Flutter Engine Uber Docs
Docs for the entire Flutter Engine repo.
 
Loading...
Searching...
No Matches
impeller::RuntimeEffectContents Class Referencefinal

#include <runtime_effect_contents.h>

Inheritance diagram for impeller::RuntimeEffectContents:
impeller::ColorSourceContents impeller::Contents

Classes

struct  TextureInput
 

Public Member Functions

 RuntimeEffectContents (const Geometry *geometry)
 
 ~RuntimeEffectContents () override
 
void SetRuntimeStage (std::shared_ptr< RuntimeStage > runtime_stage)
 
void SetUniformData (std::shared_ptr< std::vector< uint8_t > > uniform_data)
 
void SetTextureInputs (std::vector< TextureInput > texture_inputs)
 
const GeometryGetGeometry () const override
 Get the geometry that this contents will use to render.
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
bool BootstrapShader (const ContentContext &renderer) const
 Load the runtime effect and ensure a default PSO is initialized.
 
- Public Member Functions inherited from impeller::ColorSourceContents
 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source.
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source.
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source.
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source.
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity.
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Static Public Member Functions

static BufferView EmplaceUniform (const uint8_t *source_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform)
 
- Static Public Member Functions inherited from impeller::ColorSourceContents
template<typename VertexShaderT >
static bool DrawGeometry (const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::ColorSourceContents
using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Protected Member Functions inherited from impeller::ColorSourceContents
bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage.
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 
- Static Protected Member Functions inherited from impeller::ColorSourceContents
static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Detailed Description

Definition at line 18 of file runtime_effect_contents.h.

Constructor & Destructor Documentation

◆ RuntimeEffectContents()

impeller::RuntimeEffectContents::RuntimeEffectContents ( const Geometry geometry)
explicit

Definition at line 72 of file runtime_effect_contents.cc.

73 : geometry_(geometry) {}

◆ ~RuntimeEffectContents()

impeller::RuntimeEffectContents::~RuntimeEffectContents ( )
overridedefault

Member Function Documentation

◆ BootstrapShader()

bool impeller::RuntimeEffectContents::BootstrapShader ( const ContentContext renderer) const

Load the runtime effect and ensure a default PSO is initialized.

Definition at line 149 of file runtime_effect_contents.cc.

150 {
151 if (!RegisterShader(renderer)) {
152 return false;
153 }
154 ContentContextOptions options;
155 options.color_attachment_pixel_format =
156 renderer.GetContext()->GetCapabilities()->GetDefaultColorFormat();
157 CreatePipeline(renderer, options, /*async=*/true);
158 return true;
159}

References impeller::ContentContextOptions::color_attachment_pixel_format, and impeller::ContentContext::GetContext().

Referenced by flutter::SnapshotControllerImpeller::CacheRuntimeStage().

◆ EmplaceUniform()

BufferView impeller::RuntimeEffectContents::EmplaceUniform ( const uint8_t *  source_data,
HostBuffer host_buffer,
const RuntimeUniformDescription uniform 
)
static

Copies the uniform data into the host buffer.

If the uniform has a padding_layout, it is used to repack the data.

Parameters
source_dataThe pointer to the start of the uniform data in the source.
host_bufferThe host buffer to emplace the uniform data into.
uniformThe description of the uniform being emplaced.

Definition at line 29 of file runtime_effect_contents.cc.

32 {
33 size_t minimum_uniform_alignment =
34 data_host_buffer.GetMinimumUniformAlignment();
35 size_t alignment = std::max(uniform.bit_width / 8, minimum_uniform_alignment);
36
37 if (uniform.padding_layout.empty()) {
38 return data_host_buffer.Emplace(source_data, uniform.GetGPUSize(),
39 alignment);
40 }
41
42 // If the uniform has a padding layout, we need to repack the data.
43 // We can do this by using the EmplaceProc to write directly to the
44 // HostBuffer.
45 return data_host_buffer.Emplace(
46 uniform.GetGPUSize(), alignment,
47 [&uniform, source_data](uint8_t* destination) {
48 size_t count = uniform.array_elements.value_or(1);
49 if (count == 0) {
50 // Make sure to run at least once.
51 count = 1;
52 }
53 size_t uniform_byte_index = 0u;
54 size_t struct_float_index = 0u;
55 auto* float_destination = reinterpret_cast<float*>(destination);
56 auto* float_source = reinterpret_cast<const float*>(source_data);
57
58 for (size_t i = 0; i < count; i++) {
59 for (RuntimePaddingType byte_type : uniform.padding_layout) {
60 if (byte_type == RuntimePaddingType::kPadding) {
61 float_destination[struct_float_index++] = 0.f;
62 } else {
64 float_destination[struct_float_index++] =
65 float_source[uniform_byte_index++];
66 }
67 }
68 }
69 });
70}
#define FML_DCHECK(condition)
Definition logging.h:122

References impeller::RuntimeUniformDescription::bit_width, impeller::HostBuffer::Emplace(), FML_DCHECK, impeller::RuntimeUniformDescription::GetGPUSize(), impeller::HostBuffer::GetMinimumUniformAlignment(), i, impeller::kFloat, impeller::kPadding, and impeller::RuntimeUniformDescription::padding_layout.

Referenced by Render(), and impeller::testing::TEST_P().

◆ GetGeometry()

const Geometry * impeller::RuntimeEffectContents::GetGeometry ( ) const
overridevirtual

Get the geometry that this contents will use to render.

Implements impeller::ColorSourceContents.

Definition at line 77 of file runtime_effect_contents.cc.

77 {
78 return geometry_;
79}

◆ Render()

bool impeller::RuntimeEffectContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Get or register shader. Flutter will do this when the runtime effect is first loaded, but this check is added to supporting testing of the Aiks API and non-flutter usage of Impeller.

Fragment stage uniforms.

Now that the descriptor set layouts are known, get the pipeline.

Implements impeller::Contents.

Definition at line 266 of file runtime_effect_contents.cc.

268 {
269 const std::shared_ptr<Context>& context = renderer.GetContext();
270 const std::shared_ptr<ShaderLibrary>& library = context->GetShaderLibrary();
271
272 //--------------------------------------------------------------------------
273 /// Get or register shader. Flutter will do this when the runtime effect
274 /// is first loaded, but this check is added to supporting testing of the
275 /// Aiks API and non-flutter usage of Impeller.
276 ///
277 if (!RegisterShader(renderer)) {
278 return false;
279 }
280
281 //--------------------------------------------------------------------------
282 /// Fragment stage uniforms.
283 ///
284 BindFragmentCallback bind_callback = [this, &renderer,
285 &context](RenderPass& pass) {
286 size_t buffer_index = 0;
287 size_t buffer_offset = 0;
288 size_t sampler_location = 0;
289 size_t buffer_location = 0;
290
291 // Uniforms are ordered in the IPLR according to their
292 // declaration and the uniform location reflects the correct offset to
293 // be mapped to - except that it may include all proceeding
294 // uniforms of a different type. For example, a texture sampler that comes
295 // after 4 float uniforms may have a location of 4. Since we know that
296 // the declarations are already ordered, we can track the uniform location
297 // ourselves.
298 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
299 for (const auto& uniform : runtime_stage_->GetUniforms()) {
300 std::unique_ptr<ShaderMetadata> metadata = MakeShaderMetadata(uniform);
301 switch (uniform.type) {
302 case kSampledImage: {
303 FML_DCHECK(sampler_location < texture_inputs_.size());
304 auto& input = texture_inputs_[sampler_location];
305
306 raw_ptr<const Sampler> sampler =
307 context->GetSamplerLibrary()->GetSampler(
308 input.sampler_descriptor);
309
310 SampledImageSlot image_slot;
311 image_slot.name = uniform.name.c_str();
312 image_slot.binding = uniform.binding;
313 image_slot.texture_index = sampler_location;
314 pass.BindDynamicResource(ShaderStage::kFragment,
316 std::move(metadata), input.texture, sampler);
317 sampler_location++;
318 break;
319 }
320 case kFloat: {
321 FML_DCHECK(renderer.GetContext()->GetBackendType() !=
323 << "Uniform " << uniform.name
324 << " had unexpected type kFloat for Vulkan backend.";
325
326 BufferView buffer_view = EmplaceUniform(
327 uniform_data_->data() + buffer_offset, data_host_buffer, uniform);
328
329 ShaderUniformSlot uniform_slot;
330 uniform_slot.name = uniform.name.c_str();
331 uniform_slot.ext_res_0 = buffer_location;
332 pass.BindDynamicResource(ShaderStage::kFragment,
333 DescriptorType::kUniformBuffer, uniform_slot,
334 std::move(metadata), std::move(buffer_view));
335 buffer_index++;
336 buffer_offset += uniform.GetDartSize();
337 buffer_location++;
338 break;
339 }
340 case kStruct: {
341 FML_DCHECK(renderer.GetContext()->GetBackendType() ==
343 ShaderUniformSlot uniform_slot;
344 uniform_slot.binding = uniform.location;
345 uniform_slot.name = uniform.name.c_str();
346
347 pass.BindResource(
349 uniform_slot, nullptr,
350 EmplaceUniform(uniform_data_->data(), data_host_buffer, uniform));
351 }
352 }
353 }
354
355 return true;
356 };
357
358 /// Now that the descriptor set layouts are known, get the pipeline.
359 using VS = RuntimeEffectVertexShader;
360
361 PipelineBuilderCallback pipeline_callback =
362 [&](ContentContextOptions options) {
363 // Pipeline creation callback for the cache handler to call.
364 return renderer.GetCachedRuntimeEffectPipeline(
365 scoped_fragment_name_, options, [&]() {
366 return CreatePipeline(renderer, options, /*async=*/false);
367 });
368 };
369
370 return ColorSourceContents::DrawGeometry<VS>(renderer, entity, pass,
371 pipeline_callback,
372 VS::FrameInfo{}, bind_callback);
373}
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
std::function< bool(RenderPass &pass)> BindFragmentCallback
static BufferView EmplaceUniform(const uint8_t *source_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform)
static int input(yyscan_t yyscanner)
static std::unique_ptr< ShaderMetadata > MakeShaderMetadata(const RuntimeUniformDescription &uniform)
LinePipeline::VertexShader VS

References impeller::RenderPass::BindDynamicResource(), impeller::ShaderUniformSlot::binding, impeller::SampledImageSlot::binding, impeller::RenderPass::BindResource(), EmplaceUniform(), impeller::ShaderUniformSlot::ext_res_0, FML_DCHECK, impeller::ContentContext::GetCachedRuntimeEffectPipeline(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetTransientsDataBuffer(), input(), impeller::kFloat, impeller::kFragment, impeller::kSampledImage, impeller::kStruct, impeller::kUniformBuffer, impeller::Context::kVulkan, impeller::MakeShaderMetadata(), impeller::ShaderUniformSlot::name, impeller::SampledImageSlot::name, and impeller::SampledImageSlot::texture_index.

◆ SetRuntimeStage()

void impeller::RuntimeEffectContents::SetRuntimeStage ( std::shared_ptr< RuntimeStage runtime_stage)

Definition at line 81 of file runtime_effect_contents.cc.

82 {
83 runtime_stage_ = std::move(runtime_stage);
84 // Precompute the scoped registry name now so that the hot per-frame
85 // `Render` path does not re-allocate it on every call. The name is keyed
86 // on the stage's library id and entrypoint, both of which are stable for
87 // a given `runtime_stage_` value, so this stays valid until the next
88 // `SetRuntimeStage`.
89 if (runtime_stage_) {
90 scoped_fragment_name_ = ShaderKey::MakeUserScopedName(
91 ShaderKey::kScopeRuntimeEffect, runtime_stage_->GetLibraryId(),
92 runtime_stage_->GetEntrypoint());
93 } else {
94 scoped_fragment_name_.clear();
95 }
96}
static std::string MakeUserScopedName(std::string_view scope, std::string_view library_id, std::string_view entrypoint)
Definition shader_key.cc:19
static constexpr std::string_view kScopeRuntimeEffect
Definition shader_key.h:56

References impeller::ShaderKey::kScopeRuntimeEffect, and impeller::ShaderKey::MakeUserScopedName().

Referenced by flutter::SnapshotControllerImpeller::CacheRuntimeStage().

◆ SetTextureInputs()

void impeller::RuntimeEffectContents::SetTextureInputs ( std::vector< TextureInput texture_inputs)

Definition at line 103 of file runtime_effect_contents.cc.

104 {
105 texture_inputs_ = std::move(texture_inputs);
106}

◆ SetUniformData()

void impeller::RuntimeEffectContents::SetUniformData ( std::shared_ptr< std::vector< uint8_t > >  uniform_data)

Definition at line 98 of file runtime_effect_contents.cc.

99 {
100 uniform_data_ = std::move(uniform_data);
101}

The documentation for this class was generated from the following files: