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line_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
10
11namespace impeller {
12
13using VS = LinePipeline::VertexShader;
14using FS = LinePipeline::FragmentShader;
15
16namespace {
17using BindFragmentCallback = std::function<bool(RenderPass& pass)>;
18using PipelineBuilderCallback =
19 std::function<PipelineRef(ContentContextOptions)>;
20using CreateGeometryCallback =
21 std::function<GeometryResult(const ContentContext& renderer,
22 const Entity& entity,
23 RenderPass& pass,
24 const Geometry* geometry)>;
25
26const int32_t kCurveResolution = 32;
27
28uint8_t DoubleToUint8(double x) {
29 return static_cast<uint8_t>(std::clamp(std::round(x * 255.0), 0.0, 255.0));
30}
31
32/// See also: CreateGradientTexture
33std::shared_ptr<Texture> CreateCurveTexture(
35 Scalar radius,
36 Scalar scale,
37 const std::shared_ptr<impeller::Context>& context) {
38 //
39 impeller::TextureDescriptor texture_descriptor;
41 texture_descriptor.format = PixelFormat::kR8UNormInt;
42 texture_descriptor.size = {kCurveResolution, 1};
43
44 std::vector<uint8_t> curve_data =
46
47 return CreateTexture(texture_descriptor, curve_data, context, "LineCurve");
48}
49
50std::pair<LineContents::EffectiveLineParameters, GeometryResult> CreateGeometry(
51 const ContentContext& renderer,
52 const Entity& entity,
53 RenderPass& pass,
54 const Geometry* geometry) {
55 using PerVertexData = LineVertexShader::PerVertexData;
56 const LineGeometry* line_geometry =
57 static_cast<const LineGeometry*>(geometry);
58
59 auto& transform = entity.GetTransform();
60 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
61
62 size_t count = 4;
65 BufferView vertex_buffer = data_host_buffer.Emplace(
66 count * sizeof(PerVertexData), alignof(PerVertexData),
67 [line_geometry, &transform, &calculate_status](uint8_t* buffer) {
68 auto vertices = reinterpret_cast<PerVertexData*>(buffer);
69 calculate_status = LineContents::CalculatePerVertex(
70 vertices, line_geometry, transform);
71 });
72 if (!calculate_status.ok()) {
73 return std::make_pair(
75 .width = line_geometry->GetWidth(),
78 }
79
80 // We do the math in CalculatePerVertex in unrotated space. This then applies
81 // the rotation to the line.
82 Point diff = line_geometry->GetP1() - line_geometry->GetP0();
83 Scalar angle = std::atan2(diff.y, diff.x);
84 Entity rotated_entity = entity.Clone();
85 Matrix matrix = entity.GetTransform();
86 matrix = matrix * Matrix::MakeTranslation(line_geometry->GetP0()) *
88 Matrix::MakeTranslation(-1 * line_geometry->GetP0());
89 rotated_entity.SetTransform(matrix);
90
91 return std::make_pair(
92 calculate_status.value(),
94 .type = PrimitiveType::kTriangleStrip,
95 .vertex_buffer =
96 {
97 .vertex_buffer = vertex_buffer,
98 .vertex_count = count,
99 .index_type = IndexType::kNone,
100 },
101 .transform = rotated_entity.GetShaderTransform(pass),
102 });
103}
104
105struct LineInfo {
106 Vector3 e0;
107 Vector3 e1;
108 Vector3 e2;
109 Vector3 e3;
110};
111
112LineInfo CalculateLineInfo(Point p0, Point p1, Scalar width, Scalar radius) {
113 Vector2 diff = p0 - p1;
114 float k = 2.0 / ((2.0 * radius + width) * sqrt(diff.Dot(diff)));
115
116 return LineInfo{
117 .e0 = Vector3(k * (p0.y - p1.y), //
118 k * (p1.x - p0.x), //
119 1.0 + k * (p0.x * p1.y - p1.x * p0.y)),
120 .e1 = Vector3(
121 k * (p1.x - p0.x), //
122 k * (p1.y - p0.y), //
123 1.0 + k * (p0.x * p0.x + p0.y * p0.y - p0.x * p1.x - p0.y * p1.y)),
124 .e2 = Vector3(k * (p1.y - p0.y), //
125 k * (p0.x - p1.x), //
126 1.0 + k * (p1.x * p0.y - p0.x * p1.y)),
127 .e3 = Vector3(
128 k * (p0.x - p1.x), //
129 k * (p0.y - p1.y), //
130 1.0 + k * (p1.x * p1.x + p1.y * p1.y - p0.x * p1.x - p0.y * p1.y)),
131 };
132}
133} // namespace
134
135const Scalar LineContents::kSampleRadius = 1.f;
136
137std::unique_ptr<LineContents> LineContents::Make(
138 std::unique_ptr<LineGeometry> geometry,
139 Color color) {
140 return std::unique_ptr<LineContents>(
141 new LineContents(std::move(geometry), color));
142}
143
144LineContents::LineContents(std::unique_ptr<LineGeometry> geometry, Color color)
145 : geometry_(std::move(geometry)), color_(color) {}
146
148 const Entity& entity,
149 RenderPass& pass) const {
150 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
151
152 VS::FrameInfo frame_info;
153 FS::FragInfo frag_info;
154 frag_info.color = color_;
155
156 Scalar scale = entity.GetTransform().GetMaxBasisLengthXY();
157
158 auto geometry_result =
159 CreateGeometry(renderer, entity, pass, geometry_.get());
160
161 std::shared_ptr<Texture> curve_texture = CreateCurveTexture(
162 geometry_->GetWidth(), kSampleRadius, scale, renderer.GetContext());
163
164 SamplerDescriptor sampler_desc;
165 sampler_desc.min_filter = MinMagFilter::kLinear;
166 sampler_desc.mag_filter = MinMagFilter::kLinear;
167
168 FS::BindCurve(
169 pass, curve_texture,
170 renderer.GetContext()->GetSamplerLibrary()->GetSampler(sampler_desc));
171
172 PipelineBuilderCallback pipeline_callback =
173 [&renderer](ContentContextOptions options) {
174 return renderer.GetLinePipeline(options);
175 };
176
177 return ColorSourceContents::DrawGeometry<VS>(
178 this, geometry_.get(), renderer, entity, pass, pipeline_callback,
179 frame_info,
180 /*bind_fragment_callback=*/
181 [&frag_info, &data_host_buffer](RenderPass& pass) {
182 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
183 pass.SetCommandLabel("Line");
184 return true;
185 },
186 /*force_stencil=*/false,
187 /*create_geom_callback=*/
188 [geometry_result = std::move(geometry_result)](
189 const ContentContext& renderer, const Entity& entity,
190 RenderPass& pass,
191 const Geometry* geometry) { return geometry_result.second; });
192}
193
194std::optional<Rect> LineContents::GetCoverage(const Entity& entity) const {
195 return geometry_->GetCoverage(entity.GetTransform());
196}
197
199 Scalar radius,
200 Scalar scale) {
201 std::vector<uint8_t> curve_data;
202 curve_data.reserve(kCurveResolution);
203 // More simply written as rise / run:
204 // double slope = 1.0 / ((radius * 2) / (scale * width + radius));
205 double slope = (scale * width + radius) / (radius * 2);
206 for (int i = 0; i < kCurveResolution; ++i) {
207 double norm =
208 (static_cast<double>(i)) / static_cast<double>(kCurveResolution - 1);
209 double scaled = slope * norm;
210 curve_data.push_back(DoubleToUint8(scaled));
211 }
212 return curve_data;
213}
214
215namespace {
216void ExpandLine(std::array<Point, 4>& corners, Point expansion) {
217 Point along = (corners[1] - corners[0]).Normalize();
218 Point across = (corners[2] - corners[0]).Normalize();
219 corners[0] += -1 * (across * expansion.x) + -1 * (along * expansion.y);
220 corners[1] += -1 * (across * expansion.x) + (along * expansion.y);
221 corners[2] += (across * expansion.x) + -1 * (along * expansion.y);
222 corners[3] += (across * expansion.x) + (along * expansion.y);
223}
224} // namespace
225
227LineContents::CalculatePerVertex(LineVertexShader::PerVertexData* per_vertex,
228 const LineGeometry* geometry,
229 const Matrix& entity_transform) {
230 Scalar scale = entity_transform.GetMaxBasisLengthXY();
231
232 // Transform the line into unrotated space by rotating p1 to be horizontal
233 // with p0. We do this because there seems to be a flaw in the eN calculations
234 // where they create thinner lines for diagonal lines.
235 Point diff = geometry->GetP1() - geometry->GetP0();
236 Scalar magnitude = diff.GetLength();
237 Point p1_prime = Point(geometry->GetP0().x + magnitude, geometry->GetP0().y);
238
239 std::array<Point, 4> corners;
240 // Make sure we get kSampleRadius pixels to sample from.
241 Scalar expand_size = std::max(kSampleRadius / scale, kSampleRadius);
243 corners.data(), entity_transform,
244 /*extend_endpoints=*/geometry->GetCap() != Cap::kButt,
245 geometry->GetP0(), p1_prime, geometry->GetWidth())) {
246 return fml::Status(fml::StatusCode::kAborted, "No valid corners");
247 }
248 Scalar effective_line_width = std::fabsf((corners[2] - corners[0]).y);
249 ExpandLine(corners, Point(expand_size, expand_size));
250 Scalar padded_line_width = std::fabsf((corners[2] - corners[0]).y);
251 Scalar effective_sample_radius =
252 (padded_line_width - effective_line_width) / 2.f;
253 LineInfo line_info =
254 CalculateLineInfo(geometry->GetP0(), p1_prime, effective_line_width,
255 effective_sample_radius);
256 for (auto& corner : corners) {
257 *per_vertex++ = {
258 .position = corner,
259 .e0 = line_info.e0,
260 .e1 = line_info.e1,
261 .e2 = line_info.e2,
262 .e3 = line_info.e3,
263 };
264 }
265
266 return EffectiveLineParameters{.width = effective_line_width,
267 .radius = effective_sample_radius};
268}
269} // namespace impeller
const T & value() const
Definition status_or.h:77
bool ok() const
Definition status_or.h:75
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
PipelineRef GetLinePipeline(ContentContextOptions opts) const
std::shared_ptr< Context > GetContext() const
void SetTransform(const Matrix &transform)
Set the global transform matrix for this Entity.
Definition entity.cc:60
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:48
Entity Clone() const
Definition entity.cc:158
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:44
static std::vector< uint8_t > CreateCurveData(Scalar width, Scalar radius, Scalar scale)
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
static const Scalar kSampleRadius
static fml::StatusOr< EffectiveLineParameters > CalculatePerVertex(LineVertexShader::PerVertexData *per_vertex, const LineGeometry *geometry, const Matrix &entity_transform)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Scalar GetWidth() const
static bool ComputeCorners(Point corners[4], const Matrix &transform, bool extend_endpoints, Point p0, Point p1, Scalar width)
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
int32_t x
Vector3 e0
Vector3 e3
Vector3 e2
Vector3 e1
double y
Point Vector2
Definition point.h:331
float Scalar
Definition scalar.h:19
TPoint< Scalar > Point
Definition point.h:327
raw_ptr< Pipeline< PipelineDescriptor > > PipelineRef
A raw ptr to a pipeline object.
Definition pipeline.h:88
LinePipeline::FragmentShader FS
static const GeometryResult kEmptyResult
Definition geometry.h:43
LinePipeline::VertexShader VS
std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &texture_descriptor, const std::vector< uint8_t > &data, const std::shared_ptr< impeller::Context > &context, std::string_view debug_label)
Definition ref_ptr.h:261
int32_t width
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
static Matrix MakeRotationZ(Radians r)
Definition matrix.h:223
Scalar GetMaxBasisLengthXY() const
Return the maximum scale applied specifically to either the X axis or Y axis unit vectors (the bases)...
Definition matrix.h:328
constexpr Type GetLength() const
Definition point.h:206
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...