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sweep_gradient_contents.cc
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
14
15namespace impeller {
16
18 : geometry_(geometry) {}
19
21
23 return geometry_;
24}
25
27 Degrees start_angle,
28 Degrees end_angle) {
29 center_ = center;
30 Scalar t0 = start_angle.degrees / 360;
31 Scalar t1 = end_angle.degrees / 360;
32 FML_DCHECK(t0 < t1);
33 bias_ = -t0;
34 scale_ = 1 / (t1 - t0);
35}
36
37void SweepGradientContents::SetColors(std::vector<Color> colors) {
38 colors_ = std::move(colors);
39}
40
41void SweepGradientContents::SetStops(std::vector<Scalar> stops) {
42 stops_ = std::move(stops);
43}
44
46 tile_mode_ = tile_mode;
47}
48
49const std::vector<Color>& SweepGradientContents::GetColors() const {
50 return colors_;
51}
52
53const std::vector<Scalar>& SweepGradientContents::GetStops() const {
54 return stops_;
55}
56
58 if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
59 return false;
60 }
61 for (auto color : colors_) {
62 if (!color.IsOpaque()) {
63 return false;
64 }
65 }
67}
68
69#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
70#define UNIFORM_FRAG_INFO(t) \
71 t##GradientUniformFillPipeline::FragmentShader::FragInfo
72#define UNIFORM_COLOR_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Sweep)::colors)
73#define UNIFORM_STOP_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Sweep)::stop_pairs)
76
78 const Entity& entity,
79 RenderPass& pass) const {
80 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
81 return RenderSSBO(renderer, entity, pass);
82 }
83 if (colors_.size() <= kMaxUniformGradientStops &&
84 stops_.size() <= kMaxUniformGradientStops) {
85 return RenderUniform(renderer, entity, pass);
86 }
87 return RenderTexture(renderer, entity, pass);
88}
89
90bool SweepGradientContents::RenderSSBO(const ContentContext& renderer,
91 const Entity& entity,
92 RenderPass& pass) const {
93 using VS = SweepGradientSSBOFillPipeline::VertexShader;
94 using FS = SweepGradientSSBOFillPipeline::FragmentShader;
95
96 VS::FrameInfo frame_info;
97 frame_info.matrix = GetInverseEffectTransform();
98 VS::BindFrameInfo(
99 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
100
101 PipelineBuilderCallback pipeline_callback =
102 [&renderer](ContentContextOptions options) {
103 return renderer.GetSweepGradientSSBOFillPipeline(options);
104 };
105 return ColorSourceContents::DrawGeometry<VS>(
106 renderer, entity, pass, pipeline_callback, frame_info,
107 [this, &renderer, &entity](RenderPass& pass) {
108 FS::FragInfo frag_info;
109 frag_info.center = center_;
110 frag_info.bias = bias_;
111 frag_info.scale = scale_;
112 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
113 frag_info.decal_border_color = decal_border_color_;
114 frag_info.alpha =
117
118 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
119 auto colors = CreateGradientColors(colors_, stops_);
120
121 frag_info.colors_length = colors.size();
122 auto color_buffer = data_host_buffer.Emplace(
123 colors.data(), colors.size() * sizeof(StopData),
124 renderer.GetDeviceCapabilities()
126
127 pass.SetCommandLabel("SweepGradientSSBOFill");
128
129 FS::BindFragInfo(
130 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
131 FS::BindColorData(pass, color_buffer);
132
133 return true;
134 });
135}
136
137bool SweepGradientContents::RenderUniform(const ContentContext& renderer,
138 const Entity& entity,
139 RenderPass& pass) const {
140 using VS = SweepGradientUniformFillPipeline::VertexShader;
141 using FS = SweepGradientUniformFillPipeline::FragmentShader;
142
143 VS::FrameInfo frame_info;
144 frame_info.matrix = GetInverseEffectTransform();
145 VS::BindFrameInfo(
146 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
147
148 PipelineBuilderCallback pipeline_callback =
149 [&renderer](ContentContextOptions options) {
150 return renderer.GetSweepGradientUniformFillPipeline(options);
151 };
152 return ColorSourceContents::DrawGeometry<VS>(
153 renderer, entity, pass, pipeline_callback, frame_info,
154 [this, &renderer, &entity](RenderPass& pass) {
155 FS::FragInfo frag_info;
156 frag_info.center = center_;
157 frag_info.bias = bias_;
158 frag_info.scale = scale_;
159 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
160 frag_info.alpha =
162 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
163 frag_info.colors_length = PopulateUniformGradientColors(
164 colors_, stops_, frag_info.colors, frag_info.stop_pairs);
165
166 frag_info.decal_border_color = decal_border_color_;
167
168 pass.SetCommandLabel("SweepGradientUniformFill");
169
170 FS::BindFragInfo(
171 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
172
173 return true;
174 });
175}
176
177bool SweepGradientContents::RenderTexture(const ContentContext& renderer,
178 const Entity& entity,
179 RenderPass& pass) const {
180 using VS = SweepGradientFillPipeline::VertexShader;
181 using FS = SweepGradientFillPipeline::FragmentShader;
182
183 auto gradient_data = CreateGradientBuffer(colors_, stops_);
184 auto gradient_texture =
185 CreateGradientTexture(gradient_data, renderer.GetContext());
186 if (gradient_texture == nullptr) {
187 return false;
188 }
189
190 VS::FrameInfo frame_info;
191 frame_info.matrix = GetInverseEffectTransform();
192
193 PipelineBuilderCallback pipeline_callback =
194 [&renderer](ContentContextOptions options) {
195 return renderer.GetSweepGradientFillPipeline(options);
196 };
197 return ColorSourceContents::DrawGeometry<VS>(
198 renderer, entity, pass, pipeline_callback, frame_info,
199 [this, &renderer, &gradient_texture, &entity](RenderPass& pass) {
200 FS::FragInfo frag_info;
201 frag_info.center = center_;
202 frag_info.bias = bias_;
203 frag_info.scale = scale_;
204 frag_info.texture_sampler_y_coord_scale =
205 gradient_texture->GetYCoordScale();
206 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
207 frag_info.decal_border_color = decal_border_color_;
208 frag_info.alpha =
210 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
211 frag_info.half_texel =
212 Vector2(0.5 / gradient_texture->GetSize().width,
213 0.5 / gradient_texture->GetSize().height);
214
215 SamplerDescriptor sampler_desc;
216 sampler_desc.min_filter = MinMagFilter::kLinear;
217 sampler_desc.mag_filter = MinMagFilter::kLinear;
218
219 pass.SetCommandLabel("SweepGradientFill");
220
221 FS::BindFragInfo(
222 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
223 FS::BindTextureSampler(
224 pass, gradient_texture,
225 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
226 sampler_desc));
227
228 return true;
229 });
230}
231
233 const ColorFilterProc& color_filter_proc) {
234 for (Color& color : colors_) {
235 color = color_filter_proc(color);
236 }
237 decal_border_color_ = color_filter_proc(decal_border_color_);
238 return true;
239}
240
241} // namespace impeller
virtual size_t GetMinimumStorageBufferAlignment() const
The minimum alignment of storage buffer value offsets in bytes.
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetSweepGradientSSBOFillPipeline(ContentContextOptions opts) const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:46
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:135
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition host_buffer.h:47
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
void SetTileMode(Entity::TileMode tile_mode)
void SetCenterAndAngles(Point center, Degrees start_angle, Degrees end_angle)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
const Geometry * GetGeometry() const override
Get the geometry that this contents will use to render.
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
const std::vector< Color > & GetColors() const
const std::vector< Scalar > & GetStops() const
void SetStops(std::vector< Scalar > stops)
SweepGradientContents(const Geometry *geometry)
void SetColors(std::vector< Color > colors)
#define UNIFORM_STOP_SIZE
#define UNIFORM_COLOR_SIZE
#define FML_DCHECK(condition)
Definition logging.h:122
Point Vector2
Definition point.h:430
float Scalar
Definition scalar.h:19
LinePipeline::FragmentShader FS
int PopulateUniformGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops, Vector4 frag_info_colors[kMaxUniformGradientStops], Vector4 frag_info_stop_pairs[kMaxUniformGradientStops/2])
Populate 2 arrays with the colors and stop data for a gradient.
std::function< Color(Color)> ColorFilterProc
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
LinePipeline::VertexShader VS
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition gradient.cc:20
static constexpr uint32_t kMaxUniformGradientStops
Scalar alpha
Definition color.h:143
Scalar degrees
Definition scalar.h:67
A 4x4 matrix using column-major storage.
Definition matrix.h:37