
226 Rect::MakeSize(texture_->GetSize())
227 .Contains(geometry_coverage.value()))) {
228 auto coverage = GetCoverage(entity);
229 if (!coverage.has_value()) {
230 return std::nullopt;
231 }
232 auto scale = Vector2(coverage->GetSize() / Size(texture_->GetSize()));
233
234 return Snapshot{
235 .texture = texture_,
236 .transform = Matrix::MakeTranslation(coverage->GetOrigin()) *
237 Matrix::MakeScale(scale),
238 .sampler_descriptor =
239 options.sampler_descriptor.value_or(sampler_descriptor_),
240 .opacity = GetOpacityFactor(),
241 };
242 }
243
245 renderer, entity,
246 {.coverage_limit = std::nullopt,
247 .sampler_descriptor =
248 options.sampler_descriptor.value_or(sampler_descriptor_),
249 .msaa_enabled = true,
250 .mip_count = 1,
251 .label = options.label});
252}
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
Definition contents.cc:56
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
Point Vector2
Definition point.h:331
TSize< Scalar > Size
Definition size.h:159
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
constexpr bool Contains(const TPoint< Type > &p) const
Returns true iff the provided point |p| is inside the half-open interior of this rectangle.
Definition rect.h:231

References impeller::TRect< T >::Contains(), impeller::ColorSourceContents::GetCoverage(), impeller::Geometry::GetCoverage(), impeller::ColorSourceContents::GetGeometry(), impeller::ColorSourceContents::GetInverseEffectTransform(), impeller::ColorSourceContents::GetOpacityFactor(), impeller::Contents::SnapshotOptions::label, impeller::Matrix::MakeScale(), impeller::TRect< Scalar >::MakeSize(), impeller::Matrix::MakeTranslation(), impeller::Contents::RenderToSnapshot(), impeller::Contents::SnapshotOptions::sampler_descriptor, and impeller::Snapshot::texture.

◆ SetColorFilter()

void impeller::TiledTextureContents::SetColorFilter ( ColorFilterProc  color_filter)

Set a color filter to apply directly to this tiled texture.

Parameters
color_filter

When applying a color filter to a tiled texture, we can reduce the size and number of the subpasses required and the shader workload by applying the filter to the untiled image and absorbing the opacity before tiling it into the final location.

This may not be a performance improvement if the image is tiled into a much smaller size that its original texture size.

Definition at line 55 of file tiled_texture_contents.cc.

55 {
56 color_filter_ = std::move(color_filter);
57}

◆ SetSamplerDescriptor()

void impeller::TiledTextureContents::SetSamplerDescriptor ( const SamplerDescriptor desc)

Definition at line 51 of file tiled_texture_contents.cc.

51 {
52 sampler_descriptor_ = desc;
53}

◆ SetTexture()

void impeller::TiledTextureContents::SetTexture ( std::shared_ptr< Texture texture)

Definition at line 41 of file tiled_texture_contents.cc.

41 {
42 texture_ = std::move(texture);
43}
FlTexture * texture

References texture.

Referenced by impeller::testing::TEST_P(), and impeller::testing::TEST_P().

◆ SetTileModes()

void impeller::TiledTextureContents::SetTileModes ( Entity::TileMode  x_tile_mode,
Entity::TileMode  y_tile_mode 
)

Definition at line 45 of file tiled_texture_contents.cc.

46 {
47 x_tile_mode_ = x_tile_mode;
48 y_tile_mode_ = y_tile_mode;
49}

The documentation for this class was generated from the following files: