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runtime_effect_contents.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_RUNTIME_EFFECT_CONTENTS_H_
6#define FLUTTER_IMPELLER_ENTITY_CONTENTS_RUNTIME_EFFECT_CONTENTS_H_
7
8#include <memory>
9#include <vector>
10
15
16namespace impeller {
17
19 public:
20 struct TextureInput {
22 std::shared_ptr<Texture> texture;
23 };
24
25 void SetRuntimeStage(std::shared_ptr<RuntimeStage> runtime_stage);
26
27 void SetUniformData(std::shared_ptr<std::vector<uint8_t>> uniform_data);
28
29 void SetTextureInputs(std::vector<TextureInput> texture_inputs);
30
31 // |Contents|
32 bool Render(const ContentContext& renderer,
33 const Entity& entity,
34 RenderPass& pass) const override;
35
36 /// Load the runtime effect and ensure a default PSO is initialized.
37 bool BootstrapShader(const ContentContext& renderer) const;
38
39 // Visible for testing
40 /// Copies the uniform data into the host buffer.
41 ///
42 /// If the `uniform` has a `padding_layout`, it is used to repack the data.
43 ///
44 /// @param source_data The pointer to the start of the uniform data in the
45 /// source.
46 /// @param host_buffer The host buffer to emplace the uniform data into.
47 /// @param uniform The description of the uniform being emplaced.
48 static BufferView EmplaceUniform(const uint8_t* source_data,
49 HostBuffer& host_buffer,
50 const RuntimeUniformDescription& uniform);
51
52 private:
53 bool RegisterShader(const ContentContext& renderer) const;
54
55 // If async is true, this will always return nullptr as pipeline creation
56 // is not blocked on.
57 std::shared_ptr<Pipeline<PipelineDescriptor>> CreatePipeline(
58 const ContentContext& renderer,
60 bool async) const;
61
62 std::shared_ptr<RuntimeStage> runtime_stage_;
63 std::shared_ptr<std::vector<uint8_t>> uniform_data_;
64 std::vector<TextureInput> texture_inputs_;
65};
66
67} // namespace impeller
68
69#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_RUNTIME_EFFECT_CONTENTS_H_
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
bool BootstrapShader(const ContentContext &renderer) const
Load the runtime effect and ensure a default PSO is initialized.
void SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage)
void SetTextureInputs(std::vector< TextureInput > texture_inputs)
static BufferView EmplaceUniform(const uint8_t *source_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform)
void SetUniformData(std::shared_ptr< std::vector< uint8_t > > uniform_data)